GMT Games

Last updated

GMT Games
IndustryGaming
Founded1990
Key people
Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis

GMT Games is a California-based wargaming publisher founded in 1990. The company has become well known for graphically attractive games that range from "monster games", of many maps and counters, to quite simple games suitable for introducing new players to wargaming. They also produce card games and family games. The current management and creative team includes Tony Curtis, Rodger MacGowan, Mark Simonitch, and Andy Lewis.

Contents

History

GMT's name comes from the first name initials of founders Gene Billingsley, Mike Crane, and Terry Shrum. Crane and Shrum later left GMT and founded the Fresno Gaming Association.[ citation needed ]

In the 1990s GMT pioneered a pre-order system called "Project 500" or "P500", where customers pre-order a title and production does not begin until a set minimum of orders had been reached. This system has been adopted by other wargame publishers. GMT was successful during the 1990s, when other war game publishers were failing, which has been credited in part to their innovative P500 system. [1]

GMT is known for publishing the COIN series of games, which started with Andean Abyss: Insurgency and Counterinsurgency in Colombia by Volko Ruhnke, a CIA instructor. Most COIN titles feature four playable factions commanding guerrilla forces or conventional military forces, both trying to win the hearts and minds of the local population. The games focus on historical conflicts such as the Cuban Revolution, Vietnam War, Gallic Wars, American Revolution, War in Afghanistan, and others. [2]

GMT's best-known game may be Twilight Struggle, a card-driven strategy game about the global Cold War. [3] In 2018, GMT began creating Windows and mobile adaptations for some of their titles, including Twilight Struggle and Labyrinth: The War on Terror. [4]

GMT was about to publish Scramble for Africa in 2019, but pulled the title after controversy erupted about its subject matter. [5] [6]

The Washington Post called GMT "the modern hobby's highest-profile wargame publisher" and characterized P500 as a "Kickstarter before Kickstarter that allowed fans to vote with their wallets on which GMT games should come to market". [7] [8] Wargamer Magazine called them a "house-name in table-top wargaming". [9] VICE News said they published "some of the best wargame design of the last twenty years." [4]

Published games

Some of the better-known games produced by GMT Games include: [10]

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

<i>Up Front</i> (game)

Up Front is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint Up Front through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014.

<span class="mw-page-title-main">Charles S. Roberts Award</span>

The Charles S. Roberts Awards is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts, as well as simulations of related historical topics. From its founding in 1975 through 2021, the award was almost exclusively focused on historical wargaming, changing to a broader "conflict simulations" in award year 2022.

The Labyrinth is an elaborate maze in Greek mythology.

A war game is a type of strategy game that simulates warfare realistically.

<span class="mw-page-title-main">Man-to-man wargame</span>

A man-to-man wargame is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

We the People is a board wargame about the American Revolution, published by Avalon Hill in 1993 and designed by Mark Herman. We the People was the first wargame to use cards as the primary way to control the pace and tempo of play, with a strong element of fog of war through the hidden card information. This started a new genre of wargames that have emphasized competitive play and a strong historical narrative.

James M. Day is an American game designer best known for military based board games, computer games, card games, and miniature rules. He is also an accomplished historian and military weaponry subject matter expert.

<i>Twilight Struggle</i> Board game

Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames.

<span class="mw-page-title-main">Air wargaming</span>

Air wargaming, like naval wargaming, is a niche specialism within the wider miniatures wargaming hobby. Due to the relatively short time over which aerial combat has developed air wargaming periods tend to break down into three broad periods:

<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

Wargamer is a British website specialising in tabletop games, with a particular focus on miniature wargames, tabletop role-playing games, and strategic card games. It also publishes articles on various digital wargames and strategy games for the PC and other digital platforms. It is currently owned and operated by Network N. It has several sister sites, including PCGamesN, Pocket Tactics, The Loadout, and The Digital Fix, which cover video games and home entertainment respectively.

<span class="mw-page-title-main">Playdek</span> American video game developer

Playdek is an independent video game development company founded in 2011, based in Carlsbad, California. Playdek specializes in developing board games and card games for the iOS platform.

<span class="mw-page-title-main">Mark Simonitch</span>

Mark Simonitch is an American wargame designer and graphic artist. His game designs include Hannibal: Rome vs. Carthage and Ardennes '44, and he has made maps for Wilderness War and Empire of the Sun among others. He has worked at Avalon Hill and GMT Games. He was inducted into the Charles Roberts Awards Hall of Fame in 2002.

<i>Labyrinth: The War on Terror, 2001 – ?</i> 2010 wargame board game

Labyrinth: The War on Terror, 2001–? is a board game for one or two players, published by GMT Games in 2010.

<i>Vietnam: 1965-1975</i> 1984 Vietnam War board wargame

Vietnam: 1965-1975 is a highly complex military and political board wargame published by Victory Games in 1984 that simulates the last decade of the Vietnam war. Published less than a decade after the end of the war, the game faced criticism from some American observers for capitalizing on a topic that was still painful to many Americans.

<span class="mw-page-title-main">COIN (board game)</span> Multiplayer strategy games that simulates historic counterinsurgencies throughout the world

COIN is a series of multiplayer asymmetric strategy board wargames simulating historic insurgency and counter-insurgency conflicts and irregular warfares throughout the world. It is published by GMT Games.

The Zenobia Award is an award given to board games with a historical focus that awards designers from underrepresented groups in the industry, including games by women, people of color, and LGBT people. The award was first founded in 2020 by a number of industry experts including board game designer Cole Wehrle and Dr. Christienne Hinz of Southern Illinois University Edwardsville, who is its director. It is named after Zenobia, a queen of the Palmyrene Empire who attempted to gain control of the Roman Empire.

References

  1. Matthew B. Caffrey Jr. (2019). On Wargaming: How Wargames Have Shaped History and how They May Shape the Future (PDF). Naval War College Press. p. 396. Archived from the original on 2020-01-25.
  2. Hall, Charlie (June 22, 2017). "The art and craft of making board games for the CIA". Polygon. Retrieved 2018-06-13.
  3. Roeder, Oliver (December 31, 2014). "Designing The Best Board Game On The Planet". FiveThirtyEight. Retrieved July 7, 2019. With prototype map.
  4. 1 2 Rob Zacny (July 25, 2018). "GMT Games Already Make Great Tabletop Wargames, Now They're Going Digital". Vice News . Retrieved January 23, 2020.
  5. Kevin Draper (August 1, 2019). "Should Board Gamers Play the Roles of Racists, Slavers and Nazis?". The New York Times . Retrieved January 23, 2020.
  6. Lozano-Monterrubio, Natàlia; Luis Gonzalo-Iglesia, Juan; Araüna-Baró, Núria (2023-08-04). "No Meeples for Scramble for Africa. Online Debates on Playing Historical Trauma". In Mochocki, Michal (ed.). Heritage, Memory and Identity in Postcolonial Board Games. Taylor & Francis. ISBN   978-1-000-91807-6.
  7. Michael J. Gaynor (July 17, 2018). "They created maybe the best board game ever. Now, Putin is making it relevant again". The Washington Post . Archived from the original on 2018-09-07.
  8. Jason Albert (January 10, 2014). "In the world of war games, Volko Ruhnke has become a hero". The Washington Post . Retrieved January 17, 2014.
  9. Joe Robinson (July 24, 2018). "GMT Games are bringing Labyrinth, COIN games and more to digital". Wargamer. Retrieved January 23, 2020.
  10. "Best Sellers - All Time". gmtgames.com. GMT. 31 March 2021. Retrieved 21 July 2021.