Cirque Corporation

Last updated
Cirque Corporation
IndustryTouchpad, Touchscreen, Secure touchscreen
GenreCapacitive Touch Solutions
Headquarters,
USA
Area served
Worldwide
ProductsGlidePoint, GlideTouch, GlidePath
Owner Alps Electric
Website www.cirque.com

Cirque Corporation is an American company which developed and commercialized the first successful capacitive touchpad, now widely used in notebook computers. Cirque develops and sells a variety of touch input products, both in original equipment manufacturer and end-user retail form. Cirque was founded in 1991 by George E. Gerpheide, PhD, and James L. O'Callaghan, to commercialize the GlidePoint technology invented in the 1980s by Gerpheide.

Contents

History

Cirque Logo.png
Logo used from c. 1991 to 2019

For many years, Gerpheide and O'Callaghan traveled in an attempt to convince makers of notebook computer to agree to use GlidePoint. Gerpheide recalls "We would often drive to the COMDEX trade show in Las Vegas and stay in a seedy hotel. There wasn't money for a booth at the show, so we carried our GlidePoint prototypes around the convention center making demonstrations to whoever was willing to watch. The early prototypes had a suitcase full of electronic circuits. I knew they could be shrunk into an integrated circuit, but we didn't have money for that either. So we were seeking a large leap of faith for a manufacturer to agree to use the technology. It was even worse because at that time most notebook computers were running DOS, which did not need a pointing device!"

In April 1994, Cirque adapted GlidePoint into an integrated circuit and began selling a retail GlidePoint touchpad. The first notebook computer containing GlidePoint appeared soon thereafter. GlidePoint technology was licensed to Alps Electric Co., Ltd., and Alps launched touchpad products into the market. [1]

In 2003, Cirque was acquired by Alps Electric as a wholly owned subsidiary. [2] [3] Cirque continues to function as an independent research and technology development facility.

Technology

GlidePoint
GlidePoint was the first touchpad technology to be adopted in notebook computers as a system pointing device, that is, performing the same function as a mouse. Before that, system pointing was performed mostly using a small trackball embedded in the notebook computer case, and other mechanical devices. After GlidePoint's commercial introduction in April 1994, its popularity in notebook computers steadily increased and Synaptics and Logitech also introduced capacitive touchpad technologies. As of 2009, both Synaptics and GlidePoint touchpads are used widely, with approximately 90% of notebook computers using touchpads.

GlidePoint was not the first touch input technology. For example, it was pre-dated by resistive membrane input pads such as used in the Model 3155 Keyboard from Keytronic. Transparent resistive membrane technology is used in personal digital assistants such as the PalmPilot, point of sale terminals, video poker machines, and information kiosks and other touch screens. There are also prior capacitive touch input pads in the patent literature. One, "The UnMouse" was invented by James Logan and marketed by his company Microtouch Systems, Inc. as a retail plug-in mouse alternative product in the 1980s, but discontinued after a few years.

GlidePoint technology senses the presence and absolute position of a finger on the pad's surface using capacitive techniques. Because of the capacitive technique, it does not require electrical contact with the finger, nor does it require the finger to exert pressure on the pad. It measures very small capacitance changes, due to a finger's proximity, among electrodes in a grid buried beneath the insulating surface of the pad. From these measurements, it can determine if a finger is touching the pad, and if so, the finger's absolute position horizontally and vertically on the surface. Subtraction of a preceding absolute position from the present absolute position yields the relative motion of the finger during that time. This relative motion is the same as a mouse for controlling the position of a computer screen cursor.

GlideSensor
Cirque GlideSensor solutions are an extension of GlidePoint capacitive touch technology. They are configured to allow the rapid design of non-conventional touch input products. GlideSensor touch arrays may now be designed to take the form of thin films, flexible surfaces and irregular shapes.

GlideSensor’s mixed-mode ASIC controller was designed to blend the performance of GlidePoint with a low-voltage, low-power EEPROM programmable processor. The result is a touch controller capable of being rapidly configured to solve the most unusual input application.

Key GlideSensor technology features at a glance include:

Products

Cirque's Circle Trackpad Development Kit is Arduino based and uses open sourced code on GitHub. VR Grip™ is a technology platform that was featured at CES 2018.

Awards

Related Research Articles

<span class="mw-page-title-main">Pointing device</span> Human interface device for computers

A pointing device is a human interface device that allows a user to input spatial data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer and other visual changes. Common gestures are point and click and drag and drop.

<span class="mw-page-title-main">Trackball</span> Pointing device

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.

<span class="mw-page-title-main">Graphics tablet</span> Computer input device

A graphics tablet is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing.

<span class="mw-page-title-main">Pointing stick</span> Isometric joystick typically mounted in a keyboard

A pointing stick is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer on the computer screen. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", and patented an improved version of it in 1997. It has been used for business laptops, such as Acer's TravelMate, Dell's Latitude, HP's EliteBook and Lenovo's ThinkPad.

<span class="mw-page-title-main">Touchpad</span> Type of pointing device

A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to a position on a screen, to control a pointer in a graphical user interface. Touchpads are common on laptop computers, contrasted with desktop computers, where mice are more prevalent. Trackpads are sometimes used on desktops, where desk space is scarce. Because trackpads can be made small, they can be found on personal digital assistants (PDAs) and some portable media players. Wireless touchpads are also available, as detached accessories.

