Fear & Hunger

Last updated
Fear & Hunger
Fear & Hunger.jpg
Developer(s) Miro Haverinen
Publisher(s) Happy Paintings
Engine RPG Maker MV
Platform(s) Windows, MacOS
Release11 December 2018
Genre(s) Survival horror, role-playing
Mode(s) Single-player

Fear & Hunger is a 2018 survival horror role-playing video game developed by Finnish game developer Miro Haverinen. [1] Taking place in an anachronistic dark fantasy setting mixing Medieval and early modern environments, Fear & Hunger follows one of four playable characters as they delve into the Dungeon of Fear & Hunger, facing off against deadly traps, puzzles and monsters as they make their way deeper, in order to find the mercenary leader Le’garde.

Contents

The game received generally positive reviews, with critics praising the game's atmosphere, gameplay, storytelling and difficulty while criticizing the presence of semi-frequent typos and the game's handling of some of its more mature themes, particularly that of sexual violence.

A sequel, Fear & Hunger 2: Termina, was released in 2022.

Gameplay

At the start of the game the player chooses one of the four playable classes: The Knight, The Mercenary, The Dark Priest or The Outlander. The player then selects their backstory, the answers of which grant special items or abilities. The player will be prompted to choose one of four difficulty options, the last of which must be unlocked to use. The player must then traverse the dungeons of Fear & Hunger, dodging or fighting the many monsters and traps that occupy the dungeon. [2] Throughout the game, the player can meet numerous NPCs, some of which can be recruited to the player's party. [3]

The game features a "turn-based strategic dismember combat system" where characters can target different body parts of their enemies. Likewise, enemy attacks can cause the playable characters to permanently lose limbs, affecting their speed and ability to use weapons. The player must also maintain their hunger and sanity which both worsen over time. Many actions throughout the game, including saving, are determined through a coin toss mechanic, with the player having to correctly predict an outcome of 'heads' or 'tails'. [2]

The game features multiple endings based on choices made by the player. [3]

Development

Fear & Hunger was built on the RPG Maker MV engine and was developed over the course of two years.

The game was designed almost solely by Miro Haverinen. In an interview, he stated that the idea for the game was born from his school days when he would propose morally awkward hypotheticals to his classmates that would all take place in a morbid dungeon. The first demo of Fear & Hunger served as the practical portion of Haverinen's academic thesis. Haverinen has stated that the inspiration for the game came from a desire to create a sensation of relentless darkness and experiment in different ways to evoke hopelessness and horror. Silent Hill , Hellraiser , Amnesia: The Dark Descent , Nethack , Berserk , the Souls games and Mortal Kombat were all named as inspirations by Haverinen. Some aspects of the game, including a swimming section, were cut during development. [4]

Release

Fear & Hunger was released on Steam and Itch.io on 11 December 2018. [1] [5]

Reception

Fear & Hunger has garnered widespread acclaim from both critics and players alike. [6] Critics praised the game's atmosphere, gameplay, storytelling and unforgiving difficulty. [2] [3] [7] [8] Writing for DualShockers, Marcus Jones wrote that, "Fear and Hunger is the absolute essence of grueling, with death being a natural part of the game. Yet those who persevere and apply their knowledge of past playthroughs to the current one are granted a one-of-a-kind dungeon crawler that will literally have you crawling back for more." [2]

Dominic Tarason, writing for Rock Paper Shotgun , praised the game's gameplay and atmosphere but criticized the semi-frequent typos, varying quality of the artwork and some of the more sexual aspects of the horror. [3]

Lorenzo Sabatino of The Games Machine generally praised the game but criticized the chance based elements of the game's difficulty as being unfair and frustrating. [9]

Brazilian reviewer Cauê Batista described Fear & Hunger as "captivating" but "problematic", praising the game's atmosphere and immersive mechanics but criticising some of the more "morbid" aspects of the game, particularly the "trivialization of sexual violence." [10]

Fear & Hunger 2: Termina

Fear & Hunger 2: Termina
Fear & Hunger 2, Termina.jpg
Developer(s) Miro Haverinen
Publisher(s) Happy Paintings
Engine RPG Maker MV
Platform(s) Windows
Release9 December 2022
Genre(s) Role-playing, adventure, roguelike, survival horror
Mode(s)Single-player

A sequel, Fear & Hunger 2: Termina, was released on 9 December 2022 for Steam and Itch.io. [11] [12]

The game is set in the same universe in the 1940s, some 300 years after the events of the first game. Taking place in the town of Prehevil, the game follows 14 strangers who are forced to partake in the titular Festival of Termina over the course of three days. [12]

The soundtrack for the game was primarily composed by Miro Haverinen. However, tracks such as "Unknowable," "Wayward Souls," "Lost Haven/Shillings," and "Denied the Light" were created by the artist Chilly Makes Music. These songs are available on most major streaming platforms.

