Curse of the Seven Faces

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Curse of the Seven Faces
Curse of the Seven Faces.gif
Title screen
Developer(s) Alan McDonald
Peter Galbavy [1]
Publisher(s) Classic Computing (1984) [1]
Imperial Software (1985) [2]
Artic Computing (1986) [3]
Platform(s) ZX Spectrum
Release
Genre(s) Interactive fiction
Mode(s) Single-player

Curse of the Seven Faces is an interactive fiction video game published by Classic Computing for the ZX Spectrum in 1984. [1] It was re-released later in 1985 by Imperial Software. [2] The game was included in a compilation titled Assemblage in 1986 with three other games. It was published by Artic Computing. [3]

Contents

Gameplay

The objective of the game is to retrieve four objects from an evil wizard: his spell book, staff, hat, and cloak. [2] The game had a unique save system at the time: the user has the option to save the game to memory instead to the tape. This was faster than the normal save system. [1]

Reception

Computer and Video Games wrote: "A variety of original locations, and some surprise ways of finding new exits, combined with well-written and fairly lengthy descriptions to make an interesting game". [2] Crash said the plot was "weak and thin" but the location descriptions "are really quite impressive". [4] Sinclair User called the game "disappointing but attractively produced". [5] Your Spectrum gave a negative review and was unimpressed with the parser: "Once you've read 'You Cannot Do That' and 'Nothing Exciting Happens' for the umpteenth time in a row, you begin to believe it — nothing ever exciting happens!" [8] Personal Computer Games called it "an enjoyable adventure". [7] Popular Computing Weekly called it "an extremely well-crafted Adventure". [1] Assemblage collection received four out five stars in Sinclair User. [3]

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References

  1. 1 2 3 4 5 Bridge, Tony (19–25 July 1984). "Tony Bridge's Adventure Corner". Popular Computing Weekly. Vol. 3, no. 29. Sunshine Publications. p. 38.
  2. 1 2 3 4 5 Campbell, Keith (August 1985). "Adventure Reviews - Curse of the Seven Faces". Computer and Video Games . No. 46. Future plc. p. 100.
  3. 1 2 3 Gilbert, John (January 1986). "Spectrum Software Scene - Assemblage". Sinclair User . No. 46. EMAP. p. 120.
  4. 1 2 Brewster, Derek (February 1985). "Derek Brewster's Adventure Trail - Curse of the Seven Faces". Crash . No. 13. Newsfield Publications Ltd. pp. 102–103.
  5. 1 2 Price, Richard (April 1985). "Spectrum Software Scene - Curse of the Seven Faces". Sinclair User . No. 37. EMAP. p. 32.
  6. D.N. (5 February 1985). "War games galore - Curse of the Seven faces". Home Computing Weekly. No. 98. Argus Specialist Publications. p. 38.
  7. 1 2 The White Wizard (February 1985). "Adventureworld - Curse of the 7 Faces". Personal Computer Games . VNU. p. 83.
  8. Gifford, Clive (April 1985). "Spectrum Adventures - Curse of the Seven Faces". Your Spectrum . No. 13. Sportscene Specialist Press. p. 26.