Duncan Brinsmead

Last updated
Duncan Brinsmead (2013) Duncan-Brinsmead-by-Maximilian-Schonherr-2013.jpg
Duncan Brinsmead (2013)

Duncan Brinsmead (born January 26, 1960 in Edmonton, Alberta) is a Canadian software programmer and developer of simulations of natural environments in 3D computer graphics (CGI). He created the Maya Paint Effects for digitally painting instances like plants or hair in a virtual 3D environment. In 2008, together with Jos Stam, Julia Pakalns and Martin Werner he received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system. [1] [2] Fluid Effects are based on the simulation of fluid mechanics in software and used for simulating natural phenomena such as fog, steam or smoke.

Edmonton Provincial capital city in Alberta, Canada

Edmonton is the capital city of the Canadian province of Alberta. Edmonton is on the North Saskatchewan River and is the centre of the Edmonton Metropolitan Region, which is surrounded by Alberta's central region. The city anchors the north end of what Statistics Canada defines as the "Calgary–Edmonton Corridor".

Alberta Province of Canada

Alberta is a province of Canada. With an estimated population of 4,067,175 as of 2016 census, it is Canada's fourth most populous province and the most populous of Canada's three prairie provinces. Its area is about 660,000 square kilometres (250,000 sq mi). Alberta and its neighbour Saskatchewan were districts of the Northwest Territories until they were established as provinces on September 1, 1905. The premier is Jason Kenney as of April 30, 2019.

Computer-generated imagery Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators. The visual scenes may be dynamic or static and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television. Additionally, the use of 2D CGI is often mistakenly referred to as "traditional animation", most often in the case when dedicated animation software such as Adobe Flash or Toon Boom is not used or the CGI is hand drawn using a tablet and mouse.

Contents

Education and career

Duncan Brinsmead is the son of Alan and Aveleigh Brinsmead, and grandson of Percy and Fern Brinsmead. He was born in Edmonton, Alberta. From 1977 to 1980 he attended the faculty of music at the University of Toronto as a French Horn performance major. In 1983, he graduated with a Bachelors in French Horn Music Performance from the Curtis Institute of Music in Philadelphia and in 1984 received his Masters in music performance (French Horn) from Juilliard School of Music in New York City.

University of Toronto university in Toronto, Ontario, Canada

The University of Toronto is a public research university in Toronto, Ontario, Canada, located on the grounds that surround Queen's Park. It was founded by royal charter in 1827 as King's College, the first institution of higher learning in the colony of Upper Canada, and serves as the flagship campus of the three campuses of the University of Toronto. The other two satellite campuses are located in Scarborough (UTSC) and Mississauga (UTM). Originally controlled by the Church of England, the university assumed its present name in 1850 upon becoming a secular institution. As a collegiate university, it comprises eleven colleges each with substantial autonomy on financial and institutional affairs and significant differences in character and history.

Curtis Institute of Music music school

The Curtis Institute of Music is a private conservatory in Philadelphia that offers courses of study leading to a performance diploma, Bachelor of Music, Master of Music in Opera, or Professional Studies Certificate in Opera. It is among the most selective institutes of higher education in the world with an admissions rate between 4 and 5%.

In the early 1980s Duncan Brinsmead used a first generation graphics computer by Silicon Graphics to create an animation showing fractals: "Fractal Fantasy". The film short was shown at the SIGGRAPH Art and Video show.

Silicon Graphics former American company

Silicon Graphics, Inc. was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time.

Fractal mathematical set

In mathematics, a fractal is a subset of a Euclidean space for which the Hausdorff dimension strictly exceeds the topological dimension. Fractals appear the same at different levels, as illustrated in successive magnifications of the Mandelbrot set; because of this, fractals are encountered ubiquitously in nature. Fractals exhibit similar patterns at increasingly small scales called self similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, it is called affine self-similar. Fractal geometry lies within the mathematical branch of topology.

SIGGRAPH conference series

SIGGRAPH is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second yearly conference, has been held since 2008 in countries throughout Asia.

