Computerspielemuseum

Last updated

Computerspielemuseum
Ausstellung Computerspielemuseum 2.JPG
The Computerspielemuseum in 2013
Computerspielemuseum
Established1997 (1997) (reopened 2011 (2011))
Dissolved2000 (2000) (original exhibition)
Location Karl-Marx-Allee, Friedrichshain, Berlin, Germany
Coordinates 52°31′03″N13°26′31″E / 52.5176°N 13.4419°E / 52.5176; 13.4419
TypeVideo game museum
Collection size>37,000 items
OwnerBooster Club for Youth and Social Work
Website www.computerspielemuseum.de

The Computerspielemuseum (German for Computer Game Museum) is a German video game museum founded in 1997. From 1997 to 2000, it had a permanent exhibition in Berlin. Afterward, it became an online-only museum. In 2011, the museum reopened its permanent exhibition in Berlin's neighborhood of Friedrichshain, on Karl-Marx-Allee. During the first month of its permanent exhibition, it had 12,000 visitors.[ citation needed ]

Contents

General

Exhibited consoles including arcade machines such as Pong Computerspielemuseum-pong.jpg
Exhibited consoles including arcade machines such as Pong

The Computerspielemuseum opened the first permanent exhibition in the world for digital interactive entertainment culture in 1997 in Berlin. After that, it became responsible for 30 national and international exhibitions. Among these was the project "pong.mythos" sponsored by the German Federal Cultural Foundation, Germany's most successful traveling exhibition in the history of computer games. In the last five years, over 470,000 visitors have seen this exhibition. The museum contains around 25,000 data storage devices with games, around 12,000 technical magazines, many historical arcade games, home computers and console systems, and an extensive amount of other documents, for example: videos, posters, and handbooks. It contains one of the largest collections of entertainment software and hardware in Europe. [1]

The Computerspielemuseum's collection is the property of the Booster Club for Youth and Social Work. The museum itself is run by Gameshouse GmbH. Building the new permanent exhibition was financed by the German Lottery Fund in Berlin and from the Cultural Investment Program of Berlin's Cultural Affairs Department.

There are over 300 interactive exhibits illustrating the cultural history of computer gaming. [1] One of the highlights is an actual video arcade from the 1980s with authentic arcade games from the decade that launched video games into popular culture. All console game systems are on display from the original Magnavox Odyssey from 1972 to more recent household devices like the Nintendo systems and all versions of the PlayStation family. An original exhibit in the museum is called the "PainStation", where the loser of the game is subject to physical punishment such as heat or a mild electric shock. [2]

The Computerspielemuseum is a member of the International Council of Museums (ICOM) as well as the Nestor project, which is financed by the Federal Ministry of Education and Research.

Projects

The museum is a cooperative partner of the EU research project '' PLANETS (Preservation and Long-term Access through Networked Services). Besides that, it is also a contributor to the EU research project Keeping Emulation Environments Portable.

Special exhibitions

The Computerspielemuseum shows in special exhibitions chosen games, books, merchandise etc. to different topics.

Prizes

The museum won the German Children's Cultural Prize in 2002 and the Deutscher Computerspielpreis (German Computer games Prize) in 2017 in the category Special Award.

Related Research Articles

<span class="mw-page-title-main">Video game</span> Electronic game with user interface and visual feedback

A video game or computer game is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback. Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

<span class="mw-page-title-main">Video game industry</span> Economic sector involved with the development, marketing and sales of video games

The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.

<i>Poly-Play</i> Only arcade cabinet released in East Germany

Poly-Play is an arcade cabinet developed in East Germany in 1985; it is the only such machine to originate in the GDR. It was created by VEB Polytechnik and contained a number of games, including a Pac-Man clone.

The following outline is provided as an overview of and topical guide to video games:

<span class="mw-page-title-main">Electronic game</span> Game that employs electronics to create an interactive system with which a player can play

An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems, and exclusively non-visual products.

<span class="mw-page-title-main">Retrogaming</span> Cultural activity with old video games

Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.

