Clear for Action

Last updated

Clear for Action
Clear for Action.jpg
Publisher(s) The Avalon Hill Game Company
Platform(s) Atari 8-bit, TRS-80
Release1984

Clear for Action is a 1984 video game published by The Avalon Hill Game Company.

Contents

Gameplay

Clear for Action is a game in which up to eight players can fight battles between multiple ships, set in the era of sailing ships. [1]

Reception

Floyd Mathews reviewed the game for Computer Gaming World , and stated that "CFA is an entertaining game, which I recommend for both experienced and novice wargamers. Good luck, and may your swash never buckle!" [1]

Reviews

Related Research Articles

<i>Civilization</i> (video game) 1991 video game

Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.

<span class="mw-page-title-main">Sid Meier</span> American game programmer and designer (born 1954)

Sidney K. Meier is an American businessman and computer programmer. A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.

<i>Elite</i> (video game) 1984 video game

Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

<span class="mw-page-title-main">MicroProse</span> American video game company

MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.

<i>Master of Orion</i> 1993 video game

Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.

<i>Sid Meiers Pirates!</i> 1987 video game

Sid Meier's Pirates! is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in May 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems.

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction themed interactive fiction video game written by Steve Meretzky, and published in 1983 as the eighth game from Infocom. The original release was for Apple II, Atari 8-bit computers, TRS-80, and IBM PC compatibles. Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Planetfall was Meretzky's first published game, and it proved one of his most popular works and a best-seller for Infocom. It was one of five top-selling games to be re-released in Solid Gold versions with in-game hints. Planetfall uses the Z-machine originally developed for Zork and was added as a bonus to the Zork Anthology.

<i>Stationfall</i> 1987 video game

Stationfall is an interactive fiction game written by Steve Meretzky and released by Infocom in 1987. It was published for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, and MS-DOS. The game is a sequel to Planetfall, one of Infocom's most popular games. It is Infocom's twenty-fifth game.

<i>Master of Orion II: Battle at Antares</i> 1996 video game

Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. The game has retained a large fan base, and is still played online.

<i>Rex Nebular and the Cosmic Gender Bender</i> 1992 video game

Rex Nebular and the Cosmic Gender Bender is a point-and-click graphic adventure game developed and published by MicroProse in November of 1992. The game is the first graphical adventure game developed by MicroProse, Return of the Phantom and Dragonsphere being the other ones. It was developed using the MicroProse Adventure Development system, and made use of 256-colour graphics. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.

Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The seventh installment in the series is slated for release on Feb 11, 2025. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".

<i>Alien</i> (Avalon Hill) 1982 strategy video game

Alien is a turn-based strategy game that was created by Avalon Hill in 1982. It borrows heavily from concepts in the 1979 film Alien.

<i>Andromeda Conquest</i> 1982 video game

Andromeda Conquest is a strategy video game released for the Apple II, Atari 8-bit computers, Commodore PET, MS-DOS, and TRS-80 in 1982. It influenced the 4X game genre.

<i>SpaceKids</i> 1994 video game

SpaceKids is a video game developed by Evryware Software and published by MicroProse in 1994 for MS-DOS.

<i>Submarine Commander</i> 1982 video game

Submarine Commander is a simulation video game for Atari 8-bit computers written by Dean Lock and published by Thorn EMI Computer Software in 1982. A VIC-20 port by Gary York was released in 1983 and an Apple II version by Patrick Buckland the same year. The Atari version was re-released in 1985 on cassette on the Sparklers budget label. A version for the TI-99/4A was announced but was not released until 1986 when a third party bought the rights.

<i>Floyd of the Jungle</i> 1982 video game

Floyd of the Jungle is a 1982 platform game for Atari 8-bit computers and part of the initial batch of games from MicroProse. Designed and programmed by company co-founder Sid Meier, it is one of the few 2D action games he created and the only platform game. It allows up to four players at once.

<i>Armor Assault</i> 1982 video game

Armor Assault is a turn-based strategy video game written by John Weber for the Atari 8-bit computers and published in 1982 by Automated Simulations. It is a game in which tactical level armor warfare is simulated between NATO and Soviet forces.

<i>Combat Leader</i> 1983 war video game

Combat Leader is a computer wargame published by Strategic Simulations in 1983.

<span class="mw-page-title-main">Thumby (console)</span> Miniature keychain sized game console

The Thumby is a small keychain-sized programmable game console produced by TinyCircuits of Akron, Ohio and funded by a Kickstarter campaign. The console measures 1.2 by 0.7 by 0.3 inches.

References

  1. 1 2 Mathews, Floyd (February 1985). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 20. pp. 35–36.