Cobalt Flux

Last updated
Cobalt Flux Pad
DeveloperCobalt Flux
ManufacturerCobalt Flux
Type Dance pad

The Cobalt Flux Pad is a polycarbonate plastic and metal dance pad that is used with console dance games such as Dance Dance Revolution . It is designed and manufactured by the Salt Lake City-based company Cobalt Flux. It was cited as a popular DDR controller and was also distributed to various institutions.

Contents

Features

Fundamentally, the Cobalt Flux Pad is similar to most dance pad designs. Instead of the typical four arrow plus corners panel layout as is common in soft dance pads, there are nine usable foot panels (center, left, right, up, down, and corners).

Internally, the Cobalt Flux Pad is unique among typical hard/metal dance pad designs. Official Dance Dance Revolution arcade machine dance pads contain a hollow area beneath each panel with small sensor switches. The Cobalt Flux design contains no hollow areas. Sensor contact is achieved by the flexing of layers of lexan panels and metal plates on a solid wood base.

The Cobalt Flux Pad itself connects to a "control box", which contains the start and select buttons for the dance controller. The connection to the control box uses a 15-pin serial connector which hangs out of the top of the pad as a dongle. This control box also handles the wiring needed for different gaming console connectors, which lead off of the control box. The control box is removable.

Cobalt Flux have provided two modification kits for their dance platforms. One kit version adds raised black textured panels to the corner panels, and more closely mimics the feel of the arcade platforms.

In 2009 Cobalt Flux launched a system called Blufit which is an eight-mat wireless multiplayer system with their own proprietary dance software, Streetfeet. Eight of these would link together into a 64-player system. Other active or fitness games could be played on it using either the dance pad as a controller, or other input peripherals.

Compatibility

The pad is compatible with both DDR style games (using four arrows), and Pump It Up simulators (using five buttons). However, official Pump It Up compatibility requires a separate control box, and the corner square panels are smaller than their rectangular equivalents in Pump It Up. It is also compatible with the existing eight arrow Dance UK game[ clarification needed ]

The original control box shipped with Cobalt Flux pads was designed to work only with the PlayStation 2; many home players[ who? ] wanted to use the pad with an Xbox or PC, but running this control box through converters for standard PS2 controllers usually caused an unacceptable amount of latency during play. Cobalt Flux has since released a new control box with built-in connectivity for PS2, Xbox, and the PC.

There is also a special Pump It Up version of the control box that enables the center sensor and properly maps all buttons in order to play Pump It Up without issue. This version connects to PS2 only.

Additional versions

In 2005, Cobalt Flux began to offer more durable dance platform variations with extended warranties and additional features like monitor mounts. These were installed at schools, fitness centers, and other institutions, [1] and had identifying decals and black trim to distinguish them from the residential pads.

These commercial versions are intended to be fixed in place and also have shock absorbing material included to lessen joint strain. The heaviest duty commercial mat is built to US military specification[ citation needed ] and has a four-year warranty. School platforms have handles as these tend to be set up and packed away.

Reception

Wired magazine described the Cobalt Flux Pad as "pricey", criticizing it as sliding on uncarpeted surfaces, and making "quite the racket" when used. They also cited the necessity for Xbox players to use an adapter as a downside. However, they praised its sturdiness and the ability to link them together. [2] PSM2 magazine also called it a "very expensive pad", as well as "solid" and "surprisingly cool-looking". They ultimately described it as "easily the highest-quality pad we tested" and "wonderfully responsive", noting that it came with non-skid sticky pads. [3]

Edge magazine called the pads "excellent" and "a health club alternative to step aerobics", citing their use in a linked setup by Scandinavian company Positive Gaming at ATEI 2006. [4] Skrolli magazine described the pad as one of the best on the market for home use, but also noted some downsides, such as the propensity for debris to get caught inside the mechanism and cause errors in step recognition. [5]

Related Research Articles

Dance Dance Revolution (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.

<span class="mw-page-title-main">Game controller</span> Device used with games or entertainment systems

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

<span class="mw-page-title-main">StepMania</span> 2001 rhythm video game

StepMania is a cross-platform rhythm video game and engine. It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types. Released under the MIT License, StepMania is open-source free software.

Bemani, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, GuitarFreaks, and DrumMania.

<span class="mw-page-title-main">Gamepad</span> Type of video game controller

A gamepad is a type of video game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

<i>Pump It Up</i> (video game series) 1999 video game

Pump It Up is a music video game series developed and published by Andamiro, a Korean arcade game producer. The game is similar to Dance Dance Revolution, except that it has five arrow panels as opposed to four, and is typically played on a dance pad with five arrow panels: the top-left, top-right, bottom-left, bottom-right, and a center. Additional gameplay modes may utilize two five-panel pads side by side. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are synchronized to the general rhythm or beat of a chosen song, and success is dependent on the player's ability to time and position their steps accordingly.

<span class="mw-page-title-main">Dance pad</span> Flat electronic controller used for input in dance video games

A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as "Start" and "Select". Pairs of dance pads often are joined, side by side, for certain gameplay modes.

<i>TechnoMotion</i> 2000 video game

TechnoMotion is a Korean music video game. As in other games that use dance pads, such as Dance Dance Revolution, a player must press panels in response to scrolling arrows on the game's monitor.

This is a comparison of dancing video game series in which players must step on panels on a dance pad in time with music. Step placement and timing is indicated by rising arrows overlapping fixed targets.

Dance Dance Revolution ULTRAMIX 3 is a music video game developed by Konami and the tenth entry of Dance Dance Revolution released in the United States. It was released on November 15, 2005 for the Xbox. About 70 songs are available in total in this version. The game was announced in a press release by Konami on May 17, 2005, and unveiled at the E³ expo in Los Angeles that same day.

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<span class="mw-page-title-main">Xbox 360 controller</span> Primary game controller for the Xbox 360

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<span class="mw-page-title-main">PlayStation 2</span> Home video game console by Sony

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.

GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

<i>Dance Dance Revolution</i> (2010 video game) 2010 video game

Dance Dance Revolution, released in Europe as Dance Dance Revolution Hottest Party 4 for the Wii version and Dance Dance Revolution New Moves for other versions, is a music video game in the Dance Dance Revolution series, with this entry developed by Konami's American division. Unveiled at E3 2010, it was released for the Wii and PlayStation 3 in North America on November 16, 2010. A port of this version for the Xbox 360 was also released on April 12, 2011. It is also the only game in the series to be released for the PlayStation 3, as well as the final game in the series to be released for the Xbox 360.

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<span class="mw-page-title-main">Xbox Adaptive Controller</span> Video game controller designed by Microsoft for people with disabilities

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<span class="mw-page-title-main">Amazon Luna</span> Cloud gaming and streaming service

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References

  1. Lash, Cindi. "West Virginia schools use dance video game in gym class". Pittsburgh Post-Gazette. Retrieved 1 June 2016.
  2. "Specialty Gear". Wired Test: 107 via Internet Archive.
  3. "Dance Pad Revolution". PSM2 (78): 48. December 2003 via Internet Archive.
  4. "Positive gaming?". Edge : 16. March 2006 via Internet Archive.
  5. "Rakenna oma lava tanseille". Skrolli : 43. April 2016 via Internet Archive.