Digital scene with massive use of Paint Effects plants and grass. Alexexterior2.jpg
Digital scene with massive use of Paint Effects plants and grass.

As a self-taught software programmer, he joined the computer graphics company Alias Systems Corporation (later "Alias Inc.", "Alias Wavefront", today Autodesk) and contributed to the development to computer graphics software such as Power Animator, [3] Terra Forma and Maya. As a principal scientist at Autodesk's R&D department in Toronto he invented Maya Paint Effects, Maya Hair, and Maya Toon. [4] His more recent works are Maya nHair, nCloth (for the simulation of clothing) and the Nucleus dynamics solver framework. Brinsmead's tools are being used all over the film industry and especially in special effects houses such as Weta, Industrial Light & Magic, Disney, Pixar and DreamWorks. His effects simulated natural topics in countless movies like Spiderman, and Toy Story, Shrek, Alice in Wonderland.

Alias Systems Corporation, headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D graphics software. The company was formed in 1995 when Silicon Graphics bought Alias Research, which was founded in 1983, and Wavefront Technologies, founded in 1984, then merged the two companies. It became part of Autodesk in 2006.

Autodesk, Inc. is an American multinational software corporation that makes software services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Rafael, California, and features a gallery of its customers' work in its San Francisco building. The company has offices worldwide. Its U.S. locations are California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canada offices are located in Ontario, Quebec, and Alberta.

Toronto Provincial capital city in Ontario, Canada

Toronto is the provincial capital of Ontario and the most populous city in Canada, with a population of 2,731,571 as of 2016. Current to 2016, the Toronto census metropolitan area (CMA), of which the majority is within the Greater Toronto Area (GTA), held a population of 5,928,040, making it Canada's most populous CMA. The city is the anchor of the Golden Horseshoe, an urban agglomeration of 9,245,438 people surrounding the western end of Lake Ontario. Toronto is an international centre of business, finance, arts, and culture, and is recognized as one of the most multicultural and cosmopolitan cities in the world.

Duncan Brinsmead lives in Toronto and is married to Anne-Marie. Their son, Alan Brinsmead, is a musician living in Spain.

Sinjin Hawke Canadian record producer

Alan Stanley Soucy Brinsmead, better known by the stage name Sinjin Hawke, is a Canadian-American electronic music producer and DJ.

Related Research Articles

Autodesk Maya 3D computer graphics software

Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.

Autodesk Alias

Autodesk Alias is a family of Computer-aided industrial design (CAID) software predominantly used in Automotive Design and Industrial Design for generating Class A surfaces using Bézier surface and NURBS modeling method.

Houdini (software) 3D animation software

Houdini is a 3D animation software application developed by SideFX, based in Toronto. SideFX adapted Houdini from the PRISMS suite of procedural generation software tools. Its exclusive attention to procedural generation distinguishes it from other 3D computer graphics software.

Diffusion-limited aggregation

Diffusion-limited aggregation (DLA) is the process whereby particles undergoing a random walk due to Brownian motion cluster together to form aggregates of such particles. This theory, proposed by T.A. Witten Jr. and L.M. Sander in 1981, is applicable to aggregation in any system where diffusion is the primary means of transport in the system. DLA can be observed in many systems such as electrodeposition, Hele-Shaw flow, mineral deposits, and dielectric breakdown.

Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit.

PhysX Realtime physics engine software

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.

Autodesk Softimage 3D computer graphics and animation programme

Autodesk Softimage, or simply Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage|XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.

The Advanced Visualizer (TAV), a 3D graphics software package, was the flagship product of Wavefront Technologies from the 1980s until the 1990s.

Motion graphics digital footage or animation which create the illusion of motion or rotation

Motion graphics are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes still graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

Jos Stam Dutch computer scientist

Jos Stam is a researcher in the field of computer graphics, focusing on the simulation of natural physical phenomena for 3D-computer animation. He achieved technical breakthroughs with the simulation of fluids and gases, new rendering algorithms and subdivision surfaces, which are a mix between two previously incompatible worlds of Nurbs- and polygon-modeling in 3D.

