Evil Ruins

Last updated
Evil Ruins
Evil Ruins.jpg
Authors Stephen T. Bourne and Martin F. King
First published1984

Evil Ruins is an adventure for fantasy role-playing games published by Mayfair Games in 1984.

Contents

Plot summary

Evil Ruins is a scenario for character levels 2-5 based on Saxon legend and set in an actual historical castle. [1]

Evil Ruins is an adventure in which the player characters travel to the Castle of Tintagel to uncover the unknown circumstances around the death of Ethelwaine, heir to the Tintagel throne. Along the way they encounter squirrels who try to rob them, intelligent spiders, and a sordid non-player character who can help them find the hidden castle. Once they arrive, the characters find that the castle was destroyed by evil forces leaving a four-level underground ruin for the party to search for clues to solve the mystery. If the characters are able to clear the ruins of hazards, the Castle of Tintagel can be rebuilt into a religious retreat. [2]

Publication history

Evil Ruins was written by Stephen T. Bourne and Martin F. King and was published by Mayfair Games in 1984 as a 32-page book. [1] The adventure module was part of the Role Aids line and was suitable for Dungeons & Dragons or similar systems. [2]

Reception

Rick Swan reviewed the adventure in The Space Gamer No. 72. He commented "In the introduction to Evil Ruins, the designers state that the module is intended as an 'intellectual challenge,' but don't take that claim too seriously. For the most part, Evil Ruins is a straightforward search-the-dungeon adventure with a mystery grafted on to give the players some motivation." [2] Swan added that "Care has been taken to insured that each succeeding level is more forboding than the one before; bedrooms and storage chambers soon give way to bat caves and torture chambers, effectively increasing the tension as the adventure progresses." He continued: "The main problem with Evil Ruins is that it's all too familiar. Inside the castle, there are no real surprises for experienced players, what with the usual monsters (zombies, orcs, ghouls) guarding the usual treasures (gold, weapons, magic items). Worse, the game comes to an awkward halt if the players don't stumble upon the correct artifact or NPC with the crucial clue that leads to the next encounter. Independent-minded players may be frustrated by the amount of nudging needed from the GM to keep them on the right path." [2] Swan concluded his review by saying, "Still, Evil Ruins is a competent production and, in the RoleAids tradition, perfectly suited for Dungeons & Dragons fans. Nothing special, but entertaining in a modest way." [2]

Chris Hunter reviewed Evil Ruins for Imagine magazine, and stated that "Something which should make a good game with a little work is Evil Ruins published by Mayfair Games." [3]

Related Research Articles

<span class="mw-page-title-main">Chill (role-playing game)</span>

Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<i>The Gem and the Staff</i> Dungeons & Dragons adventure module

The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.

<i>The Assassins Knot</i> Dungeons & Dragons adventure module

The Assassin's Knot is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1983. It is designed for 6 to 10 novice and intermediate players with characters of levels 2-5.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<i>Against the Cult of the Reptile God</i> Dungeons & Dragons adventure module

Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.

Maure Castle is a fictional location in the World of Greyhawk setting for the Dungeons & Dragons fantasy role-playing game. Maure Castle is a massive castle and dungeon complex located in the Duchy of Urnst.

<i>Dragons of Flame</i> (module)

Dragons of Flame is the second module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley depicting Tasslehoff Burrfoot peering at a red dragon and Verminaard of the Dragonarmies of Ansalon.

<i>Horror on the Hill</i> Dungeons & Dragons adventure module

Horror on the Hill is an adventure module published by TSR, Inc. in 1983, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 9078. This 32-page book was designed by Douglas Niles, and features cover artwork by Jim Roslof. It is intended for beginning gamemasters and 5–10 player characters of levels 1–3. The module contains around 20 encounters on the surface, a monastery, three dungeon levels and three new monsters.

<i>Curse of Xanathon</i> Dungeons & Dragons adventure module

Curse of Xanathon is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set. It was published by TSR, Inc. (TSR) in 1982 and is designed for 5–8 player characters of level 5–7.

<i>Master of the Desert Nomads</i> Dungeons & Dragons adventure module

Master of the Desert Nomads is a Dungeons & Dragons adventure module designed by David Cook, for use with the Expert D&D set, and is the first part of a two-part adventure, with Temple of Death being the second part.

<i>When a Star Falls</i> Dungeons & Dragons adventure module

When a Star Falls is an adventure module for the first edition of the Dungeons & Dragons fantasy role-playing game published by TSR, Inc. in 1984. It was written by Graeme Morris and is intended for 6–10 player characters between levels 3–5.

<i>Midnight on Dagger Alley</i> Dungeons & Dragons adventure module

Midnight on Dagger Alley is a solo adventure module for the first Advanced Dungeons & Dragons edition of the Dungeons & Dragons fantasy role-playing game, published in 1984 by TSR, Inc.

Role Aids is a line of role-playing game supplements published by Mayfair Games starting in 1982 intended for use with Advanced Dungeons & Dragons.

<i>Deadly Power</i>

Deadly Power is an adventure for fantasy role-playing games published by Mayfair Games in 1984.

The Keep is an adventure for fantasy role-playing games published by Mayfair Games in 1984.

<i>Shipwrecker</i> Role-playing game supplement

Shipwrecker is an adventure for fantasy role-playing games, published by Mayfair Games in 1983.

<i>Swordthrust</i> (Mayfair Games) Tabletop role-playing game adventure

Swordthrust is an adventure for fantasy role-playing games published by Mayfair Games in 1984.

Throne of Evil is an adventure for fantasy role-playing games published by Mayfair Games in 1984.

<i>Cloudland</i> (adventure) Role-playing adventure

Cloudland is an unlicensed adventure published by Grenadier Models in 1984 using the rules of the fantasy role-playing game Advanced Dungeons & Dragons.

References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 96. ISBN   0-87975-653-5.
  2. 1 2 3 4 5 Swan, Rick (January–February 1985). "Capsule Reviews". The Space Gamer (72). Steve Jackson Games: 37.
  3. Hunter, Chris (February 1985). "Notices". Imagine (review) (23). TSR Hobbies (UK), Ltd.: 42–43.