Cops 'n' Robbers

Last updated
Cops 'n' Robbers
Cops 'n' Robbers Cover.jpg
Publisher(s) Atlantis
Designer(s) Mike Davis
Programmer(s) Mike Davis (VIC, C64)
Simon Leck (Atari) [1]
Platform(s) VIC-20, Acorn Electron, Atari 8-bit, BBC Micro, Commodore 64, 16, Plus/4
Release1985: VIC, C64
1986: C16, Plus/4
1987: Electron, BBC
1988: Atari
Genre(s) Maze
Mode(s) Single-player

Cops 'n' Robbers is a video game published by Atlantis Software in 1985 for the VIC-20 and in virtually identical form on the Commodore 64. It was ported to the Commodore 16 and Commodore Plus/4 (1986), Acorn Electron and BBC Micro (1987), and Atari 8-bit computers (1988). The game was controversial when released as the player takes the role of a robber and must shoot the police.

Contents

Gameplay

Opening screen (Electron) CopsNRobbersElectron.gif
Opening screen (Electron)
Inside the Acme Diamond Company (Atari) CopsNRobbersAtari.gif
Inside the Acme Diamond Company (Atari)
Inside the haunted mine (C64) CopsNRobbersC64.png
Inside the haunted mine (C64)

The player takes the role of a diamond thief named Fingers Lonegan. The game starts at Lonegan's car in the top left hand corner of the opening screen. The player must make their way to the Acme Diamond Company building at the bottom of the screen by negotiating the garden maze. Police appear from the Police station (at the top right of the screen) and will home in on and arrest Lonegan. To avoid being arrested, the player must shoot the police. Bullets are limited but can be replenished by going back to the car. The player may also enter the mine or the police station (not all versions) from this opening screen.

There are many diamonds to collect which are on many levels of the Acme Diamond Company building as well as the mine. Police enter the building but not the mine where the only enemies are ghosts. The player may also enter the police station (on some versions) and free fellow robbers.

There are basic puzzles such as collecting keys, TNT, torches (some rooms are dark so the walls of the maze cannot be seen without the torch) and the code for the safe to advance in the game.

Reception

The game was criticised for the fact that you shoot and kill many policemen. At the time, this was highly controversial as video games were very much seen as being for children. Rog Frost in Electron User wrote, "I find this game wholly inappropriate. It strikes me as abhorrent that success is measured by the ability to shoot policemen or steal diamonds. It should have been given a fantasy setting where the nasties which must be shot are not recognisable as creatures from the Earth". [2] This view was shared by Ray Sharp of Atari User as "shooting policemen is not my idea of a good thing to teach children to do. Aliens from a distant planet OK but not your neighbourhood bobby". [3]

The game also received almost universally negative reviews from critics at the time. Electron User awarded an overall mark of 4/10, complaining "The graphics aren't really up to par, even for software at this price. The sprites are simple and undergo a sort of jerky animation... The scenery that supports the action can probably best be described as plain or perhaps boring". [2] Atari User awarded only 2/10 overall (with a score of 0/10 for value for money despite only costing £1.99) concluding "The graphics are pathetic and the sound effects dismal. The game is playable but not for long... it's a disaster". [3] Zzap!64 gave an even lower score of 9% claiming it to be "The worst program we've seen on the 64". [4]

Related Research Articles

<i>Road Runner</i> (video game) 1985 video game

Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.

<i>Shoot-Em-Up Construction Kit</i> 1987 video game

Shoot-'Em-Up Construction Kit is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of Wizball and Parallax".

<i>The Eidolon</i> 1985 video game

The Eidolon is one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.

<i>Koronis Rift</i> 1985 video game

Koronis Rift is a video game from Lucasfilm Games, produced and designed by Noah Falstein. Originally developed for the Atari 8-bit computers and the Commodore 64, Koronis Rift was published in 1984. It was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3, and ZX Spectrum.