<span class="mw-page-title-main">Virtual museum</span> Museum in a digital format

A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems embedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects, or can consist of online exhibitions created from primary or secondary resources. Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums ; or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.

<span class="mw-page-title-main">The Computer Museum, Boston</span> Former computer museum in Boston, Massachusetts

The Computer Museum was a Boston, Massachusetts, museum that opened in 1979 and operated in three locations until 1999. It was once referred to as TCM and is sometimes called the Boston Computer Museum. When the museum closed and its space became part of Boston Children's Museum next door in 2000, much of its collection was sent to the Computer History Museum in California.

<i>Galaxy Game</i> 1971 arcade game

Galaxy Game is a space combat arcade game developed in 1971 during the early era of video games. Galaxy Game is an expanded version of the 1962 Spacewar!, potentially the first video game to spread to multiple computer installations. It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players.

<span class="mw-page-title-main">PainStation</span> 2001 video game

PainStation is an art object and arcade game based on Pong developed by the artists' group "/////////fur//// art entertainment interfaces", with pain feedback.

The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.

<span class="mw-page-title-main">International Center for the History of Electronic Games</span> International research center in Rochester, New York dedicated to the history of electronic games

The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. Located at The Strong in Rochester, New York, United States, it houses one of the world's largest, most comprehensive collections of electronic game platforms, games, and related materials, with more than 37,000 items.

The United Kingdom has the largest video game sector in Europe. By revenue, the UK had the second-largest video game market in Europe in 2022 after Germany, and the sixth-largest globally. By sales, it is Europe's largest market, having overtaken Germany in 2022. The UK video game market was worth £7.16 billion in 2021, a 2% increase over the previous year.

<span class="mw-page-title-main">Amiga CD32</span> 1993 video game console

The Amiga CD32 (stylized as Amiga CD32, codenamed "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year.

<span class="mw-page-title-main">Nexon Computer Museum</span> South Korean museum

The Nexon Computer Museum (Korean: 넥슨컴퓨터박물관) is a museum in Jeju City, Jeju Province, South Korea. It opened on July 27, 2013. It is known as one of the first permanent museum in Korea that is dedicated for the history of computers and video games.

<span class="mw-page-title-main">National Videogame Museum (United States)</span> Video game museum

The National Videogame Museum is a video game museum about the history of video games and the video game industry, located in Frisco, Texas. Opened in 2016, the museum includes classic video game arcade machines in an arcade setting, games on different video game consoles in a living room setting, games on historic computers, exhibits on the history of the industry, artifacts and memorabilia about the video game industry. One of the museum's goals is to have visitors experience the games, so there are many interactive displays which feature playable games.

<span class="mw-page-title-main">Oldenburger Computer-Museum</span> Museum in Oldenburg, Germany

The Oldenburg Computer Museum (OCM) is a museum founded in 2008 in Oldenburg (Oldb), Lower-Saxony, Germany that is dedicated to the preservation and operational presentation of the history of home computing.

<span class="mw-page-title-main">Video Game Museum of Rome</span> Video game museum in Via Sabotino, Rome

The Video Game Museum of Rome (VIGAMUS) is an interactive video game museum that displays the history of video games. The first official announcement for the museum was at the Italian Videogame Developer Conference (IVDC) in 2010. The museum opened its doors to the public in October 2012. VIGAMUS is among the founding members and promoters of EFGAMP, the European Federation of Game Archives, Museums, and Preservation Projects. This federation aims to find new opportunities of digital preservation, with a particular attention to video games.

The Nostalgia Box is a video game museum located in Perth, Western Australia. It is the first interactive video game console museum in Australia and was founded by video game lover Jessie Yeoh.

References

  1. 1 2 Ungerleider, Neal (28 January 2011). "World's Largest Video Game Exhibition Opens in Berlin". Fast Company. Retrieved 14 August 2021.
  2. amusingplanet.com 15 May 2011 Worlds's Largest Video Game Museum
  3. "Computerspielemuseum – Special Exhibition".