This article needs additional citations for verification .(April 2016) |
Developer(s) | Axis Komputerkunst |
---|---|
Publisher(s) | Atari Germany Ariolasoft |
Designer(s) | Peter Finzel [1] |
Platform(s) | Atari 8-bit |
Release | 1985 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, 2 player co-op |
Cavelord is an action-adventure game written by Peter Finzel for Atari 8-bit computers. It was published by Atari Germany and Ariolasoft in 1985.
The player controls the hero Telos on his winged horse Pegamis and has to explore two caves within a large scrolling playfield. While exploring the caves the player is threatened by flying creatures called "Nemesides" that appear occasionally. The player must also avoid obstacles such as striking lightning, exploding volcanoes, and falling rocks. If the player runs into any of these obstacles strength points are deducted. The player can replenish strength by collecting strength symbols. Dangling vines slow the player's movement, but not that of the Nemesides. The player can shoot and destroy Nemesides, but this is optional. The game doesn't award any score.
To advance, Telos must collect and use different items in the caves. The ultimate goal is to collect three crown pieces which are scattered around the caves and bring the completed crown to King Arud near the game's starting point.
In one-player-mode, it's only possible to shoot in the most recent direction moved, whereas in two-player mode one player moves the hero and the other player shoots. The game has three difficulty levels which differ in the amount of strength deducted when running into adversaries and in the frequency of the appearance of Nemesides.
Cavelord uses George Frideric Handel's Passepied in C major as its title music.
Cavelord received a positive review in the March 1985 issue of German magazine Happy Computer. [2]
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.
Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.
Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. It is the direct sequel to the 2001 game Pikmin and the second game in the Pikmin series. In the game, Olimar returns to the Pikmin planet to collect valuable treasure after learning that the company he works for—Hocotate Freight—is on the verge of bankruptcy.
B.C. II: Grog's Revenge is a 1984 video game by Sydney Development for the Commodore 64, ColecoVision, Coleco ADAM, and MSX. It is the sequel to B.C.'s Quest For Tires and is based on B.C., the newspaper comic strip by Johnny Hart. The game was advertised for the Atari 8-bit computers, ZX Spectrum, BBC Micro, and Amstrad CPC, but those ports were never released.
I, Robot is an arcade shooter game developed and released in 1984 by Atari, Inc. Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced. The arcade machine comes with two games. The first is I, Robot, a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, Doodle City, a drawing tool that lasts for three minutes.
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc, the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.
A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet.
Theatre Europe is a turn-based strategy video game developed and published by Personal Software Services (PSS). It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC, and Atari 8-bit computers in 1985. It was later released in France by ERE Informatique in 1986, and was released in the United States by Datasoft later that year. A port for the Tatung Einstein was released in 1989, in the UK. It is the fifth installment of the Strategic Wargames series.
H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, MSX, and ZX Spectrum.
The Eggerland (エッガーランド) series consists of several puzzle games developed by HAL Laboratory. Its first release was in 1985 for MSX computer systems. The gameplay is almost exactly the same across the series, with only a few changes over the years, mainly graphical.
The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.
Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level and published by Atari It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Mountain King is a scrolling platform game released by CBS Electronics in 1983. It was available on the Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, and VIC-20.
Frankenstein's Monster is a platform game developed for the Atari 2600 video game console, based on Mary Shelley's 1818 novel Frankenstein; or, The Modern Prometheus . It was released by Data Age in 1983.
Boulders and Bombs is a video game for Atari 8-bit computers published on cartridge by CBS Software in 1983. It was written by Keith Dreyer and Torre Meeder who previously developed the Berzerk-clone K-Razy Shoot-Out. In Boulders and Bombs, the player must dig tunnels so three people can cross from one side of the screen to the other. Bird-like creatures, flying in the upper portion of the screen, launch projectiles into the dirt to thwart the player. While there isn't a separate multiplayer mode, joysticks plugged into each of the remaining 1-3 ports can each control one of the birds. The game generally received poor reviews, with reviewers citing control issues and the lack of excitement.
Zeppelin is a multidirectional scrolling shooter designed by Cathryn Mataga and published in 1983 by Synapse Software for Atari 8-bit computers. A Commodore 64 port programmed by David Barbour was released in 1984.
Pastfinder is a vertically scrolling shooter designed by David Lubar and published by in 1984 by Activision for the Atari 8-bit computers, Commodore 64, and MSX.