D-Box Technologies

Last updated
D-BOX Technologies Inc.
Type Public
(TSX:  DBO)
Industry entertainment, movie theaters, sim racing, gaming, home theaters, professional simulation and training, attractions and theme parks
FoundedJune 19, 1998;25 years ago (June 19, 1998)
FounderPhilippe Roy [1]
Headquarters,
Canada
Area served
Worldwide
Key people
Sebastien Mailhot, President and CEO [2]
Products haptic actuators, software [3]
Website DBOX

D-BOX Technologies Inc., informally known as D-BOX, is a publicly traded haptic motion technology company based in Longueuil, Quebec. The company designs and manufactures motion and haptic systems for entertainment, simulation, and training industries. Combining haptic technology with actuators provides physical sensations in a virtual setting. [3] As of July 2019, D-BOX seats were located at over 700 movie screens in 40 countries. [1]

Contents

The company was founded in 1998. Sébastien Mailhot is the company's President and CEO. [2]

History

D-BOX was originally founded in 1998 as a manufacturer of powerful subwoofers. [1] Michel Jacques was the company's president and CEO. [1] The company noticed customers were buying multiple subwoofers to place around seats to mimic a motion effect. [1] The company decided to shift its focus to motion technology, and in 2001 released its first generation of D-BOX motion seating systems. The company initially focused on the theatrical-exhibition market rather than home consumers, due to the high cost of a single chair. [1]

In August 2005, Claude McMaster became the company's President and CEO. [4]

In 2009, Nikki Rocco, president of distribution at Universal Pictures, asked D-BOX to use its motion technology for the 2009 film Fast & Furious . The project was successful, and was considered a company milestone. [1] Also in 2009, Canadian exhibition chain Cineplex opened its first D-BOX location. [1] The company also began working with movie theater chain Cinemark International, expanding globally to install seats throughout Latin America.

In October 2018, the company entered the sports simulation market, and displayed a Formula 1 simulator at a sports conference in London. [5]

In November, Variety announced that D-BOX was working to develop an amusement park ride based on Ubisoft's popular Rabbids title. [6]

In May 2019, the company announced that its simulation technology was being used by Monaco-based company RS Simulation in its Sector One racing simulator. [7]

By July 2019, D-BOX seats were located at over 700 screens in 40 countries. [1] In August, the company announced that Australian and New Zealand-based company Hoyts was installing D-BOX seats in its theaters. [8] [9] In October, the company announced it was partnering with India-based film chain PVR Cinemas to install its seats in Indian cinemas, and that the 2019 Indian action film War would incorporate the motion technology coding. [10]

On April 1, 2020, the company announced that Sébastien Mailhot was taking on the role of President and CEO. [11] In September, British simulation company Cranfield Simulations announced a $170,000 home Formula 1 simulator using D-BOX's suspension platform. [12] In November, the company announced a lower cost chair designed for the home entertainment market. [11] In December, the company announced it was working with gaming hardware manufacturer Cooler Master to produce a gaming chair featuring full-body haptic technology. [13]

In December 2022, D-BOX collaborated with simulation company RSEAT to develop the HF-L4, a sim racing and theatre system based on D-BOX's G5 haptic motion system. [14]

Products and services

D-BOX produces haptic (motion) effects programmed for visual and musical content, which are sent to a motion system integrated either within a platform, a seat, or various types of equipment. Sounds and action are hand-encoded to link to motion effects. [1] Its technology is used for various industries including movie theaters, sim racing, gaming, home entertainment, commercial training and simulation; and attractions and theme parks. [5]

D-BOX opened its first full auditorium with Maya Cinemas in North Las Vegas in January 2019. Maya NorthLasVegas Opening.jpg
D-BOX opened its first full auditorium with Maya Cinemas in North Las Vegas in January 2019.

Movie theatres

D-BOX motion systems are present in more than 800 screens throughout 40 countries. The first feature film to have been encoded with D-BOX was Fast & Furious released on April 3, 2009 at the TCL Chinese Theatre, on Hollywood Boulevard in Los Angeles. [1] As of January 2021, over 2,000 titles are coded in D-BOX.[ citation needed ]

In digital cinema, D-BOX codes for motion control are stored in the Digital Cinema Package for the film. Control data is encoded in a monoaural WAV file on Sound Track channel 13, labelled as "Motion Data". [15] Motion Data tracks are unencrypted and not watermarked. [16]

Sim racing

D-BOX's technology is used by a variety of manufacturers to develop simulation technology. [14] [17] [18] D-BOX's haptic system is the only official haptic technology licensed by the Fédération Internationale de l'Automobile (FIA), and the company is also the Official Haptic Partner of eNASCAR. [19]

A D-BOX kiosk. DBOX Trial Machine.jpg
A D-BOX kiosk.