Related Research Articles

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

<i>Shining in the Darkness</i> 1991 video game

Shining in the Darkness, released as Shining and the Darkness in Japan, is a 1991 role-playing video game for the Mega Drive/Genesis video game console. It was the first in the Shining series.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.

<span class="mw-page-title-main">Powered by the Apocalypse</span> Design framework for tabletop role-playing games

Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.

<i>Five Nights at Freddys 4</i> 2015 video game

Five Nights at Freddy's 4 is a 2015 point-and-click survival horror video game made and published by Scott Cawthon. It is the fourth installment of the Five Nights at Freddy's series. The game takes place in the bedroom of a child, where the player must avoid attack by nightmarish animatronics that stalk them. Unlike previous games in the series, the player does not have access to a network of security cameras to monitor animatronic progression, and instead must rely on audio cues. In-between nights, the player is able to play Atari-styled minigames that tell the story of a young boy that is consistently tormented by his older brother.

<i>CrossCode</i> 2018 video game

CrossCode is a 2018 action role-playing game developed by Radical Fish Games and published by Deck13. Players control Lea, a player in a fictional MMORPG called CrossWorlds who wakes up with no memory and is unable to speak. Gameplay involves the player employing both ranged and melee shots to solve puzzles and defeat enemies, with differing elemental modes granting different powers used in combat and exploring.

<i>We Know the Devil</i> 2015 video game

We Know the Devil is a visual novel developed and published by Date Nighto. It was released on September 12, 2015 for Microsoft Windows and MacOS, before receiving a Steam release on February 15, 2016. On July 4, 2016, a separate art book titled, "The Art of We Know the Devil," was published on itch.io by game artist Max Schwartz, followed by a March 19, 2017, itch.io release of the game, this time with a free supplementary demo serving the purpose of a prequel.

<i>OneShot</i> 2016 video game

OneShot is a puzzle-adventure game developed by the indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Windows on December 8, 2016. A reworked console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022, and for Steam Deck therefore PC on steam alongside the original version in 30 September 2024.

<i>Hylics 2</i> 2020 video game

Hylics 2 is a 2020 role-playing video game developed by Mason Lindroth for Microsoft Windows. It is the sequel to the 2015 game Hylics. Set in a surrealist and absurdist world, the protagonist Wayne must stop the resurrection of the tyrant king Gibby by his minions. The gameplay is a turn-based RPG, the same as its predecessor. The game was acclaimed for its unique claymation and stop-motion visuals and psychedelic funk score composed by Lindroth and Chuck Salamone.

Breach was an action role-playing game developed by American studio QC Games, a former studio of ex-BioWare and EA Games developers. The game was released on Steam Early Access on January 17, 2018, but its development was cancelled entirely on April 3, 2019, along with the closure of the studio itself. The game received mixed reviews from critics.

<i>Escaped Chasm</i> 2019 video game

Escaped Chasm is a 2019 adventure game developed by Temmie Chang. As a test project, it was released on April 2, 2019, as freeware on Itch.io. The game is set in an abandoned house and follows an unnamed girl whose parents never come back. Previously known for her illustration work on Toby Fox's Undertale (2015) and Deltarune (2018), Chang used the game as a way to practice using the RPG Maker MV engine. Escaped Chasm received praise from reviewers.

<i>Omori</i> (video game) 2020 video game

Omori is a 2020 role-playing video game developed and published by indie studio Omocat. The player controls a mute hikikomori teenage boy named Sunny and his dream world alter-ego Omori. The player explores both the real world and Sunny's surreal dream world as Omori, either overcoming or suppressing his fears and repressed memories. How Sunny and Omori interact depends on choices made by the player, resulting in one of several endings. The game's turn-based battle system includes unconventional status effects based on characters' emotions. Prominently portraying concepts such as anxiety, depression, psychological trauma, self harm, and suicide, the game features strong psychological horror elements.

<i>Dark Deity</i> 2021 video game

Dark Deity is a tactical role-playing video game developed by Sword & Axe LLC and published by indie.io. It was funded by Kickstarter, and released on June 15, 2021, on the Steam platform for Microsoft Windows. It was later released for Nintendo Switch on March 17, 2022. It follows a group of military academy students in a fantasy universe who are suddenly conscripted into the army years prior to their normal graduation due to the onset of war in the kingdom.

