Chris Taylor's Kings and Castles

Last updated
Chris Taylor's Kings and Castles
Kings and Castles.jpg
Developer(s) Gas Powered Games
Platform(s) Microsoft Windows, Xbox 360 [1]
ReleaseCancelled
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Chris Taylor's Kings and Castles was a real-time strategy (RTS) video game that was in development by Gas Powered Games. Development of the game was announced on 15 February 2010 via press release, then put on hold indefinitely in 2013, and ultimately was cancelled when the company was closed in 2018.[ citation needed ]

Contents

Gameplay

Although specific gameplay details are few, the game represented a departure from Gas Powered Games prior RTS series, Supreme Commander , given a new setting in a fantasy universe. [2] This was similar to the transition made by Total Annihilation: Kingdoms after the original Total Annihilation (both running on the same engine, the latter designed by Chris Taylor).

Plot

According to Gas Powered Games' presentations on the game, the plot of the single-player campaign would have been woven across three separate kings/kingdoms into one overarching storyline. Specific plot details never surfaced. [3]

Marketing and development

The game was extensively marketed in 2010 via a variety of social media channels, including an official video blog, company Facebook page, game Facebook page, and official Twitter account (@GasPoweredGames). [4] Gas Powered Games CEO Chris Taylor has promoted the game and provided details through interviews and industry events. [2] [5]

The game was put on hold pending the completion of Gas Powered Games role in the development of Age of Empires Online . However, even after the completion and release of Age of Empires Online, it was still on hold indefinitely until the game was cancelled when the company was shuttered in July 2018. [6]

Related Research Articles

Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

<i>Total Annihilation</i> 1997 strategy video game

Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, The Core Contingency on April 28, 1998 and Battle Tactics on June 30. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames.

<span class="mw-page-title-main">Cavedog Entertainment</span> Defunct video game company

Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of Total Annihilation—which won several accolades, such as multiple Game of the Year honors—considered one of the "greatest games of all time" in 2004 by GameSpot.

<i>StarCraft: Ghost</i> Cancelled video game

StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

<span class="mw-page-title-main">Chris Taylor (video game designer)</span> Canadian video game designer

Chris Taylor is a Canadian video game designer best known for Total Annihilation and the Dungeon Siege and Supreme Commander series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming platform, and developing his next game, Intergalactic Space Empire.

<i>Dungeon Siege</i> 2002 action role-playing game

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

<span class="mw-page-title-main">Petroglyph Games</span> American video game developer

Petroglyph Games, Inc. is an American video game developer based in Las Vegas. It was founded in 2003 by Joe Bostic, Michael Legg and Steve Tall, programmers formerly of Westwood Studios, after that company was closed down earlier that year.

Wargaming Seattle, formerly known as Gas Powered Games, was a video game developer located in Redmond, Washington. The development studio was started in May 1998 by Chris Taylor and several other ex-Cavedog Entertainment employees. In 2013 they became the Seattle studio of Wargaming. Wargaming Seattle was closed down in July 2018.

<i>Age of Empires</i> Real-time strategy video game series

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

<span class="mw-page-title-main">Spring Engine</span> Real-time strategy game engine

The Spring Engine, is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later.

<i>Kingdom Under Fire II</i> 2019 video game

Kingdom Under Fire II was a video game set in a high fantasy setting developed by Blueside which merged real-time strategy (RTS), role-playing game (RPG) and massively multiplayer online game (MMO) genres. The game had a single-player and an online multiplayer mode. The game followed on chronologically from Kingdom Under Fire: Circle of Doom, and was the first RTS game set in the Kingdom Under Fire universe to be released since the 2005 Kingdom Under Fire: Heroes. Due to its mass cancellation, most of the 4 platforms were scrapped, and it was Windows-exclusive.

<i>Supreme Commander 2</i> 2010 video game

Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix as the sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.

<i>Supreme Commander</i> (video game) 2007 video game

Supreme Commander is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20.

<i>Mega Man Legends 3</i> Cancelled video game

Mega Man Legends 3 is a cancelled video game set to be the sequel to Mega Man Legends 2 and the fourth game in the Mega Man Legends series. It was announced for the Nintendo 3DS on September 29, 2010, during a Nintendo press conference for the 3DS.

Video gaming is a relatively new sector in Bangladesh. Games have been developed since 2002, mostly independently. However, from 2014, some IT companies have started to develop video games commercially. Some research has been carried out at various universities to improve the video game development sector.

<span class="mw-page-title-main">Amazon Games</span> American video game developer

Amazon Games is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions.

<span class="mw-page-title-main">Impact of the COVID-19 pandemic on basketball</span> Impact of the COVID-19 pandemic on basketball

The COVID-19 pandemic has caused disruption to basketball across the world, mirroring its impact across all sports. Across the world and to varying degrees, events and competitions have been cancelled or postponed with limited or no spectators, and other restrictions in 2020 and 2021. The National Basketball Association (NBA) suspended its 2019–20 season due to one player testing positive from COVID-19, and began to resume the season later in 2020.

References

  1. "Chris Taylor's Kings and Castles detailed". Future plc. 15 February 2010. Retrieved 12 May 2010.
  2. 1 2 Callaham, John (16 February 2010). "Interview: Gas Powered's Chris Taylor reveals more about Kings and Castles". AOL Inc. Retrieved 12 May 2010.
  3. Biessener, Adam (15 February 2010). "Gas Powered Games Announces Chris Taylor's Kings And Castles". Game Informer . Retrieved 12 May 2010.
  4. Fletcher, JC (15 February 2010). "Gas Powered Games announces 'Kings and Castles,' antics ensue". Joystiq . Retrieved 12 May 2010.
  5. "Spieldesigner Chris Taylor: Deshalb trägt mein neues Spiel meinen Namen". PC Games (in German). 28 April 2010. Retrieved 12 May 2010.
  6. Smith, Quintin (7 February 2011). "Chris Taylor's Kings and Castles "On Hold". Rock Paper Shotgun . Retrieved 21 November 2013.