Be Part of the Legend | |
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Designers | Greg Gorden |
Publishers | Mayfair Games |
Publication |
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Genres | Superhero |
Systems | Mayfair Exponential Game System |
DC Heroes is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. [1] Other than sharing the same licensed setting, DC Heroes is unrelated to the West End Games DC Universe or the more recent Green Ronin Publishing DC Adventures game.
DC Heroes was well received critically. [1]
The game system in DC Heroes is sometimes called the Mayfair Exponential Game System (or MEGS). DC Heroes uses a logarithmic scale for character attributes. For example, a value of 3 is double a value of 2 and four times a value of 1. The scale allows characters of wildly different power levels to co-exist within the same game without one completely dominating a given area. For example, although Superman is many orders of magnitude stronger, Batman is capable of surviving a straight brawl with him for a short period. Conflicts are resolved using an Action Table and two ten-sided dice. The die-rolling system involves re-rolling any double result (the same number on both dice), so that any result is possible. Depending on the result on the Action Table, play moves to a Results Table to determine the degree of success if an action succeeds.
Characters have a set of Attributes, Powers, and Skills. Attributes are the nine qualities every character has. Powers and Skills reflect innate ability or training. Attributes are divided into three categories (Physical, Mental, and Spiritual) and three attribute types (Action, Effect, and Resistance). For example, when Superman punches someone, he uses Dexterity to see if he connects, Strength to see how hard he hits, and the opposing character's Body to see how much damage he did. The value of a Power usually serves as both Active Value (AV) and Effect Value (EV) resisted by the target's Resistance Value (RV). All actions taken, even against inanimate objects, use that system. For example, investigators use AV and EV against a RV to determine the quality of information their efforts gather.
Hero Points, which are used as experience points, can be spent during play to influence Action Table Results. Hero Points are also used in the creation of original characters. As in other points-based games, abilities cost a certain number of Hero Points to buy and improve. Because the power level of characters in the DC Universe varies, characters are built using varying amounts of Hero Points depending on the scale of the campaign.
Some of DC Heroes design features include:
Mayfair Games published the first edition in 1985. At the same time, DC released Crisis on Infinite Earths , which reshaped the DC universe. As a result, the game included both Silver Age and pre-Crisis writeups alongside new, post-Crisis write-ups.
Mayfair released a simplified version of DC Heroes called The Batman Role-Playing Game in 1989 to coincide with the Batman film. [2]
The second edition of DC Heroes, published in 1989, was a boxed set which contained a "Read This First" introductory booklet, a "Rules Manual", an introductory adventure "Exposed", and a "Background/Roster Book" with game statistics for almost 250 DC characters. The set also contained the gamemaster's screen, an "Action Wheel" for resolving gameplay, two decks of cards with statistics for DC Comics characters, and dice. [3] The rules incorporated material from the Batman Role-Playing Game and the Superman Sourcebook. These materials also included rules for advantages, drawbacks, and gadgetry. [3]
The third edition, published in 1993, further refined the rules and revamped the point costs of various abilities. Since the release coincided with the Death of Superman and Reign of the Supermen story arcs, it included ratings for the four variant versions of Superman from that story arc.
Mayfair Games licensed the rights to the Mayfair Exponential Game System to another company, Pulsar Games, which later released the Blood of Heroes role-playing game without the license to use DC Comics' setting. New characters were created for the Blood of Heroes universe. The setting included with the game is a 1990s-style superhero world with occult and magical beings, which accounts for the more detailed magic system included in the game. A subsequent edition, Blood of Heroes: Special Edition, incorporated rule tweaks and much new material.