<i>Mistover</i> 2019 video game

Mistover is a 2019 roguelike dungeon crawler role-playing video game developed and published by Krafton for Microsoft Windows, Nintendo Switch, and PlayStation 4. Mistover is set in a ravaged world recovering from a mass invasion of monstrous creatures from another realm, and its storyline follows the journey of a party of adventuring heroes who are on a quest to discover the source of the invasion. Players navigate environments from an isometric perspective with a party of procedurally generated player characters drawn from a roster of eight character classes to fight monsters and acquire loot recovered from the exploration of levels. A phenomenon known as "mist" is prevalent throughout the game world and negatively influences its characters, monsters, and items.

<i>Fortune-499</i> Role-playing video game

Fortune-499 is a role-playing video game in which the player takes on the role of an oracle working in the "magical resources" department of an unnamed corporation, and has to prevent an acquisition by monsters after the company makes an initial public offering. In-game combat is card-based and takes the form of rock paper scissors matches. The game was initially released for Windows in February 2018.

A Soulslike is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware, the themes and mechanics of which directly inspired several other games. The "Soulslike" name has been adopted by a number of critics and developers. However, there have also been questions whether it is a true genre or a collection of shared mechanics. A subset of these games, named Soulsborne, refer to most of the Soulslike games developed by FromSoftware.

<i>Signalis</i> 2022 video game

Signalis is a survival horror video game developed by rose-engine and published by Humble Games and Playism. The game was released for Windows PC, Nintendo Switch, PlayStation 4 and Xbox One on October 27, 2022. It received generally positive reviews upon release.

No Players Online is a short horror game released on Itch.io, a website for indie games. It was created by Belgian university students Adam Pype and Ward D'Heer and sound designer Viktor Kraus as part of the Haunted PS1 Jam in November 2019. Initially intended to be a twenty-minute horror game, the developers continued to expand the game into an alternate reality game (ARG) involving cryptic messages and secret passcodes. Players quickly solved the ARG on a dedicated Discord server.

Dungeonborne is an upcoming multiplayer dark fantasy video game developed by Mithril Interactive. The developers describe the game as a combination of player versus environment and player versus player with extraction and battle royale features.

<i>Void Stranger</i> 2023 video game

Void Stranger is a 2023 sokoban-style puzzle video game created by independent Finnish developer System Erasure. Players control a character descending to the bottom of a labyrinth while solving puzzles to progress. The game features layered secrets and mechanics that gradually change the gameplay.

References

  1. 1 2 "Fear & Hunger". Steam. 11 December 2018. Retrieved 3 September 2023.
  2. 1 2 3 4 Jones, Marcus (21 May 2023). "Forget Darkest Dungeon 2, Try Fear & Hunger Instead". DualShockers. Retrieved 3 September 2023.
  3. 1 2 3 4 Dominic, Tarason (15 February 2019). "Fear And Hunger is a brutal horror dungeon crawl". Rock Paper Shotgun. Retrieved 3 September 2023.
  4. ranarif (8 March 2019). "Interview with Miro Haverinen, the creator of the dark RPG Fear & Hunger". Dark RPGS. Retrieved 3 September 2023.
  5. Haverinen, Miro (11 December 2018). "Fear & Hunger". Itch.io. Retrieved 3 September 2023.
  6. Singh, Aniket (7 July 2023). "Fear and Hunger: Descending into the Depths of Darkness – A Haunting Journey through Psychological Horror and Survival". Global Growth Forum. Retrieved 5 December 2023.
  7. Gus, Brunetti (16 May 2023). "Why Dark Souls Fans Will Love Indie Dungeon Crawler Fear & Hunger's Storytelling". CBR. Retrieved 3 September 2023.
  8. Ivanov, Maxim (9 July 2021). "Проверьте нервы на прочность. Обзор Fear & Hunger". iXBT.games (in Russian). Retrieved 6 September 2023.
  9. Sabatino, Lorenzo (22 November 2022). "Fear & Hunger, o del piacere della sofferenza". The Games Machine (in Italian). Retrieved 6 September 2023.
  10. Batista, Cauê (18 April 2023). "Fear & Hunger — os altos e baixos da Dark Fantasy | Análise". Recanto do Dragão (in Portuguese). Retrieved 6 September 2023.
  11. "Fear & Hunger 2: Termina". Steam. 9 December 2022. Retrieved 3 September 2023.
  12. 1 2 Haverinen, Miro (9 December 2022). "Fear & Hunger 2: Termina". Itch.io. Retrieved 3 September 2023.