Type | Private |
---|---|
Industry | Video games |
Predecessor | Imagine Software |
Founded | September 1984 |
Founders |
|
Defunct | 1995 |
Fate | Takeover by Rage Software |
Headquarters | , |
Key people | Steve Cain (Art designer), Graham Everett (Software developer), Karen Davies (Art designer), Ally Noble (Art designer), John Gibson (Gameplay programmer) |
Products | Frankie Goes to Hollywood The Great Escape Eco Where Time Stood Still |
Denton Designs was a British video game developer based in Liverpool. The company was founded in 1984 and initially specialised in developing software for the ZX Spectrum home computer. Amongst the founders were developers who had worked on the unfinished "Mega game" Bandersnatch for Imagine Software.
Denton Designs was founded in September 1984 by six former Imagine staff - Steve Cain, Ian Weatherburn, Ally Noble, John Gibson, Karen Davies and Graham "Kenny" Everett. [2] [3]
When Denton Designs was contracted to develop Shadowfire , Ian Weatherburn became disillusioned with the fact that the company was no longer operating as it had when they had been part of Imagine, and on issuing an ultimatum was sacked by the rest of the directors. He subsequently joined Ocean. [3]
In March 1986, the company split, with founders Cain, Davies, Everett and Gibson leaving. Of the original founders, only Ally Noble remained. [4]
In December 1995, Denton Designs was acquired by Rage Software. [5]
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade video game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM), "one of the most successful and influential games of all time" (X360), and "probably ... the greatest single advance in the history of computer games" (Edge).
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
Matthew Smith is a British computer game programmer. He created the games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. Smith left the games industry in 1988 and later moved to the Netherlands. He has since returned to the UK and has worked on some games as well as appearing at conventions and in documentaries.
Sinclair User was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum. Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos.
Barbarian: The Ultimate Warrior is a 1987 video game developed and published by Palace Software for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game was ported to many other systems and was licensed to Epyx who published it as Death Sword in the United States.
Micronet 800 was an information provider (IP) on Prestel, aimed at the 1980s personal computer market. It was an online magazine that gave subscribers computer related news, reviews, general subject articles and downloadable telesoftware.
Star Goose is a vertically scrolling shooter that was published for the Amiga, Atari ST, and MS-DOS by Logotron in 1988. The player controls Scouser-Gitt, who pilots the eponymous Star Goose, a vessel that has been commissioned to scour the planet Nom and collect 48 crystals. Players must collect all six crystals in each of the game's eight levels to advance, while at the same time avoiding or destroying enemies and maintaining their shield, ammunition, and fuel levels. The game's surfaces are contoured, which affects the way that bullets travel, and contain tunnels that switch modes to a three-dimensional perspective where the player can replenish their resources.
Jet Set Willy II: The Final Frontier is a platform game released 1985 by Software Projects as the Amstrad CPC port of Jet Set Willy. It was then rebranded as the sequel and ported other home computers. Jet Set Willy II was developed by Derrick P. Rowson and Steve Wetherill rather than Jet Set Willy programmer Matthew Smith and is an expansion of the original game, rather than an entirely new one.
Cauldron is a video game developed and published by British developer Palace Software in 1985 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computer. It contains both platform game and horizontally scrolling shooter sections. Players control a witch who aims to become the "Witch Queen" by defeating the "Pumpking"
Bug-Byte Software Ltd. was a video game company founded in 1980 in Liverpool, initially producing software for the Acorn Atom and ZX80. Bug-Byte's first hit was Don Priestley's Mazogs which was one of the most successful titles for the ZX81. In 1983, it published Manic Miner, considered to be one of the most influential platform games of all time. The company went into liquidation in 1985 but their name and logo were purchased by Argus Press PLC for use as a budget software label.
Alchemist is an action-adventure game for the ZX Spectrum and released by Imagine Software in 1983. The player controls an alchemist who can shape-shift into a golden eagle.
The Transformers is a platform shoot 'em up game based on the Transformers franchise. It was written by Denton Designs and released by Ocean Software for the Sinclair Spectrum and Commodore 64 home computers in 1986.
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.
Shadowfire is a video game for the ZX Spectrum and Commodore 64 and later the Amstrad CPC. It was developed by British developer Denton Designs and published by Beyond Software in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered. Shadowfire was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel, Enigma Force.
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output from well known developers such as Don Priestley, Design Design and Delta 4. The majority of their games featured licensed properties including the first video game based on the Discworld novels and two games based on the animated television series The Trap Door.
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.
Cosmic Wartoad is an action game developed by Denton Designs for the ZX Spectrum. It was published by Ocean and released in the UK in 1985.
Scetlander was a software publisher which released titles for various 8- and 16-bit home computer systems in the 1980s and 1990s.
Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.