In the September 1985 edition of Dragon , Jeff Grubb found the rules of the first edition complex but well-written and well-presented, calling them "a very user-friendly set of rules that are enjoyable to read without making the reader lose track of what they are teaching". Grubb concluded that only experienced roleplayers were ready for this game: "This is the best product I have yet seen from Mayfair Games. But lest the point be lost, let's say it again: This is not an easy or an introductory game... Come into it with some background in role-playing". [4]
In the Sept-Oct 1985 edition of Space Gamer (issue #76), Allen Varney reviewed the first edition, commenting that "at least the game survives its editing, and it turns out to be an innovating, thoughtful, respectable superhero RPG. Occasionally it's simplistic, but always by design. It is not realistic, but it closely simulated the unreality of the comics. This is a good game for superhero fans who are put off by the intricacy of Champions, the clumsiness of Villains and Vigilantes, and the juvenility of Marvel Super Heroes". [5]
In the May 1986 edition of White Dwarf (issue #77), Marcus Rowland found the rules complex, saying that "new players won't find it so easy to use, but shouldn't find it totally incomprehensible". Rowland gave the game an above average overall rating of 8 out of 10. [6]
Stewart Wieck reviewed DC Heroes Role-Playing Game for White Wolf #20, rating it 4 out of 5 overall, and stated that "I liked the DC Heroes game before, but I find this new version to be excellent. The care taken in the preparation of this game (excluding the adventure) is wonderful. DC Heroes also includes more high quality components than any game ever produced". [7]
In the January 1991 edition of Dragon, Allen Varney reviewed the second edition of the game, and praised the revised rules, stating that the game "combines broad combat options with speed of play. It quantifies noncombat interaction, such as interrogation. Its AP system shows true ingenuity and, in the second edition, improved realism". However, Varney criticized the game's rules for building gadgets, saying that the second edition was "Mayfair's third try at gadgets, and the rules still don't work". [3] Varney concluded his review with "if you find other superhero RPGs too slow or complex for your taste -- and if you don't mind one-table systems -- use the DC HEROES rules as a fast-paced superheroic combat system for your own campaign world". [3]
DC Heroes RPG won the H.G. Wells Award for Best Roleplaying Rules of 1985. [8]
Marvel Super Heroes (MSH) is a licensed role playing game set in the Marvel Universe, first published by TSR in 1984. The game lets players assume the roles of Marvel superheroes such as Spider-Man, Daredevil, Hulk, Captain America, the Fantastic Four, and the X-Men. The game was designed to be easily understood, and this approach proved popular. TSR published an expanded edition, Marvel Superheroes Advanced Game in 1986.
Champions is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010.
Heroes Unlimited is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system.
Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to allow players to create virtually any type of hero or villain desired.
Fuzion is a generic role-playing game system created by the collaboration of R. Talsorian Games and Hero Games. The rights to Fuzion are jointly held by Mike Pondsmith of R. Talsorian Games, along with Steve Peterson and Ray Greer of Hero Games. Fuzion is a combination of the Interlock System,, and the HERO system. Fuzion is an adaptable system which can be played in any genre and setting imaginable.
The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the 6-sided die, which is used in every roll required by the system.
The American comic book character Superman, created in 1938, has appeared in many types of media since the 1940s. Superman has appeared in radio, television, movies, and video games each on multiple occasions, and his name, symbol, and image have appeared on products and merchandise.
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. MSPE's mechanics are based on those of Tunnels and Trolls, with the addition of a skill system for characters. A few adventure modules were also released for MSPE.
The Mayfair Exponential Game System or MEGS is a rules system developed for role-playing games. The name comes from what fans called the game system for DC Heroes, which was also later used for Underground (1993). It is noteworthy for its use of an exponential system for measuring nearly everything in the game. This system makes it possible to have both cosmically-powered characters and ordinary human characters meaningfully interact within the same universe. For example, in DC Heroes, the first game to use MEGS, Superman's strength is several orders of magnitude more than Batman's. With the MEGS system, however, this large difference in strength is scaled down. So, while Superman would still have a clear advantage in a brawl, Batman is at least able to hold out for a while, mirroring how superhero combat often operates in comic books.
Blood of Heroes is a superhero role-playing game published by Pulsar Games. It was a successor to DC Heroes and used that game's Mayfair Exponential Game System, or MEGS. Blood of Heroes is set in its own fictional world, rather than the DC universe.
The DC Universe Roleplaying Game is a Legend System-based role-playing game set in the DC Comics universe and published by West End Games.
BASH! is a superhero role-playing game published by Basic Action Games in 2005.
DC Adventures is a superhero role-playing game published by Green Ronin Publishing in 2010 that is set in the DC Comics superhero universe. It uses the same game system as Green Ronin's third edition of Mutants & Masterminds.
The Batman Role-Playing Game is a role-playing game published by Mayfair Games in 1989.
Marvel Super Heroes: The Heroic Role-Playing Game is a role-playing game boxed set published by TSR in 1984 for the Marvel Super Heroes role-playing game, and was the debut product for the game.
Batman Sourcebook is a supplement about Batman published by Mayfair Games in 1986 and again in 1989 for the superhero role-playing game DC Heroes.
Dark Champions: Heroes of Vengeance is a supplement published by Hero Games/Iron Crown Enterprises in 1993 for the superhero role-playing game Champions
Hero System Rulesbook is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the Hero System rules.
In Hot Pursuit is a collection of four scenarios published by Mayfair Games in 1990 for the superhero role-playing game DC Heroes.
Justice League Sourcebook is a supplement published by Mayfair Games in 1990 for the superhero role-playing game DC Heroes, itself based on superheroes found in DC Comics.