Credence (statistics)

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Credence or degree of belief is a statistical term that expresses how much a person believes that a proposition is true. [1] As an example, a reasonable person will believe with close to 50% credence that a fair coin will land on heads the next time it is flipped (minus the probability that the coin lands on its edge). If the prize for correctly predicting the coin flip is $100, then a reasonable risk-neutral person will wager $49 on heads, but will not wager $51 on heads.

Credence is a measure of belief strength, expressed as a percentage. Credence values range from 0% to 100%. Credence is closely related to odds, and a person's level of credence is directly related to the odds at which they will place a bet. Credence is especially important in Bayesian statistics.

If a bag contains 4 red marbles and 1 blue marble, and a person withdraws one marble at random, then they should believe with 80% credence that the random marble will be red. In this example, the probability of drawing a red marble is 80%.

Credence values can be based entirely on subjective feelings. [1] [2] For example, if Alice is fairly certain that she saw Bob at the grocery store on Monday, then she might say, "I believe with 90% credence that Bob was at the grocery store on Monday." If the prize for being correct is $100, then Alice will wager $89 that her memory is accurate, but she would not be willing to wager $91 or more. Given that Alice is 90% credent, this level of belief can be expressed as gambling odds in the following ways:

See the article odds for conversion equations.

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The law of averages is the commonly held belief that a particular outcome or event will, over certain periods of time, occur at a frequency that is similar to its probability. Depending on context or application it can be considered a valid common-sense observation or a misunderstanding of probability. This notion can lead to the gambler's fallacy when one becomes convinced that a particular outcome must come soon simply because it has not occurred recently.

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Fixed-odds betting is a form of gambling where individuals place bets on the outcome of an event, such as sports matches or horse races, at predetermined odds. In fixed-odds betting, the odds are fixed and determined at the time of placing the bet. These odds reflect the likelihood of a particular outcome occurring. If the bettor's prediction is correct, they receive a payout based on the fixed odds. This means that the potential winnings are known at the time of placing the bet, regardless of any changes in the odds leading up to the event.

In probability theory, odds provide a measure of the likelihood of a particular outcome. When specific events are equally likely, odds are calculated as the ratio of the number of events that produce that outcome to the number that do not. Odds are commonly used in gambling and statistics.

<span class="mw-page-title-main">Dempster–Shafer theory</span> Mathematical framework to model epistemic uncertainty

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<span class="mw-page-title-main">Coin flipping</span> Practice of throwing a coin in the air to choose between two alternatives

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Subjectivism is the doctrine that "our own mental activity is the only unquestionable fact of our experience", instead of shared or communal, and that there is no external or objective truth.

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Projectivism or projectionism in philosophy involves attributing (projecting) qualities to an object as if those qualities actually belong to it. It is a theory for how people interact with the world and has been applied in both ethics and general philosophy. It is derived from the Humean idea that all judgements about the world derive from internal experience, and that people therefore project their emotional state onto the world and interpret it through the lens of their own experience. Projectivism can conflict with moral realism, which asserts that moral judgements can be determined from empirical facts, i.e., some things are objectively right or wrong.

<span class="mw-page-title-main">Sleeping Beauty problem</span> Mathematical problem

The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and is asked what her degree of belief that the outcome of the coin toss is Heads ought to be when she is first awakened.

The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory. From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan (2007), is "the misuse of games to model real-life situations". Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime".

In philosophy, Pascal's mugging is a thought experiment demonstrating a problem in expected utility maximization. A rational agent should choose actions whose outcomes, when weighted by their probability, have higher utility. But some very unlikely outcomes may have very great utilities, and these utilities can grow faster than the probability diminishes. Hence the agent should focus more on vastly improbable cases with implausibly high rewards; this leads first to counter-intuitive choices, and then to incoherence as the utility of every choice becomes unbounded.

Bayesian epistemology is a formal approach to various topics in epistemology that has its roots in Thomas Bayes' work in the field of probability theory. One advantage of its formal method in contrast to traditional epistemology is that its concepts and theorems can be defined with a high degree of precision. It is based on the idea that beliefs can be interpreted as subjective probabilities. As such, they are subject to the laws of probability theory, which act as the norms of rationality. These norms can be divided into static constraints, governing the rationality of beliefs at any moment, and dynamic constraints, governing how rational agents should change their beliefs upon receiving new evidence. The most characteristic Bayesian expression of these principles is found in the form of Dutch books, which illustrate irrationality in agents through a series of bets that lead to a loss for the agent no matter which of the probabilistic events occurs. Bayesians have applied these fundamental principles to various epistemological topics but Bayesianism does not cover all topics of traditional epistemology. The problem of confirmation in the philosophy of science, for example, can be approached through the Bayesian principle of conditionalization by holding that a piece of evidence confirms a theory if it raises the likelihood that this theory is true. Various proposals have been made to define the concept of coherence in terms of probability, usually in the sense that two propositions cohere if the probability of their conjunction is higher than if they were neutrally related to each other. The Bayesian approach has also been fruitful in the field of social epistemology, for example, concerning the problem of testimony or the problem of group belief. Bayesianism still faces various theoretical objections that have not been fully solved.

References

  1. 1 2 Critch, Andrew. "Credence – a measure of belief strength" . Retrieved 18 December 2014.
  2. Strevens, Michael. "Notes on Bayesian Confirmation Theory" (PDF). New York University. Archived from the original on 29 August 2014. Retrieved 18 December 2014.{{cite web}}: CS1 maint: bot: original URL status unknown (link)