Designers | Sid Sackson |
---|---|
Publishers | Pressman Toy Corporation |
Publication | 1986 |
Genres | |
Players | 2–6 |
Playing time | 60 minutes |
Doorways to Horror is a horror board game played with a VCR designed by Sid Sackson and published in 1986 by Pressman Toy Corporation alongside Doorways to Adventure . Players scan through various doorways on a videotape recording, playing cards to capture creatures and win Gold Certificates in order to be the richest player by the end of the game. The tape includes clips from public domain media, including Cyrano De Bergerac , Africa Screams , Algiers , and The Terror . [1] [2]
To set up, the five standing creature cards – vampire, werewolf, monster, witch, and zombie – are dealt out between players. Each person also receives 10–20 Power chips and seven cards from a deck of Spell cards (which have values from 3 to 10), Capture cards, and Power Shift cards. The number of creatures and Power chips dealt is determined by the number of players. [3]
To start each round, players randomly select a door by using Pressman's "Colorscan" method: rolling a colored die and then scanning forward on the VCR to the indicated door. Entering the door plays a clip from a public domain horror film or TV show and flashes images of up to three creatures on the screen. [4] While the footage plays, players place one Spell card on each creature they own that is flashed on the screen. They can also play Capture cards to steal other players' creatures, along with any Spell cards placed on them. Once the clip has ended, the tape reveals which creature was the Main creature and which were the Minor creatures. Each player receives Gold Certificates equal to the total value of Spell cards played on each creature they own, with the main Creature being worth double.
Players then bid for control of the Main creature by each playing two Spell cards face down on the table. Once the cards are revealed, the player with the highest bid takes the creature and it can't be stolen in the next round. The player with the lowest bid loses a Power chip. [3] During the bidding, players can choose to play a Power Shift card – either Loss of Strength (causes the lowest bidder to lose an additional Power chip) or Protection (causes the lowest bidder to lose one less Power chip) – that they have instead of one of their Spell Cards. [5] Players draw up to four cards before starting the next round.
The videotape occasionally features penalty stops which indicate either a restriction on cards or creatures, and any players breaking that restriction must pay the indicated Gold Certificate fee. The game ends when either a player runs out of Power chips or the tape ends, and the player with the most Gold Certificates by the end is the winner.
In a review for Asimov's Science Fiction , Matthew Costello praised the game, saying that "Having the standup creatures to cast spells on makes you watch the tape more closely [and] these clips are fun to watch." He noted that because many VCRs do not have a fast scan function, players using them cannot scan to the next doorway without seeing the intervening scenes, and ultimately concluded that "while [Doorways to Horror is] well-designed and entertaining, the videotape... is superfluous." [6] Costello expanded on this in a review for Issue 84 of Games, stating that "Though it does not completely solve the tricky problem of how to make the most effective use of a videotape in game play, Doorways to Horror is a worthwhile and interesting diversion." [3]
Writing for Video, Timothy Onosko praised the game for its Colorscan randomizing technique and the color blind accessible gameplay of the colored dice also being identifiable by indented initials. However, similar to Costello, Onosko also described the slow scanning speed on VCRs as a negative effect on players's enjoyment, and noted that "Without a scan or a visual search feature on your VCR, you really can’t comfortably play either Doorways game." [1]
In Issue 6 of Lunchmeat , lead editor Josh Schafer described the Doorways games as "hilarious to play, and without a doubt some of the best entries in the interactive VHS experiment." [7]
The VHS is a standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by the Victor Company of Japan (JVC). It was the dominant home video format throughout the tape media period in the late 1970s, 1980s, and 1990s.
Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocassette recorders (VCRs) and camcorders. Videotapes have also been used for storing scientific or medical data, such as the data produced by an electrocardiogram.
S-VHS (スーパー・ヴィエイチエス), the common initialism for Super VHS, is an improved version of the VHS standard for consumer-level video recording. Victor Company of Japan introduced S-VHS in Japan in April 1987, with their JVC-branded HR-S7000 VCR, and in certain overseas markets soon afterward. By the end of 1987, the first S-VHS VCR models from other competitors included the Hitachi VT-2700A, Mitsubishi HS-423UR, Panasonic PV-S4764, RCA VPT-695HF, and Toshiba SV-950. It has been standardized as IEC 60774-3 and IEC 60774-4.
Betamax is a consumer-level analog recording and cassette format of magnetic tape for video, commonly known as a video cassette recorder. It was developed by Sony and was released in Japan on May 10, 1975, followed by the US in November of the same year.
Helical scan is a method of recording high-frequency signals on magnetic tape, used in open-reel video tape recorders, video cassette recorders, digital audio tape recorders, and some computer tape drives.
A video tape recorder (VTR) is a tape recorder designed to record and playback video and audio material from magnetic tape. The early VTRs were open-reel devices that record on individual reels of 2-inch-wide (5.08 cm) tape. They were used in television studios, serving as a replacement for motion picture film stock and making recording for television applications cheaper and quicker. Beginning in 1963, videotape machines made instant replay during televised sporting events possible. Improved formats, in which the tape was contained inside a videocassette, were introduced around 1969; the machines which play them are called videocassette recorders.
U-matic or 3⁄4-inch Type E Helical Scan or SMPTE E is an analogue recording videocassette format first shown by Sony in prototype in October 1969, and introduced to the market in September 1971. It was among the first video formats to contain the videotape inside a cassette, as opposed to the various reel-to-reel or open-reel formats of the time. The videotape is 3⁄4 in (19 mm) wide, so the format is often known as "three-quarter-inch" or simply "three-quarter", compared to open reel videotape formats in use, such as 1 in (25 mm) type C videotape and 2 in (51 mm) quadruplex videotape.
Star Trek: The Next Generation Interactive VCR Board Game – A Klingon Challenge is a video board game created by Decipher, Inc., published by Milton Bradley in 1993. Based on the American science fiction television series Star Trek: The Next Generation, the game is set in the Star Trek universe, specifically on the USS Enterprise-D starship. The game utilizes a video tape that runs constantly while users play the board game portion. Events on the video tape combine with board game play to determine whether users win or lose the game. The video itself was directed by Les Landau and contains original footage filmed on the actual Star Trek: The Next Generation sets at Paramount Studios.
MII is a professional analog recording videocassette format developed by Panasonic in 1986 in competition with Sony's Betacam SP format. It was technically similar to Betacam SP, using metal-formulated tape loaded in the cassette, and utilizing component video recording.
The Harry Potter Trading Card Game is an out-of-print collectible card game based in the world of J. K. Rowling's Harry Potter novels. Created by Wizards of the Coast in August 2001, the game was designed to compete with the Yu-Gi-Oh!, Pokémon and Magic: The Gathering card games. Its release was timed to coincide with the theatrical premiere of the first film in the series. The game was praised for the way it immersed children in the Harry Potter universe. At one point the game was the second best selling toy in the United States; however, it is now out of print.
Clue VCR Mystery Game is a 1985 VCR murder mystery game based on the board game Clue, known as Cluedo in the UK.
V-Cord is an analog recording videocassette format developed and released by Sanyo. V-Cord was released in 1974, and could record 60 minutes on a cassette. V-Cord II, released in 1976, could record 120 minutes on a V-Cord II cassette.
A control track is a track that runs along an outside edge of a standard analog videotape. The control track encodes a series of pulses, each pulse corresponding to the beginning of each frame. This allows the video tape player to synchronize its scan speed and tape speed to the speed of the recording. Thus, the recorded control track defines the speed of playback, and it is also what drives the relative counter clock that most VCRs have.
VK is a helical scan analog recording videocassette format developed by Akai in the late 1970s, that is capable of recording and playing back black & white video in either EIA and CCIR systems.
Home video is recorded media sold or rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD and Blu-ray. In a different usage, "home video" refers to amateur video recordings, also known as home movies.
A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other AV sources and can play back the recording after rewinding. The use of a VCR to record a television program to play back at a more convenient time is commonly referred to as time shifting. VCRs can also play back prerecorded tapes, which were widely available for purchase and rental starting in the 80s and 90s, most popularly in the VHS videocassette format. Blank tapes were sold to make recordings.
View-Master Interactive Vision is an interactive movie VHS console game system, introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. The tagline is "the Two-Way Television System that makes you a part of the show!" The titles include four Sesame Street games, two games featuring The Muppet Show characters, and a Disney game, Disney's Cartoon Arcade.
Atmosfear: The Harbingers is an Australian video board game designed by Brett Clements and Phillip Tanner and published by Mattel as a major update to the Atmosfear series. The object of the game is to collect six different coloured "Keystones", face player's worst fear and thus beat the "Gatekeeper". Each player adopts the persona of one of the "Harbingers", otherwise must play as a "Soul Ranger". The game is set in a place known as "The Other Side". The Gatekeeper is to ensure the other characters do not "escape" from The Other Side. The game board is made up of a central hub and six two-sided interchangeable "Provinces" which fit together, creating a hexagon. A videotape is included with the game, and acts as a game clock. The videotape stars Wenanty Nosul as The Gatekeeper.
A VCR/Blu-ray combo is a multiplex or converged device, convenient for consumers who wish to use both VHS tapes and the newer high-definition Blu-ray Disc technology.
Lunchmeat VHS is a niche magazine, brand, and online community dedicated to the culture, appreciation, and preservation of VHS tapes, particularly those that feature obscure and cult films. Since its inception, Lunchmeat VHS has become a significant hub for enthusiasts of the VHS format, often showcasing rare and forgotten titles, as well as providing a platform for discussion and nostalgia.