Cinematic scientific visualization (CSV) is the visual presentation of scientific data in a way that is typically associated with non-scientific filmmaking techniques including cinematography, lighting, and composition. Cinematic scientific visualizations are often created for purposes of science communication to the general public, e.g. through museum exhibits and documentary films. [1] CSV is considered a subfield of scientific visualization, although the creation methods and visual outputs differ due to CSV's heavy emphasis on aesthetics and design.
Traditional scientific visualization and cinematic scientific visualization differ in a number of important ways:
Traditional Scientific Visualization | Cinematic Scientific Visualization | |
---|---|---|
Purpose | Data analysis | Science communication |
Audience | Scientists | General public |
Visual Style | Didactic, diagramatic | Photorealistic, cinematic |
Development Platform | Scientific tools (e.g. ParaView, VisIt) | Visual effects software (e.g. Houdini, Autodesk Maya) |
The first large scale broadly-distributed cinematic scientific visualization appeared in the IMAX film Cosmic Voyage in 1996, though at the time this was simply referred to as a "scientific visualization" without the "cinematic" qualifier. [2] The term "cinematic scientific visualization" was first published by Donna Cox in 2008 referring to work created by the Advanced Visualization Lab [3] and was popularized by Kalina Borkiewicz of the same lab who published a series of papers, conference presentations, and interviews on the topic beginning in 2017. [4] [5] [6] [7] [1] The term is now widely used to describe work done by NASA's Scientific Visualization Studio, [8] Siemens Healthineers, [9] NVIDIA, [10] and others.
In 2014, the film Interstellar featured a cinematic scientific visualization of a physically-accurate black hole in a science fiction film. [11]
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.
Scientific visualization is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.
Donna J. Cox is an American artist and scientist, Michael Aiken Endowed Chair; Professor of Art + Design; Director, Advanced Visualization Lab at the University of Illinois at Urbana-Champaign (UIUC); Director, Visualization and Experimental Technologies at National Center for Supercomputing Applications (NCSA); and Director, edream. She is a recognized pioneer in computer art and scientific visualization, specifically cinematic scientific visualization.
Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.
Molecular graphics is the discipline and philosophy of studying molecules and their properties through graphical representation. IUPAC limits the definition to representations on a "graphical display device". Ever since Dalton's atoms and Kekulé's benzene, there has been a rich history of hand-drawn atoms and molecules, and these representations have had an important influence on modern molecular graphics.
Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).
The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science.
Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.
Interstellar is a 2014 epic science fiction film co-written, directed, and produced by Christopher Nolan.
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.
Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.
Maureen C. Stone is an American computer scientist, specializing in color modeling.
Arnold is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo and later co-developed by his company Solid Angle SL and Sony Pictures Imageworks, Arnold is one of the most widely used photorealistic rendering systems in computer graphics worldwide, particularly in animation and VFX for film and TV. Notable feature films that have used Arnold include Monster House, Cloudy with a Chance of Meatballs, Alice in Wonderland, Thor, Captain America, X-Men: First Class, The Avengers, Space Pirate Captain Harlock, Elysium, Pacific Rim, Gravity, Guardians of the Galaxy, Star Wars: The Force Awakens, Arrival and Blade Runner 2049. Notable television series include Game of Thrones, Westworld, Trollhunters, LOVE DEATH + ROBOTS, Jelly Jamm and The Mandalorian.
Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics.
Thomas K. Porter is the senior vice president of production strategy at Pixar and one of the studio's founding employees.
Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is an ACM Fellow.
Nelson Max is a distinguished professor of computer science at the University of California at Davis. He received his Ph.D. in Mathematics from Harvard University in 1967, advised by Herman Gluck. His research interests include scientific visualization, computer animation, photorealistic computer graphics rendering, multi-view stereo reconstruction, and augmented reality. In his visualisation section, he worked on molecular graphics, and volume and flow visualization, particularly on irregular finite element meshes. He has rendered realistic lighting effects in clouds, trees, and water waves, and has produced numerous computer animations, shown at the annual ACM SIGGRAPH conferences, and in OMNIMAX stereo at the Fujitsu Pavilions at Expo ’85 in Tsukuba Japan, and at Expo ’90 in Osaka Japan. He received the prestigious Steven A. Coons Award in 2007, and is a Fellow of the ACM and a member of the ACM SIGGRAPH Academy.
The Advanced Visualization Lab (AVL) is a team at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign. The AVL specializes in creating cinematic scientific visualizations of large, three-dimensional, time-evolving data. The AVL has contributed to a number of scientific documentaries including the IMAX films "A Beautiful Planet". and "Hubble 3D", a number of fulldome films, and television documentaries.
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