Colonial Diplomacy

Last updated

Colonial Diplomacy is a board game very similar to the original, Diplomacy. Gameplay is nearly identical to the original. Seven players fight to control the board through diplomacy. Movement is turn-based, but all players' orders are executed simultaneously, unlike Risk.

Contents

Setting

The game is set in Asia in the late 19th Century. Much of the board is controlled by European colonial powers. The powers include: England, Russia, Japan, Holland, Turkey, China, and France.

Differences

Colonial Diplomacy includes a couple of notable additions, which differentiate the Colonial Diplomacy from the original Diplomacy.

Reception

Colonial Diplomacy won the Origins Awards for Best Pre-20th Century Board Game of 1995 in a tie with The Three Days Of Gettysburg by GMT Games. [1]

Colonial Diplomacy won the Games 100 for Abstract strategy in 1995. [2]

Related Research Articles

<i>Risk</i> (game) Grand-strategy board game with the goal of conquering the world

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

<span class="mw-page-title-main">Strategy game</span> Type of game

A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.

<span class="mw-page-title-main">Avalon Hill</span> Board game company

Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division.

<i>Europa Universalis</i> 2000 grand strategy video game

Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.

<i>Cosmic Encounter</i> Science fiction board game

Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

<i>Victoria: An Empire Under the Sun</i> 2003 video game

Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment, released in 2003. It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed. The game runs on a modified version of the Europa Engine, and the lead game programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming.

<i>Dragon Dice</i> Dice game

Dragon Dice is a collectible dice game originally made by TSR, Inc., and is produced today by SFR, Inc. It is one of only a handful of collectible dice games produced in the early 1990s. The races and monsters in Dragon Dice were created by Lester Smith and include some creatures unique to a fantasy setting and others familiar to the Dungeons & Dragons role-playing game.

<i>Empires in Arms</i>

Empires in Arms is an out-of-print board game by Harry Rowland, published by the Australian Design Group in 1983. It was licensed to the Avalon Hill Game Company in 1985.

<i>Axis & Allies</i> (2004 video game) 2004 video game

Axis & Allies is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari for Microsoft Windows. The game was released on November 2, 2004. It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. Set in the years after Japan and the United States entered into the war, the game allows the player to act as a World War II commander to build military forces to fight against other generals, using military units and technologies from the war. The player is able to rewrite and recreate the history of World War II.

<i>Rise and Decline of the Third Reich</i> 1974 grand strategy wargame set during World War II

Rise and Decline of the Third Reich or more commonly Third Reich is a grand strategy wargame covering the European theater of World War II, designed by John Prados and released in 1974 by Avalon Hill. Players take on the roles of major powers—Germany, Italy, United Kingdom, France, the Soviet Union, and the United States—from 1939 to 1946.

<i>Empire Builder</i> (board game)

Empire Builder is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations.

<i>Divine Right</i> (game) Fantasy tabletop wargame

Divine Right is a fantasy board wargame designed by brothers Glenn A. Rahman and Kenneth Rahman. The game was first published in 1979 by TSR, Inc., and a 25th Anniversary Edition was published in 2002 by The Right Stuf International.

<i>Dune</i> (board game) 1979 strategy board game

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.

<i>Imperial</i> (board game) Board game designed by Mac Gerdts

Imperial is a German-style board game designed by Mac Gerdts in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international financiers who purchase government bonds in the six pre-World War I empires of Austria-Hungary, France, Germany, Great Britain, Italy, and Russia. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows the purchase of additional bonds. A rondel – a wheel-shaped game mechanism with eight different options – is used to determine the options available to a country. The game box states that it is for 2–6 players, but a developer-supported variant allows play with seven. Imperial 2030 is a follow-up game released in 2009 with similar mechanics.

<i>Diplomacy</i> (game) Strategic board game

Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most board wargames are its negotiation phases and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the First World War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power. Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province.

<i>Machiavelli</i> (board game) Board wargame published in 1977

Machiavelli is a board game published by Battleline Publications in 1977. Set in Renaissance Italy, the board is controlled by the Republic of Florence, the Republic of Venice, the Duchy of Milan, the Kingdom of Naples, the Papacy, Valois France, Habsburg Austria, and the Ottoman Turks.

<i>Supremacy 1914</i> 2009 video game

Supremacy 1914 is a multiplayer real-time strategy browser game created and published by German studio Bytro Labs, in which the player manages one of the countries in the world during World War I. The player competes with countries controlled by other players playing the same game and with countries controlled by the computer. Resource management, province upgrades, coalitions and alliances play key roles in the game, in addition to the conquest aspect. The main view of the game is a map that could be zoomed in and out, but there was also a province view, which allows you see the upgrades to that province in a more realistic view than the list format that many games of this type have.

<i>March of the Eagles</i> 2013 grand strategy video game

March of the Eagles is a grand strategy video game developed by Paradox Interactive and released on 19 February 2013. The game centres on the time period of 1805–1820. It started life as a sequel to AGEOD's Napoleon's Campaigns, and was originally titled Napoleon's Campaigns II. As AGEOD was bought by Paradox, they developed and retitled the game. Virtual Programming released a Mac OS X version of the game on 9 May 2013.

<i>Axis & Allies: World War I 1914</i> Board game

Axis & Allies: World War I 1914 is a war and strategy board wargame in the Axis and Allies series created by Larry Harris and published by Avalon Hill. Unlike the other games in the Axis and Allies series, it focuses on World War I, specifically the European, African, and Near East theaters.

Age of Napoleon is a 2003 war and strategy board game created in collaboration between Mayfair Games and Phalanx Games. It focuses on the Napoleonic Wars in Europe from 1805 to 1815. The game's designer is Renaud Verlaque and its artist is Franz Vohwinkel.

References

  1. "1995 list of winners". Academy of Adventure Gaming Arts and Design. Archived from the original on 2009-05-04. Retrieved 2014-01-14.
  2. "Games 100". Boardgamegeek.com. Retrieved 31 July 2012.