Gaming

D-BOX partners with gaming companies such as Ubisoft to license its technology for video games, including Assassin's Creed Valhalla. [20] [21] The company also partners with haptic gaming chair manufacturers such as Cooler Master. [22]

Home entertainment

D-BOX Technologies first introduced its motion generating systems in 2001 to the home theater, Sim racing, Esports and PC gaming markets. The D-BOX system can be integrated within single seats or full with many seats theaters. [23] For existing seating, motion can be added using a D-BOX Motion Platform. [24]

Commercial simulation and training

D-BOX technology is used for simulation and training by companies including heavy equipment companies Caterpillar and John Deere, and commercial simulation company CM Labs Simulations. [25] The company's motion and haptic equipment is also installed in helicopter flight simulators at the American base of Fort Novosel in Alabama (formerly Fort Rucker), as part of simulators provided by the Australian company Ryan Aerospace, and the American company Precision Flight Controls. [26]

Attractions and theme parks

D-BOX also provides technology to operators of immersive attractions and theme parks. Projects include SpongeBob VR, created in partnership with virtual reality attraction manufacturer MajorMega and VR studio Creative Works, [27] MajorMega's HyperDeck VR attraction, [28] and the Asterix-themed ride Attention Menhir! at French theme park Parc Astérix. [29]

Exhibitors

Exhibitors installing D-BOX equipment in their theaters include:

Studios

D-BOX works with movie studios including:

Operations

D-BOX is headquartered in Longueuil, Canada, and has satellite offices in Beijing and Los Angeles. [34] Sébastien Mailhot is the company's President and CEO. [11] The company reportedly has 90 employees. [35]

Related Research Articles

The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues. At least four in-progress games for the hardware were in development before its cancellation.

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Haptic technology</span> Any form of interaction involving touch

Haptic technology is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

SimEx-Iwerks Entertainment specializes in high-tech entertainment systems, films, film technologies, film-based software, Simulation Hardware Systems and services. The company has partnerships with various institutions, parks, and destinations.

<span class="mw-page-title-main">Motion simulator</span> Type of mechanism

A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom and three translational or linear degrees of freedom.

UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

<span class="mw-page-title-main">Joypolis</span> Indoor amusement park chain

Joypolis is a chain of indoor amusement parks created by Sega and run by CA Sega Joypolis. Beginning on July 20, 1994 with the original location sited in Yokohama, Japan, Joypolis centers have since opened in several cities in Japan and later China. The parks feature arcade games and amusement rides based on Sega's intellectual properties, original themes, and licensed franchises. Alongside the predecessor Galbo venues and the overseas spin-offs SegaWorld London and Sega World Sydney, they were officially referred to under the "Amusement Theme Park" or "ATP" concept by Sega in the 1990s.

<span class="mw-page-title-main">Paradigm Entertainment</span> American video game development company

Paradigm Entertainment Inc. was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.

<span class="mw-page-title-main">4D film</span> 3D film with physical effects that occur in the theater

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<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

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<span class="mw-page-title-main">Triotech</span>

Triotech is a manufacturer of out-of-home multi-sensory interactive attractions. Since 2006, TRIOTECH has operated its own studio to develop custom content for its attractions. Founded in 1999, TRIOTECH is a privately held company based in Canada with offices in the US, Europe, and China. with research and development facilities as well as a movie studio in Montreal, Quebec.

Vortex Studio is a simulation software platform that is developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.

<span class="mw-page-title-main">4DX</span> 4D film format developed by CJ CGV

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<span class="mw-page-title-main">Virtuix Omni</span>

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SUBPAC is a tactile audio system, designed and developed in Toronto, Ontario, Canada. The SUBPAC consists of a combination of tactile transducers, vibro-tactile membranes, electronics and textiles, designed to deliver a physical dimension of sound. SUBPAC is available in a wearable and seatback format. The device was intended to move music hardware technologies in this area past simple 'vibrating devices' to deliver a complex and nuanced experience, to create an accurate tactile representation of whatever audio input is used. Outside of music production and enjoyment, the SUBPAC has a wide range of applications such as gaming, virtual reality (VR) and film enjoyment.

<span class="mw-page-title-main">Full motion racing simulator</span>

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<span class="mw-page-title-main">Out-of-home entertainment</span>

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