<i>Time Bandit</i> 1983 video game

Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves.

<i>Hades Nebula</i> 1987 video game

Hades Nebula is a 1987 vertically scrolling shooter for the Commodore 64, ZX Spectrum and Atari ST by Paranoid Software and published by Nexus Productions. The player controls an upgradable fighter that must battle its way through thousands of enemy ships before it confronts the final boss, Emperor Hades. There are fifteen levels.

<i>Kane</i> (video game) 1986 action video game

Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.

<i>Warhawk</i> (1986 video game) 1986 video game

Warhawk is a vertically scrolling shooter published in 1986 by Firebird Software. It was released for the Commodore 64, Atari 8-bit computers, Amstrad CPC, and Atari ST.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is 1985 shoot 'em up video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, and ZX Spectrum.

<i>Black Lamp</i> (video game) 1988 video game

Black Lamp is a platform game, originally published by Firebird Software for the Amiga, Atari ST, Commodore 64 and ZX Spectrum computers in 1988, and later published by Atari Corporation for the Atari 8-bit computers in 1989.

<i>Panther</i> (1986 video game) 1986 video game

Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986. A version for Atari 8-bit computers followed in 1987, then a ZX Spectrum port in 1989. The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked on ports of both of those games.

<i>Richard Pettys Talladega</i> 1984 video game by Cosmi

Richard Petty's Talladega is a racing game featuring Richard Petty and Talladega Superspeedway. It was published by Cosmi in 1984 for Atari 8-bit computers. A Commodore 64 port followed in 1985. It is the first home video game to feature NASCAR racers.

<i>By Fair Means or Foul</i> 1988 video game

By Fair Means or Foul is a boxing video game first published for a range of 8-bit home computers in 1988 by Superior Software. It was later reissued with the new title by Codemasters who also published conversions for 16-bit computers. The game offers a variety of boxing moves including fouls. The game received mixed reviews.

<i>Ballistix</i> 1989 video game

Ballistix is a video game created by Martin Edmondson for the Amiga and Atari ST and published by Psyclapse in 1989. It was also converted to a number of other home computers in the same year and the PC Engine/TurboGrafx-16 console in 1991. It is a fictional futuristic sport involving directing a puck to a goal by shooting small balls at it.

<i>Platoon</i> (1987 video game) 1987 video game

Platoon is an action game developed by Ocean Software and published by Data East for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum in 1987–1988. The Nintendo Entertainment System version was ported and published by Sunsoft in September 1988. It was the first video game adaptation of the 1986 war film Platoon, followed by the 2002 game.

<i>Blue Max 2001</i> 1984 video game

Blue Max 2001 is a diagonally-scrolling shooter written by Bob Polin for Atari 8-bit computers and published by Synapse Software in 1984. A Commodore 64 version was released the same year. Blue Max 2001 is the sequel to 1983's Blue Max, also by Polin, with the player piloting a futuristic hovercraft instead of a World War I biplane. Critics found the game disappointing compared with the original, citing the indistinct graphics and confusing documentation.

<i>Ninja</i> (1986 video game) 1986 video game

Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit computers, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.

<i>The Flintstones</i> (1988 video game) 1988 video game

The Flintstones is a 1988 video game based on the 1960s television series The Flintstones. The game was developed by Teque Software Development and published by Grandslam Entertainments. The game was released in Europe in 1988, for Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, and ZX Spectrum. A version for the Sega Master System was released in 1991.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit computers and Commodore 64.

References

  1. "Cops 'n' Robbers". Atari Mania.
  2. 1 2 "Dodgy Scenario", Electron User, Vol. 5, No. 3, January 1988
  3. 1 2 ""Cops'n Robbers" review". Atari User. Vol. 4, no. 3. July 1988. Archived from the original on 2006-10-25.
  4. "Cops 'N' Robbers", Zzap!64, Issue 7, November 1985