A distributed cost is a cost that is spread over many individuals, transactions, or users, rather than being concentrated on few of these. The term can be used generally of costs that are naturally distributed; it is also a specific accounting term for total costs that are calculated to include a fair share of indirect costs.
Generally, distributed costs are easy to ignore because no one person has a great stake in avoiding them. The classic example of this is "the tragedy of the commons." If a village has some common land, it is to each individual's advantage to graze their own herd on it, thus distributing their own herd's cost over everyone. Of course, if many people do this the commons is destroyed. Email spam may be considered a present-day example, because the cost of emails is spread over countless users and service providers, providing a free benefit to spammers; though again if enough people use the common resource for their own gain, the cost becomes unacceptable.
Specifically, in accounting, an accurate measure of a product or service's cost may include not only direct costs (such as parts and labor in manufacturing), but also an appropriate share of indirect costs shared over many products, such as manufacturing space, utilities, maintenance of machine tools, licenses, staff training, and so on. The latter costs are said to be distributed.
In his book Principles of Programming Languages, Bruce MacLennon uses the term to describe a problem in some programming languages, where a little-used feature introduces costs that are seen even in the commonly-used cases. He introduced the term "localized cost" to describe a desirable design concept where a feature does not cause other use cases to have additional costs. The canonical example of such a distributed cost in this definition is the For loop in the language ALGOL; it offered extreme flexibility but at the cost of making even simple loops slower to perform. [1]
A computer worm is a standalone malware computer program that replicates itself in order to spread to other computers. It often uses a computer network to spread itself, relying on security failures on the target computer to access it. It will use this machine as a host to scan and infect other computers. When these new worm-invaded computers are controlled, the worm will continue to scan and infect other computers using these computers as hosts, and this behaviour will continue. Computer worms use recursive methods to copy themselves without host programs and distribute themselves based on the law of exponential growth, thus controlling and infecting more and more computers in a short time. Worms almost always cause at least some harm to the network, even if only by consuming bandwidth, whereas viruses almost always corrupt or modify files on a targeted computer.
Electronic mail is a method of exchanging messages ("mail") between people using electronic devices. Email entered limited use in the 1960s, but users could only send to users of the same computer. Some systems also supported a form of instant messaging, where sender and receiver needed to be online simultaneously. Ray Tomlinson is credited as the inventor of networked email; in 1971, he developed the first system able to send mail between users on different hosts across the ARPANET, using the @ sign to link the user name with a destination server. By the mid-1970s, this was the form recognized as email.
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models.
Spamming is the use of messaging systems to send multiple unsolicited messages (spam) to large numbers of recipients for the purpose of commercial advertising, for the purpose of non-commercial proselytizing, for any prohibited purpose, or simply sending the same message over and over to the same user. While the most widely recognized form of spam is email spam, the term is applied to similar abuses in other media: instant messaging spam, Usenet newsgroup spam, Web search engine spam, spam in blogs, wiki spam, online classified ads spam, mobile phone messaging spam, Internet forum spam, junk fax transmissions, social spam, spam mobile apps, television advertising and file sharing spam. It is named after Spam, a luncheon meat, by way of a Monty Python sketch about a restaurant that has Spam in almost every dish in which vikings annoyingly sing "Spam" repeatedly.
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something or deliver a service, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquirer over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.
Apache SpamAssassin is a computer program used for e-mail spam filtering. It uses a variety of spam-detection techniques, including DNS and fuzzy checksum techniques, Bayesian filtering, external programs, blacklists and online databases. It is released under the Apache License 2.0 and is a part of the Apache Foundation since 2004.
Various anti-spam techniques are used to prevent email spam.
Email spam, also referred to as junk email or simply spam, is unsolicited messages sent in bulk by email (spamming).
Total cost of ownership (TCO) is a financial estimate intended to help buyers and owners determine the direct and indirect costs of a product or service. It is a management accounting concept that can be used in full cost accounting or even ecological economics where it includes social costs.
Naive Bayes classifiers are a popular statistical technique of e-mail filtering. They typically use bag-of-words features to identify spam e-mail, an approach commonly used in text classification.
Direct marketing is a form of communicating an offer, where organizations communicate directly to a pre-selected customer and supply a method for a direct response. Among practitioners, it is also known as direct response marketing. By contrast, advertising is of a mass-message nature.
In business and accounting, net income is an entity's income minus cost of goods sold, expenses, depreciation and amortization, interest, and taxes for an accounting period.
Email marketing is the act of sending a commercial message, typically to a group of people, using email. In its broadest sense, every email sent to a potential or current customer could be considered email marketing. It involves using email to send advertisements, request business, or solicit sales or donations. Email marketing strategies commonly seek to achieve one or more of three primary objectives, to build loyalty, trust, or brand awareness. The term usually refers to sending email messages with the purpose of enhancing a merchant's relationship with current or previous customers, encouraging customer loyalty and repeat business, acquiring new customers or convincing current customers to purchase something immediately, and sharing third-party ads.
Open-source hardware (OSH) consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH. The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement. Hardware design, in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community. There is now significant evidence that such sharing can drive a high return on investment for the scientific community.
Online advertising, also known as online marketing, Internet advertising, digital advertising or web advertising, is a form of marketing and advertising which uses the Internet to deliver promotional marketing messages to consumers. Many consumers find online advertising disruptive and have increasingly turned to ad blocking for a variety of reasons.
Email harvesting or scraping is the process of obtaining lists of email addresses using various methods. Typically these are then used for bulk email or spam.
Privacy-invasive software is computer software that ignores users’ privacy and that is distributed with a specific intent, often of a commercial nature. Three typical examples of privacy-invasive software are adware, spyware and browser hijacking programs.
The following outline is provided as an overview of and topical guide to the Perl programming language:
People tend to be much less bothered by spam slipping through filters into their mail box, than having desired e-mail ("ham") blocked. Trying to balance false negatives vs false positives is critical for a successful anti-spam system. As servers are not able to block all spam there are some tools for individual users to help control over this balance.
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery.