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The DSLink is a 1st generation storage device used to run Nintendo DS homebrew. It allows the running Nintendo DS games and programs created by unofficial developers. It also allows the running of Nintendo DS game ROMs.
Unlike most similar devices at the time, it uses Slot 1 (the DS card slot) instead of Slot 2 (as most Game Boy Advance flash cartridges do) marking it as one of the first entries in the market to do this, allowing for the use of other GBA slot devices such as the Rumble Pak, Nintendo DS Browser RAM expansion cart, etc.
As with all flash carts, there are many considerations that a user will need to be aware of before purchasing.
This device has a fairly long "time to play" time, meaning the time from "power on" until you're engaged in a selected program running on it is considerably longer than similar devices.
The product can be "skinned" with user-created artwork and sound effects; no editor of any kind is provided for this task.
TransFlash memory is a fairly recent technology and hence will cost more than comparable sized SD memory such as the MicroSD or MiniSD.
Many homebrew developers use a library called FatLib to create Nintendo DS programs that read/write to the FAT file system used for the SD flash memory. Currently, this library is not supported on the DSLink and will cause many programs that use it not to function properly.
There are several known issues with this product, all of which can presumably be solved with firmware/software upgrades.
There are many titles that function incorrectly or not at all with the DSLink.
The product comes with a Windows-based program, known as a 'patcher', that will patch game images and other software to make it compatible with the DSLink. The software also generates and copies over support files the DSLink needs to generate the menus, saver files, etc. It will also convert saver files from other similar devices and makes them compatible with the DSLink.
The legality of such products has been challenged and laws vary from country to country on their ownership and usage. In the United States, the Digital Millennium Copyright Act would arguably prevent the legal use of this device.
While legal or not, the moral uses of these devices could be easily argued. In addition to allowing the freedom to run 'unsigned' third party code (such as media players, PDA software, etc).
The most prolific use of these devices is the ability for legitimate owners of software to "multi-boot" to several programs stored on the card at any given time without the need to carry easily-lost SD card sized Nintendo DS programs. With substantial investments in software, users should have the convenience of such products; taking copies on the go while leaving the original product in a safe location.
The Game Boy Advance (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005.
The Memory Stick is a removable flash memory card format, originally launched by Sony in late 1998. In addition to the original Memory Stick, this family includes the Memory Stick PRO, a revision that allows greater maximum storage capacity and faster file transfer speeds; Memory Stick Duo, a small-form-factor version of the Memory Stick ; the even smaller Memory Stick Micro (M2), and the Memory Stick PRO-HG, a high speed variant of the PRO to be used in high-definition video and still cameras.
Secure Digital, officially abbreviated as SD, is a proprietary, non-volatile, flash memory card format the SD Association (SDA) developed for use in portable devices.
The MultiMediaCard, officially abbreviated as MMC, is a memory card standard used for solid-state storage. Unveiled in 1997 by SanDisk and Siemens, MMC is based on a surface-contact low pin-count serial interface using a single memory stack substrate assembly, and is therefore much smaller than earlier systems based on high pin-count parallel interfaces using traditional surface-mount assembly such as CompactFlash. Both products were initially introduced using SanDisk NOR-based flash technology.
The Game Boy Player (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television.
The Nintendo DS is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.
The Rumble Pak is a removable device from Nintendo which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. Versions of the Rumble Pak are available for the Nintendo 64, the Nintendo DS, and the Nintendo DS Lite. A select few Game Boy Color and Game Boy Advance (GBA) games use a similar technology built into the game cartridge. Force feedback vibration has become a built-in standard feature in almost every home video game console controller since.
Action Replay is the brand name of a cheating device created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the computer's state to disk or tape for future “replay”. The ability to manipulate the contents of memory in this paused state permitted the cheat functions for which the brand is now better known.
A softmod is a method of using software to modify the intended behavior of hardware, such as video cards, sound cards, or game consoles in a way that can overcome restrictions of the firmware, or install custom firmware.
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
The Play-Yan is a media player designed for the Game Boy Advance SP and also compatible with the Game Boy Micro and Nintendo DS. It uses SD flash memory to play MP3 audio files and H.264/MPEG-4 AVC video files. It can also play 13 bonus mini-games, all of which are available freely on the Nintendo website in Japan. Sales of the Play-Yan were discontinued on September 11, 2005.
A flash cartridge is one of several cartridges containing flash memory that have been developed for use in video game consoles. These cartridges enable homebrew applications and games to be used. Flash cartridges offer a means of storage for keeping the games until a user decides to run a game, which then it is copied to the cartridge's game ROM for the console to run the game as if it were a normal ROM cartridge. The game storage can be in the form of onboard flash memory on the cartridge, although more recent cartridges use external memory cards as storage in place of onboard memory, such as Compact Flash or Secure Digital memory cards. Recent flash cartridges may also use RAM instead of ROM for flashing games to run on the console as a way to offer faster loading times than what is possible on reprogrammable ROM.
This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.
Datel Games 'n' Music, otherwise known as Games 'n' Music or GnM was a mass market Nintendo DS homebrew device sold by Datel at an MSRP of $40. It inserts into the DS card slot and loads games from a MicroSD card. Unlike most flash cartridges (Flashcarts), Games 'n' Music does not officially support playing backup copies of DS game cards in order to showcase a product that is supportive of Nintendo as these backup copies are a major source of dispute within the Nintendo company. It was one of the few flash cartridges available in major American retail stores.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.
A game backup device, informally called a copier, is a device for backing up ROM data from a video game cartridge to a computer file called a ROM image and playing them back on the official hardware. Recently flash cartridges, especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew software on video game systems. Game backup devices differ from modchips in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges.
The Nintendo DSi system software is a set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
The R4 is an unlicensed flash cartridge for the Nintendo DS handheld system. It allows ROMs and homebrew to be booted on the Nintendo DS handheld system from a microSD card. This allows the user to run homebrew applications, to store multiple games and MP3 music files on a single memory card, and to play games that have been backed up by the user.