Destiny's Trump Card

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Destiny's Trump Card
Directed by William Garwood
Written by Robert F. Hill
Produced byIndependent Moving Pictures Co. of America
StarringWilliam Garwood
Violet Mersereau
Distributed by Universal Film Manufacturing Company
Release date
  • 1915 (1915)
CountryUnited States
LanguagesSilent
English intertitles

Destiny's Trump Card is a 1915 American silent short film directed by and starring William Garwood in the lead role with Violet Mersereau.


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Trick-taking game Type of card game

A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Briscola, and most evasion games like Hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like Reversis or Polignac are those in which the aim is to avoid taking some or all tricks.

Tarot Cards used for games or divination

The tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play games such as Italian tarocchini, French tarot and Austrian Königrufen, many of which are still played today. In the late 18th century, some tarot decks began to be used for divination via tarot card reading and cartomancy leading to custom decks developed for such occult purposes.

500 (card game) Rules of 500 card game

500 or Five Hundred, also called Bid Euchre is a trick-taking game that is an extension of Euchre with some ideas from bridge. It can be played by two to six players, is most commonly played by four, in partnerships, and has also been recommended as a good three-player game. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.

Euchre Card game for two teams of two players

Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations that range from two to nine players.

The Magician (Tarot card)

The Magician (I), also known as The Magus or The Juggler, is the first trump or Major Arcana card in most traditional Tarot decks. It is used in game playing and divination; in the English-speaking world, the divination meaning is much better-known.

Trump most commonly refers to:

Forty-fives Trick-taking card game

Forty-fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.

In trick-taking games, to ruff means to play a trump card to a trick. According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard. Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff. This is not always a bad thing—see uppercut below.

Rook (card game)

Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate because of their association with gambling and cartomancy.

Wheel of Fortune (Tarot card)

Wheel of Fortune (X) is one of 78 cards in a tarot deck and is the tenth trump or Major Arcana card in most Tarot decks. It is used in game playing as well as in divination.

The Tower (Tarot card) 16th Major Arcanum

The Tower (XVI) is the 16th trump or Major Arcana card in most Italian-suited Tarot decks. It has been used in Tarot cards since the 15th century as well as in divination since the mid-19th century.

Pitch is an American trick-taking card game derived from the English game of All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback.

The trump coup is a contract bridge coup used when the hand on lead has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to be overruffed. A similar motive is met in coup en passant, where indirect finesse is used instead of direct.

Backwash squeeze is a rare squeeze which involves squeezing an opponent which lies behind declarer's menace. A variation of this, known as the "Sydney Squeeze" or "Seres Squeeze", was discovered in play at a rubber bridge game in Sydney, Australia in 1965, by the Australian great Tim Seres; it was later attested by famous bridge theorist Géza Ottlik in an article in The Bridge World in 1974, as well as in his famous book Adventures in Card Play, co-authored with Hugh Kelsey.

A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a trump suit; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms trump card or to trump refers to any sort of action, authority, or policy which automatically prevails over all others.

Twenty-eight (card game)

Twenty-eight is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. A similar game known as "29" is played in north India, both games thought to be descended from the game 304.

304, pronounced three-nought-four, is a trick-taking card game popular in Sri Lanka, coastal Karnataka, Tamil Nadu and Maharashtra, in the Indian sub continent. The game is played by two teams of two using a subset of the 52 standard playing cards so that there are 32 cards in play.

Bridge base basic, also known as BBO basic, is a bidding system for the game of bridge based on the Standard American Yellow Card (SAYC). It is simplified, suitable for beginners, and widely used in internet bridge, particularly on Bridge Base Online. It is taught in Fred Gitelman's educational software called Learn to Play Bridge that is available as a free download from the American Contract Bridge League's website.

Court Piece is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players.

Five-card majors is a contract bridge bidding treatment common to many modern bidding systems. Its basic tenet is that an opening bid of one-of-a-major in first and second position guarantees at least five cards in that major. This method has become standard in North American tournament play, but European methods vary.