Chickenfoot or Chicken Foot, also called Chicken-Foot Dominoes and Chickie Dominoes, [a] is a Block domino game of the "Trains" family for 2 to 12 players invented by Louis and Betty Howsley in 1986. [1] Chicken Foot is played in rounds, one round for each double domino in the set and is best for 4 to 7 players. [2]
The goal of the game is to have the lowest score by the end of the last round. For each round, the goal is for the player to empty their hand of dominoes by playing them on the board.
The dominoes are first turned face down and shuffled. Then, each player picks seven dominoes to form their hand. With more than four players, the game requires an extended set. The number of dominoes drawn can be increased when fewer players are using a larger set (for instance, four players using a double-twelve set can draw 15 dominoes). Any remaining dominoes are placed to the side, forming the boneyard.
The round begins with the highest double being placed in the center of the layout to start the game (using a double-twelve set, this would be the double 12). (In each succeeding round, the next lowest double is found and placed as the starting point: 11, 10, 9, etc. until the last round using the double blank).
In the first round only, everyone draws a single domino from the boneyard. The player drawing the highest value begins the round and everyone returns their drawn domino to the boneyard. The starting player must play a matching domino (one with an end of the same value as the double) from their hand on one of the four sides of the double, with the matching end against the double. The next player plays another matching domino on a remaining side, and this continues until all four sides are filled. If a player cannot play because they do not have a matching domino, then the player must draw one domino from the boneyard. If that domino does not match, their turn passes to the next player. No other plays can be made until all four sides of the double are filled.
Once all four sides of the double are filled, the player to the left of the last person to fill the double can play any domino in their hand that matches an exposed end of a played domino. If a player is unable to match any exposed dominoes, they must draw one domino from the bone pile and either play it if possible or pass. If the boneyard has been emptied, any player who cannot play simply passes. If no player can play or draw, the round ends.
Any time a player plays a matching double on an endpoint, the player calls "Chickie (number)" to indicate they have started a new "chicken foot". For example, if a player played a double 4 on the end of a 6/4 domino they would lay it long side against the end with the 4 and call "Chickie Fours". No other dominoes can be played until three more 4's are played against the other side of the double 4. The three dominoes played against the double 4 are played on the long side opposite the side originally played. [3]
The result will look like a chicken foot (hence the name of the game) with the double having one domino laid perpendicular to one side, and three more dominoes, the 'chicken toes', [1] on the opposite side, the middle being perpendicular and the other two at 45 degrees to perpendicular. Any player who does not have a domino matching the played double must draw a domino from the bone pile and then play it if it matches or pass. Once three matching dominoes are played to finish the chicken foot, the next player may play a domino on any matching endpoint, including any of the three branches of the new chicken foot. [3]
A round is over when either one player plays the last domino in their hand or no players can make a legal play. [3] The latter situation can occur if someone plays a double that no longer has three remaining free dominoes to play on it and the boneyard is exhausted.
At the end of each round, each player sums up the spots on the dominoes in their hand, which becomes their score for that hand and is added to their running total. In each subsequent round, the highest double drawn that has not yet been used to start a round starts the next round. When a round for each double has been played, the game is over and player with the lowest score wins. [3]
A game cannot end in a double. If it does, the player who played a double as their last move gets 50 points. A player who holds the double blank in their hand at the end of a round gets 50 points, but a blank half has no value other than the number on the other half. [1]
Chinese dominoes are used in several tile-based games, namely, tien gow, pai gow, tiu u and kap tai shap. In Cantonese they are called gwāt pái (骨牌), which literally means "bone tiles"; it is also the name of a northern Chinese game, where the rules are quite different from the southern Chinese version of tien gow.
Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design. The gaming pieces make up a domino set, sometimes called a deck or pack. The traditional European domino set consists of 28 tiles, also known as pieces, bones, rocks, stones, men, cards or just dominoes, featuring all combinations of spot counts between zero and six. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set. Another form of entertainment using domino pieces is the practice of domino toppling.
Tien Gow or Tin Kau is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil suit was originally called the Chinese (華) suit while the military suit was called the barbarian (夷) suit but this was changed during the Qing dynasty to avoid offending the ruling Manchus. The highly idiosyncratic and culture-specific suit-system of these games is likely the conceptual origin of suits, an idea that later is used for playing cards. Play is counter-clockwise.
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Speed is a game for two players of the shedding family of card games, in which players try to get rid of all of their cards first. It is a form of competitive patience similar to Spit.
Domino, also known as Card Dominoes, Spoof, Sevens, Fan Tan (US) or Parliament (UK), is a card game of the Layout Group of matching card games for 3–8 players in which players aim to shed cards by matching the preceding ones or, if unable, must draw from the stock. Cards are played out to form a layout of sequences going up and down in suit from the agreed starting card. The game is won by the player who is first to empty their hand. The game is a cross between dominoes and patience and is suitable for children who have learnt the various card values.
Barbu, also known as Tafferan, is a trick-taking, compendium card game similar to hearts, in which four players take turns leading seven different sub-games over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French bridge players in the 1960s. The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card deck. Barbu may be descended from earlier compendium games popular with students and originating in the Austro-Hungarian Empire such as Lorum or Quodlibet.
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Mexican Train is a game played with dominoes. The object of the game is for a player to play all the tiles from his or her hand onto one or more chains, or trains, emanating from a central hub or "station". The game's most popular name comes from a special optional train that belongs to all players. However, the game can be played without the Mexican train; such variants are generally called "private trains" or "domino trains". It is related to the game Chicken Foot.
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