Denizen (video game)

Last updated
Denizen
Denizen.png
Developer(s) Paul Griffiths, Mike Brown, Martin Severn, Andrew Severn
Publisher(s) Players Software
Platform(s) ZX Spectrum
Release 1988
Genre(s) Action
Mode(s) Single player

Denizen is an action computer game published by Players Software in 1988 for the ZX Spectrum. [1]

Contents

Gameplay

Denizen is a science-fiction action flip-screen maze game, with a top-down perspective. The player controls a marine, with the aim of detonating twenty explosive bolts on each of three levels. The marine is armed with a rifle and is initially supplied with 99 bullets. The player can only move orthogonally, in half-tile steps. Each screen may contain one or more enemies, who move toward the marine in a straight line until they reach an obstacle. The enemies attack the player merely by contact, draining the character's health in a manner similar to Gauntlet . [2] Each enemy requires two bullets to destroy.

Health is regenerated by returning to the marine's start point on each level. If he is out of ammunition, this also supplies him with a single bullet. Items that can be collected include single-use keycards to open locked doors, ammunition, and a torch which allows better vision in dark areas.

Reception

Denizen received poor reviews, with criticism being levelled at the slow character movement. The weapon firing mechanism was a particular complaint; "The self-loading 'Quick Kill' rifle... is anything but quick", [3] "[The rifle] acts in the manner of an aerosol gun, two slow puffs and off goes yer fly". [2] The gameplay itself was described as a "dull maze plod" with unresponsive and repetitive action. [4]

However, all the reviewers highlighted the colourful, detailed graphics, with presentation comparable with Players' previous titles.

Related Research Articles

<i>The NewZealand Story</i> 1988 video game

The NewZealand Story is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.

In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Cabal</i> (video game) 1988 arcade video game

Cabal is a 1988 arcade shooter video game originally developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek and in Europe by Capcom. In the game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases. The game was innovative for the era, but only a mild success in the arcades, and became better known for its various home conversions.

<i>Renegade</i> (video game) 1986 video game

Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.

<i>Operation Wolf</i> Arcade video game

Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.

<i>3D Monster Maze</i> 1981 video game

3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the "Smooth Criminal" segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.

<i>Rebelstar</i> 1984 video game

The Rebelstar games are a series of turn-based tactics video games designed by Julian Gollop. Rebelstar Raiders was published in 1984 by Red Shift for the ZX Spectrum. It was reworked in machine code as Rebelstar, published by Firebird in 1986. A sequel, Rebelstar II, was published in 1988 by Silverbird. Rebelstar, but not its sequel, was also adapted for the Amstrad CPC home computer.

<i>24: The Game</i> Third-person shooter video game

24: The Game is a third-person shooter video game, based on the Fox television series 24. The game was developed by SCE Studio Cambridge and was published by 2K for PlayStation 2. It was announced on March 30, 2005, and was released in North America on February 28, 2006. The player controls many characters from the television series at different points in the game. The missions in the game involve elements of third-person shooter, driving, and puzzle games. The musical score was composed by Sean Callery, while the script was written by Duppy Demetrius and the series production team.

<i>Sanxion</i> 1986 video game

Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.

<i>Forgotten Worlds</i> 1988 video game

Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.

<i>Dynamite Düx</i> 1988 Video game

Dynamite Düx is a beat 'em up developed by Sega AM2 and released by Sega as an arcade video game in 1988. Produced by Yu Suzuki and with music composed by Hiroshi Kawaguchi, the game uses the Sega System 16 arcade board, the same board used for Golden Axe and Altered Beast. It was ported to the Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum platforms in the following year. A Mega Drive version was planned but never released.

<i>Kane</i> (video game) 1986 action video game

Kane is a multi-section action game published by Mastertronic for the Commodore 64 in 1986. It was ported to the Acorn Electron, Amstrad CPC, BBC Micro, ZX Spectrum, and the Commodore 16 and Plus/4. The game is set in the Wild West, and its name is a reference to the main character of the film High Noon. It consists of four distinct scenes, although some versions only contain two. A sequel was released in 1988.

<i>Dandy</i> (video game) 1983 video game

Dandy is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

<i>ATF</i> (video game) 1988 video game

ATF: Advanced Tactical Fighter is a video game for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1988 by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter in a fictional war between two rival factions. The world is a collection of islands randomly generated for each game. The fighter can be armed with a combination of cannon rounds, ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range.

<i>Action Force</i> (video game) 1987 video game

Action Force: International Heroes is a video game released by Virgin Games in 1987 for the ZX Spectrum and Commodore 64, and in 1988 for the Amstrad CPC. The game is set in the world of the Action Force toys by Hasbro. The ZX Spectrum version of the game differs notably from the Commodore and Amstrad versions.

<i>Barbarian II: The Dungeon of Drax</i> 1988 video game

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.

<i>Rolling Thunder</i> (video game) 1986 video game

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.

References

  1. Denizen at SpectrumComputing.co.uk
  2. 1 2 Denizen review from Sinclair User, May 1988, pp 44
  3. Denizen review; CRASH May 1988, pp83
  4. Denizen review; Your Sinclair issue 31, pp78