Ronald Paul "Ron" Fedkiw is a full professor in the Stanford University department of computer science and a leading researcher in the field of computer graphics, focusing on topics relating to physically based simulation of natural phenomena and machine learning. His techniques have been employed in many motion pictures. He has earned recognition at the 80th Academy Awards and the 87th Academy Awards as well as from the National Academy of Sciences.

Fluid animation

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films or visual effects, to simple and fast animations for real-time animations like computer games.

3D computer graphics graphics that use a three-dimensional representation of geometric data

3D computer graphics, or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. The resulting images may be stored for viewing later or displayed in real time.

Dynamic simulation is the use of a computer program to model the time varying behavior of a system. The systems are typically described by ordinary differential equations or partial differential equations. As mathematical models incorporate real-world constraints, like gear backlash and rebound from a hard stop, equations become nonlinear. This requires numerical methods to solve the equations. A numerical simulation is done by stepping through a time interval and calculating the integral of the derivatives by approximating the area under the derivative curves. Some methods use a fixed step through the interval, and others use an adaptive step that can shrink or grow automatically to maintain an acceptable error tolerance. Some methods can use different time steps in different parts of the simulation model. Industrial uses of dynamic simulation are many and range from nuclear power, steam turbines, 6 degree of freedom vehicle modeling, electric motors, econometric models, biological systems, robot arms, mass spring dampers, hydraulic systems, and drug dose migration through the human body to name a few. These models can often be run in real time to give a virtual response close to the actual system. This is useful in process control and mechatronic systems for tuning the automatic control systems before they are connected to the real system, or for human training before they control the real system. Simulation is also used in computer games and animation and can be accelerated by using a physics engine, the technology used in many powerful computer graphics software programs, like 3ds Max, Maya, Lightwave, and many others to simulate physical characteristics. In computer animation, things like hair, cloth, liquid, fire, and particles can be easily modeled, while the human animator animates simpler objects. Computer-based dynamic animation was first used at a very simple level in the 1989 Pixar short film Knick Knack to move the fake snow in the snowglobe and pebbles in a fish tank.

RealFlow

RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures. In 2015, Next Limit Technologies announced the upcoming release of RealFlow Core for Cinema 4D.

Fractal-generating software

Fractal-generating software is any type of graphics software that generates images of fractals. There are many fractal generating programs available, both free and commercial. Mobile apps are available to play or tinker with fractals. Some programmers create fractal software for themselves because of the novelty and because of the challenge in understanding the related mathematics. The generation of fractals has led to some very large problems for pure mathematics.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics - most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production.

Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies. Although off-line simulation methods exist to solve most all of the problems studied in physically-based animation, these methods are intended for applications that necessitate physical accuracy and slow, detailed computations. In contrast to methods common in offline simulation, techniques in physically based animation are concerned with physical plausibility, numerical stability, and visual appeal over physical accuracy. Physically based animation is often limited to loose approximations of physical behaviors because of the strict time constraints imposed by interactive applications. The target frame rate for interactive applications such as games and simulations is often 25-60 hertz, with only a small fraction of the time allotted to an individual frame remaining for physical simulation. Simplified models of physical behaviors are generally preferred if they are more efficient, easier to accelerate, or satisfy desirable mathematical properties. Fine details are not important when the overriding goal of a visualization is aesthetic appeal or the maintenance of player immersion since these details are often difficult for humans to notice or are otherwise impossible to distinguish at human scales.

References

  1. "Scientific & Technical Awards Winners". 2003-01-06. Archived from the original on 2009-02-16. Retrieved 2010-12-10.
  2. "Technical Achievement Award". 2003-01-06. Retrieved 2010-12-10.
  3. The Power Animator shading user interface, digi optiFX and particle system
  4. US Patent 5777619 "Method for simulating hair using particle emissions" (7 July 1998), 5764233 "Method for generating hair using textured fuzzy segments in a computer graphics system" (9 June 1998), 6348924 "Method and apparatus for interactively painting volumetric particle flow paths and controlling a flow of the flow paths" (19 February 2002), 6266071 "Method of producing fluid-like animations using a rapid and stable solver for the Navier-Stokes equations" (24 July 2001)