![]() Cover | |
Genre | Role-playing game |
---|---|
Publisher | Games Workshop |
Media type |
Dungeon Floor Plans is a supplement for fantasy role-playing games published by Games Workshop in 1978.
Dungeon Floor Plans is an aid for the gamemaster consisting of cardstock sheets that can be used as dungeon floors, passages, stairs, and more to be used with 25mm miniatures for Dungeons & Dragons or Advanced Dungeons & Dragons. [1] It was a set of terrain tiles intended to combine together to form various locations. [2]
Dungeon Floor Plans is a package that includes twelve thick cardboard sheets, each printed in colors to represent different types of flooring, with flagstone in tan, rough stone and dirt in grey, wood in brown and stone stairways in grey. The sheets are presented as squares overlaid with grid patterns, with the lines incorporated into the design. The squares are set to scale to fit with 25mm figures, with each square slightly over 2 cm x 2 cm in size to represent a 5' x 5' area. The Dungeon Master can cut the sheets and lay them out on the tabletop to create a series of rooms and corridors as large as is needed. [3]
Dungeon Floor Plans was published by Games Workshop in 1979 as 12 color cardstock sheets. [1]
Games Workshop wanted to extend its publishing beyond White Dwarf and reprinting products from America, with some of their first original products being their pads of Character Sheets (1978) and Hex Sheets (1978), and the accessory Dungeon Floor Plans (1979), each of which was printed with the Dungeons & Dragons trademark, and were among the few licensed Dungeons & Dragon products that TSR approved. [4] : 139–140 Games Workshop later reprinted the Dungeon Floor Plans in 1982 without the D&D logo as the first among several gaming supplements. [4] : 143
Games Workshop later produced a set of compatible Dungeon Mapping Sheets in 1982, [5] as a grid formed of 2.5mm squares. [6]
Peter Darvill-Evans reviewed Dungeon Floor Plans for White Dwarf #13, and rated it a 9 out of 10. [3] He commented that "From a distance, the front of the package looks like an early 1950s television made of bright orange bakelite, with a bad case of interference right across the screen! I suppose it is eyecatching. The back, on the other hand, is very informative, giving a complete description of the Dungeon Floor Plans, a clear diagram, and instructions for use." [3] Darvill-Evans continued by saying "These sheets are not, of course, floor plans in themselves. The idea is that the DM should cut up the sheets and use pieces to lay out sections of his dungeon for the benefit of the players to map his dungeon and/or move their character figures along. An infinite number of dungeon sections can be created, suitable for any role-playing game or small-scale combat simulation, but specifically "endorsed by TSR Hobbies, Inc. for use with Original, Basic or Advanced Dungeons & Dragons"." [3] He added: "considering it is all in two dimensions, the effect is incredibly realistic – the floors are cracked, the wood has a grain to it, the stairs even have shadows to indicate whether they are ascending or descending. A half-square of wood can be used as a table, or a chest, or as a door which, when placed between the corridor and room sections, automatically forms a wall-thickness of 2 ½' scale. After years of feeling very out of place on a bright green Cul-de-Sac board, and even sometimes simply roaming across a deserted table, my characters can at last look quite at home on a playing surface that looks attractive, is easy to use, adds atmosphere to the game, and, not least, speeds up and simplifies combat." [3] Darvill-Evans stated that "There are only two possible criticisms: firstly, that laying out a complete dungeon area might make it too easy to map, and secondly, that the wall-thickness formed by the doors have to be allowed for by the DM in his original plan to avoid distortion." [3] He commented that "Other companies have tried to create this type of playing aid before – Dungeon Decor and The Endless Dungeon are two titles which come to mind, and I'm sure there are others – but Dungeon Floor Plans are far the best designed and most usable product, and, within the limitations of the cardboard, I can't think how they can be much improved." [3] Darvill-Evans concluded his review by saying, "They are sure to become an essential part of every DM's equipment, and at the price are a worthwhile investment." [3]
Doug Cowie reviewed Dungeon Mapping Sheets for Imagine magazine, and stated that "These are intended for larger scale representations than the hex sheets (plans rather than maps) and are likely to be used mainly for dungeons, castles or villages. Until now most people will have used graph paper for these tasks." [6]
Doug Cowie reviewed Dungeon Floor Plans 3 for Imagine magazine, and stated that "this is a good accessory which, if used with more preparation and forethought than the standard floor plans, will enhance the visual appeal of many outdoor adventures." [7]
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
Tomb of the Lizard King is a Dungeons & Dragons' adventure module published in 1982 by TSR. In Tomb of the Lizard King, the player characters are employed by the Count of Eor to investigate a monstrous force that has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of characters of level 5–7, or smaller groups with higher levels.
AC2 Combat Shield and Mini-Adventure is a 14-page accessory designed for the Basic Set and Expert Set of the Dungeons & Dragons fantasy role-playing game. It was published in 1984 by TSR, Inc. and written by David Cook.
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes.
Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.
Pharaoh is an adventure module for the Dungeons & Dragons fantasy role-playing game. The module was published in 1982 by TSR, Inc. for the first edition Advanced Dungeons & Dragons rules. It formed the first of the three-part Desert of Desolation module series. The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the Dragonlance campaign setting.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.
Curse of Xanathon is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set. It was published by TSR, Inc. (TSR) in 1982 and is designed for 5–8 player characters of level 5–7.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
Blizzard Pass was the first solo adventure module for the Dungeons & Dragons fantasy role-playing game. It was published by TSR in 1983 and used the Basic Rules.
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play.
Hex Sheets is a supplement for fantasy role-playing games published by Games Workshop in 1978.
Dungeon Planner Set 1: Caverns of the Dead is an adventure published by Games Workshop in 1984 for use with fantasy role-playing games.
The Halls of the Dwarven Kings is an adventure published by Integrated Games in 1984 for any role-playing game system.
Wilderness Hex Sheets is a supplement published by Games Workshop (GW) in 1982 for use with fantasy role-playing games such as Dungeons & Dragons.
Dungeon Mapping Sheets is a supplement published by Games Workshop in 1982 for use with any fantasy role-playing games.
Torchlight Fantasy Products was a company that produced small-scale three-dimensional resin dungeons for use with miniature figures.
No Honour in Sathporte is an adventure published by Chaotic Intellect Products in 1983 for the fantasy role-playing game Advanced Dungeons & Dragons.