<span class="mw-page-title-main">Touchscreen</span> Input and output device

A touchscreen is a type of display that can detect touch input from a user. It consists of both an input device and an output device. The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablets, laptops, and other electronic devices.

Synaptics Incorporated is a publicly owned San Jose, California-based developer of human interface (HMI) hardware and software, including touchpads for computer laptops; touch, display driver, and fingerprint biometrics technology for smartphones; and touch, video and far-field voice technology for smart home devices and automotives. Synaptics sells its products to original equipment manufacturers (OEMs) and display manufacturers.

Alps Electric Co., Ltd. is a Japanese multinational corporation, headquartered in Tokyo, Japan, producing electronic devices, including switches, potentiometers, sensors, encoders and touchpads.

<span class="mw-page-title-main">Scroll wheel</span> Component of a computer mouse used for scrolling

A scroll wheel is a wheel used for scrolling. The term usually refers to such wheels found on computer mice. It is often made of hard plastic with a rubbery surface, centred around an internal rotary encoder. It is usually located between the left and right mouse buttons and is positioned perpendicular to the mouse surface. Sometimes the wheel can be pressed left and right, which is actually just two additional macros buttons.

<span class="mw-page-title-main">Interactive whiteboard</span> Large interactive display

An interactive whiteboard (IWB), also known as interactive board or smart board, is a large interactive display board in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touchpad to control computers from a projector. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios, and others.

<span class="mw-page-title-main">Projection keyboard</span> Virtual device projected onto a surface

A projection keyboard is a form of computer input device whereby the image of a virtual keyboard is projected onto a surface: when a user touches the surface covered by an image of a key, the device records the corresponding keystroke. Some connect to Bluetooth devices, including many of the latest smartphone, tablet, and mini-PC devices with Android, iOS or Windows operating system.

<span class="mw-page-title-main">Multi-touch</span> Technology

In computing, multi-touch is technology that enables a surface to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of Toronto, Carnegie Mellon University and Bell Labs in the 1970s. CERN started using multi-touch screens as early as 1976 for the controls of the Super Proton Synchrotron. Capacitive multi-touch displays were popularized by Apple's iPhone in 2007. Multi-touch may be used to implement additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures using gesture recognition.

<span class="mw-page-title-main">Pen computing</span> Uses a stylus and tablet/touchscreen

Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.

In electrical engineering, capacitive sensing is a technology, based on capacitive coupling, that can detect and measure anything that is conductive or has a dielectric constant different from air. Many types of sensors use capacitive sensing, including sensors to detect and measure proximity, pressure, position and displacement, force, humidity, fluid level, and acceleration. Human interface devices based on capacitive sensing, such as touchpads, can replace the computer mouse. Digital audio players, mobile phones, and tablet computers will sometimes use capacitive sensing touchscreens as input devices. Capacitive sensors can also replace mechanical buttons.

<span class="mw-page-title-main">Input device</span> Device that provides data and signals to a computer

In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones.

<span class="mw-page-title-main">Stylus (computing)</span> Pen-shaped instrument used as a human-computer interface

In computing, a stylus is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as newer computers, mobile devices, game consoles, and graphics tablets can usually be operated with a fingertip, a stylus provides more accurate and controllable input. The stylus has the same function as a mouse or touchpad as a pointing device; its use is commonly called pen computing.

<span class="mw-page-title-main">Microsoft Tablet PC</span> Microsofts former line of tablets

Microsoft Tablet PC is a term coined by Microsoft for tablet computers conforming to a set of specifications announced in 2001 by Microsoft, for a pen-enabled personal computer, conforming to hardware specifications devised by Microsoft and running a licensed copy of Windows XP Tablet PC Edition operating system or a derivative thereof.

<span class="mw-page-title-main">Active pen</span> Type of input device

An active pen is an input device that includes electronic components and allows users to write directly onto the display of a computing device such as a smartphone, tablet computer or ultrabook. The active pen marketplace has long been dominated by N-trig and Wacom, but newer firms Atmel and Synaptics also offer active pen designs.

<span class="mw-page-title-main">Bird (technology)</span>

Bird is an interactive input device designed by Israel-based startup, MUV Interactive, which develops technology for wearable interfaces. Bird connects to computers to make any surface an interactive 3D environment. The device features remote touch, touchpad swipe control, gesture control, touchscreen capabilities, voice command recognition, a laser pointer, and other advanced options.

References

  1. Diehl, Standford (October 1995). "Touchpads to Navigate By" (PDF). Byte. 20: 150 via vintageapple.org.
  2. "About Cirque Corporation". Cirque Corporation. Retrieved 2020-04-10.
  3. "Cirque Corporation Enters into Licensing Agreement with Adesso Incorporated to Assemble, Brand and Distribute Cirque's Desktop Touchpad Line". www.businesswire.com. 2006-10-10. Archived from the original on 2020-07-28. Retrieved 2020-04-10.
  4. Raskin, Robin (1995-01-10). PC Magazine - Best Products of 1994 (Jan 1995). Ziff Davis. p. 139.