A cyclic cellular automaton is a kind of cellular automaton rule developed by David Griffeath and studied by several other cellular automaton researchers. In this system, each cell remains unchanged until some neighboring cell has a modular value exactly one unit larger than that of the cell itself, at which point it copies its neighbor's value. One-dimensional cyclic cellular automata can be interpreted as systems of interacting particles, while cyclic cellular automata in higher dimensions exhibit complex spiraling behavior.
As with any cellular automaton, the cyclic cellular automaton consists of a regular grid of cells in one or more dimensions. The cells can take on any of states, ranging from to . The first generation starts out with random states in each of the cells. In each subsequent generation, if a cell has a neighboring cell whose value is the successor of the cell's value, the cell is "consumed" and takes on the succeeding value. (Note that is the successor of ; see also modular arithmetic.) More general forms of this type of rule also include a threshold parameter, and only allow a cell to be consumed when the number of neighbors with the successor value exceeds this threshold.
The one-dimensional cyclic cellular automaton has been extensively studied by Robert Fisch, a student of Griffeath. [1] Starting from a random configuration with n = 3 or n = 4, this type of rule can produce a pattern which, when presented as a time-space diagram, shows growing triangles of values competing for larger regions of the grid.
The boundaries between these regions can be viewed as moving particles which collide and interact with each other. In the three-state cyclic cellular automaton, the boundary between regions with values i and i + 1 (mod n) can be viewed as a particle that moves either leftwards or rightwards depending on the ordering of the regions; when a leftward-moving particle collides with a rightward-moving one, they annihilate each other, leaving two fewer particles in the system. This type of ballistic annihilation process occurs in several other cellular automata and related systems, including Rule 184, a cellular automaton used to model traffic flow. [2]
In the n = 4 automaton, the same two types of particles and the same annihilation reaction occur. Additionally, a boundary between regions with values i and i + 2 (mod n) can be viewed as a third type of particle, that remains stationary. A collision between a moving and a stationary particle results in a single moving particle moving in the opposite direction.
However, for n ≥ 5, random initial configurations tend to stabilize quickly rather than forming any non-trivial long-range dynamics. Griffeath has nicknamed this dichotomy between the long-range particle dynamics of the n = 3 and n = 4 automata on the one hand, and the static behavior of the n ≥ 5 automata on the other hand, "Bob's dilemma", after Bob Fisch. [3]
In two dimensions, with no threshold and the von Neumann neighborhood or Moore neighborhood, this cellular automaton generates three general types of patterns sequentially, from random initial conditions on sufficiently large grids, regardless of n. [4] At first, the field is purely random. As cells consume their neighbors and get within range to be consumed by higher-ranking cells, the automaton goes to the consuming phase, where there are blocks of color advancing against remaining blocks of randomness. Important in further development are objects called demons, which are cycles of adjacent cells containing one cell of each state, in the cyclic order; these cycles continuously rotate and generate waves that spread out in a spiral pattern centered at the cells of the demon. The third stage, the demon stage, is dominated by these cycles. The demons with shorter cycles consume demons with longer cycles until, almost surely, every cell of the automaton eventually enters a repeating cycle of states, where the period of the repetition is either n or (for automata with n odd and the von Neumann neighborhood) n + 1. The same eventually-periodic behavior occurs also in higher dimensions. Small structures can also be constructed with any even period between n and 3n/2. Merging these structures, configurations can be built with a global super-polynomial period. [5]
For larger neighborhoods, similar spiraling behavior occurs for low thresholds, but for sufficiently high thresholds the automaton stabilizes in the block of color stage without forming spirals. At intermediate values of the threshold, a complex mix of color blocks and partial spirals, called turbulence, can form. [6] For appropriate choices of the number of states and the size of the neighborhood, the spiral patterns formed by this automaton can be made to resemble those of the Belousov–Zhabotinsky reaction in chemistry, or other systems of autowaves, although other cellular automata more accurately model the excitable medium that leads to this reaction.
A cellular automaton is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.
Langton's ant is a two-dimensional universal Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. The universality of Langton's ant was proven in 2000. The idea has been generalized in several different ways, such as turmites which add more colors and more states.
A cellular automaton (CA) is Life-like if it meets the following criteria:
In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot arise in any other way. John Tukey named these configurations after the Garden of Eden in Abrahamic religions, which was created out of nowhere.
A second-order cellular automaton is a type of reversible cellular automaton (CA) invented by Edward Fredkin where the state of a cell at time t depends not only on its neighborhood at time t − 1, but also on its state at time t − 2.
A block cellular automaton or partitioning cellular automaton is a special kind of cellular automaton in which the lattice of cells is divided into non-overlapping blocks and the transition rule is applied to a whole block at a time rather than a single cell. Block cellular automata are useful for simulations of physical quantities, because it is straightforward to choose transition rules that obey physical constraints such as reversibility and conservation laws.
Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour.
Cellular automata, as with other multi-agent system models, usually treat time as discrete and state updates as occurring synchronously. The state of every cell in the model is updated together, before any of the new states influence other cells. In contrast, an asynchronous cellular automaton is able to update individual cells independently, in such a way that the new state of a cell affects the calculation of states in neighbouring cells.
The majority problem, or density classification task, is the problem of finding one-dimensional cellular automaton rules that accurately perform majority voting.
Rule 184 is a one-dimensional binary cellular automaton rule, notable for solving the majority problem as well as for its ability to simultaneously describe several, seemingly quite different, particle systems:
Lattice gas automata (LGCA), or lattice gas cellular automata, are a type of cellular automaton used to simulate fluid flows, pioneered by Hardy–Pomeau–de Pazzis and Frisch–Hasslacher–Pomeau. They were the precursor to the lattice Boltzmann methods. From lattice gas automata, it is possible to derive the macroscopic Navier–Stokes equations. Interest in lattice gas automaton methods levelled off in the early 1990s, as the interest in the lattice Boltzmann started to rise. However, an LGCA variant, termed BIO-LGCA, is still widely used to model collective migration in biology.
In the mathematical study of cellular automata, Rule 90 is an elementary cellular automaton based on the exclusive or function. It consists of a one-dimensional array of cells, each of which can hold either a 0 or a 1 value. In each time step all values are simultaneously replaced by the XOR of their two neighboring values. Martin, Odlyzko & Wolfram (1984) call it "the simplest non-trivial cellular automaton", and it is described extensively in Stephen Wolfram's 2002 book A New Kind of Science.
The Curtis–Hedlund–Lyndon theorem is a mathematical characterization of cellular automata in terms of their symbolic dynamics. It is named after Morton L. Curtis, Gustav A. Hedlund, and Roger Lyndon; in his 1969 paper stating the theorem, Hedlund credited Curtis and Lyndon as co-discoverers. It has been called "one of the fundamental results in symbolic dynamics".
Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway's Game of Life; however, unlike Life, patterns never shrink. The rule was originally considered by Toffoli & Margolus (1987), who called it "Inkspot"; it has also been called "Flakes". In contrast to the more complex patterns that exist within Conway's Game of Life, Life without Death commonly features still life patterns, in which no change occurs, and ladder patterns, that grow in a straight line.
The movable cellular automaton (MCA) method is a method in computational solid mechanics based on the discrete concept. It provides advantages both of classical cellular automaton and discrete element methods. One important advantage of the MCA method is that it permits direct simulation of material fracture, including damage generation, crack propagation, fragmentation, and mass mixing. It is difficult to simulate these processes by means of continuum mechanics methods, so some new concepts like peridynamics are required. Discrete element method is very effective to simulate granular materials, but mutual forces among movable cellular automata provides simulating solids behavior. As the cell size of the automaton approaches zero, MCA behavior approaches classical continuum mechanics methods. The MCA method was developed in the group of S.G. Psakhie
A reversible cellular automaton is a cellular automaton in which every configuration has a unique predecessor. That is, it is a regular grid of cells, each containing a state drawn from a finite set of states, with a rule for updating all cells simultaneously based on the states of their neighbors, such that the previous state of any cell before an update can be determined uniquely from the updated states of all the cells. The time-reversed dynamics of a reversible cellular automaton can always be described by another cellular automaton rule, possibly on a much larger neighborhood.
In mathematics, a surjunctive group is a group such that every injective cellular automaton with the group elements as its cells is also surjective. Surjunctive groups were introduced by Gottschalk (1973). It is unknown whether every group is surjunctive.
Stochastic cellular automata or probabilistic cellular automata (PCA) or random cellular automata or locally interacting Markov chains are an important extension of cellular automaton. Cellular automata are a discrete-time dynamical system of interacting entities, whose state is discrete.
The Greenberg–Hastings Cellular Automaton is a three state two dimensional cellular automaton named after James M. Greenberg and Stuart Hastings, designed to model excitable media, One advantage of a CA model is ease of computation. The model can be understood quite well using simple "hand" calculations, not involving a computer. Another advantage is that, at least in this case, one can prove a theorem characterizing those initial conditions which lead to repetitive behavior.
In computational and mathematical biology, a biological lattice-gas cellular automaton (BIO-LGCA) is a discrete model for moving and interacting biological agents, a type of cellular automaton. The BIO-LGCA is based on the lattice-gas cellular automaton (LGCA) model used in fluid dynamics. A BIO-LGCA model describes cells and other motile biological agents as point particles moving on a discrete lattice, thereby interacting with nearby particles. Contrary to classic cellular automaton models, particles in BIO-LGCA are defined by their position and velocity. This allows to model and analyze active fluids and collective migration mediated primarily through changes in momentum, rather than density. BIO-LGCA applications include cancer invasion and cancer progression.