Digital materialization

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Digital materialization (DM) [1] [2] can loosely be defined as two-way direct communication or conversion between matter and information that enables people to exactly describe, monitor, manipulate and create any arbitrary real object. DM is a general paradigm alongside a specified framework that is suitable for computer processing and includes: holistic, coherent, volumetric modeling systems; symbolic languages that are able to handle infinite degrees of freedom and detail in a compact format; and the direct interaction and/or fabrication of any object at any spatial resolution without the need for “lossy” or intermediate formats.

In science and philosophy, a paradigm is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field.

Contents

DM systems possess the following attributes:

Such an approach can not only be applied to tangible objects but can include the conversion of things such as light and sound to/from information and matter. Systems to digitally materialize light and sound already largely exist now (e.g. photo editing, audio mixing, etc.) and have been quite effective - but the representation, control and creation of tangible matter is poorly support by computational and digital systems.

Commonplace computer-aided design and manufacturing systems currently represent real objects as "2.5 dimensional" shells. In contrast, DM proposes a deeper understanding and sophisticated manipulation of matter by directly using rigorous mathematics as complete volumetric descriptions of real objects. By utilizing technologies such as Function representation (FRep) it becomes possible to compactly describe and understand the surface and internal structures or properties of an object at an infinite resolution. Thus models can accurately represent matter across all scales making it possible to capture the complexity and quality of natural and real objects and ideally suited for digital fabrication and other kinds of real world interactions. DM surpasses the previous limitations of static disassociated languages and simple human-made objects, to propose systems that are heterogeneous, interacting directly and more naturally with the complex world. [3]

Function Representation is used in solid modeling, volume modeling and computer graphics. FRep was introduced in "Function representation in geometric modeling: concepts, implementation and applications" as a uniform representation of multidimensional geometric objects (shapes). An object as a point set in multidimensional space is defined by a single continuous real-valued function of point coordinates which is evaluated at the given point by a procedure traversing a tree structure with primitives in the leaves and operations in the nodes of the tree. The points with belong to the object, and the points with are outside of the object. The point set with is called an isosurface.

Digital and computer-based languages and processes, unlike the analogue counterparts, can computationally and spatially describe and control matter in an exact, constructive and accessible manner. However, this requires approaches that can handle the complexity of natural objects and materials.

See also

Isosurface

An isosurface is a three-dimensional analog of an isoline. It is a surface that represents points of a constant value within a volume of space; in other words, it is a level set of a continuous function whose domain is 3D-space.

Solid modeling modeling of three-dimensional solids

Solid modeling is a consistent set of principles for mathematical and computer modeling of three-dimensional solids. Solid modeling is distinguished from related areas of geometric modeling and computer graphics by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.

3D printing additive process used to make a three-dimensional object

The 3D printing process builds a three-dimensional object from a computer-aided design (CAD) model, usually by successively adding material layer by layer, which is why it is also called additive manufacturing, and unlike conventional machining, casting and forging processes, where material is removed from a stock item or poured into a mold and shaped by means of dies, presses and hammers.

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Theory of computation subfield of computer science

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The following outline is provided as an overview of and topical guide to formal science:

References

  1. T. Vilbrandt, A. Pasko, C. Vilbrandt, Fabricating Nature, Technoetic Arts, Vol. 7, Issue 2, ISSN   1477-965X, Intellect, UK, 2009, pp. 165-174
  2. R. Armstrong, Systems architecture: a new model for sustainability and the built environment using nanotechnology, biotechnology, information technology, and cognitive science with living technology, Artificial Life, MIT Press, Vol. 16, No. 1, 2010, pp. 73-87.
  3. T. Vilbrandt, E. Malone, H. Lipson, A. Pasko, Universal Desktop Fabrication, in Heterogeneous Objects Modelling and Applications, Lecture Notes in Computer Science, vol. 4889, Springer Verlag, 2008, pp. 259-284