An editor has nominated this article for deletion. You are welcome to participate in the deletion discussion , which will decide whether to keep it. |
| Fear & Hunger 2: Termina | |
|---|---|
| |
| Developer | Miro Haverinen |
| Publisher | Happy Paintings |
| Engine | RPG Maker MV |
| Platforms | Windows, macOS |
| Release | December 9, 2022 |
| Genres | Role-playing, adventure, roguelike, survival horror |
| Mode | Single-player |
Fear & Hunger 2: Termina is a roleplaying survival horror video game developed by Finnish developer Miro Haverinen and released on December 9, 2022 on Windows and macOS. The game is a sequel of Fear & Hunger, taking place in the same universe in 1942, following 14 strangers forced by the moon-god Rher to partake in a battle royale in the fictional city Prehevil.
The sequel received critical acclaim, and was praised for introducing new elements to the established lore and gameplay, while retaining the strengths of the original.
Fear & Hunger 2 is set in the same universe as its predecessor, but takes place in 1942 in a post-WW2 setting, approximately 300 years after the events of the first game. [1] [2]
The game is set in the fictional city of Prehevil, inspired from Prague, where 14 strangers are forced to participate for three days in the nominal Festival of Termina. [1] [3] The Festival is organized by the trickster moon-god Rher and consists of a battle royale. [1] [4]
Using his power "Moonscorching", Rher decerebrated most citizens of Prehevil, deforming their minds and appearances and forcing them to kill. Were the participants of the Festival reluctant to partake, they would follow a similar fate. [4]
8 of the 14 participants are currently available to play. [1] [3]
Marcoh is a 30-year-old strong boxer, Levi a 18-year-old former child soldier skilled with long-raged weapons, and Abella a 27-year-old mechanic able to improvise tools.
The game features multiple endings based on the player's choices during his playthrough.
Just like in the first game, combat is turn-based where the player can dismember his enemies, and reciprocally. However, the set being contemporary, the player can now use firearms inside and outside of combat. [1]
Every playable character differs from the others by their unique skills at the beginning of the game. [1] Journalist Steven Rondina recommends to play Marcoh, Levi or Abella as a new.
A passing-time mechanic exists in the sequel. Sleeping in a bed enables the player to save and makes the moment of the day pass. Each day consists of the morning, the evening and the night. The moment of the day influences on enemies, quests and characters.
A novelty of the game is the ability to draw sigils to appeal to the powers of the gods. As such, drawing the sigil of Rher creates a portal to a dimension made of wood.[ citation needed ]
Another novelty is the existence of a safe zone, the Prehevil Bop, similar to those in Resident Evil allowing the player to rest amid the horrors. [5]
Like the first game, Fear & Hunger 2: Termina is based on RPG Maker MV. The game is still in development. [3]
Marcus Jones argues that the game is a "JRPG Horror Perfection", and acclaims a wide selection of characters, and novelties gameplay and history wise. [1]
Destructoid applauds the game for having kept the great elements of the first video game while adding an original setting and a large selection of characters. [2]
Patrick Armstrong praises Miro Haverinen for having exploited the potential of RPG Maker MV while preserving the great elements of its prequel. While remaining "devilishly hard", he stresses that the sequel is easier than the prequel. In his eyes it is one of the best sequels in video game history. [6]
Zubi Kan explains that the knowledge-based gameplay which is truly unique and subversive makes this game truly fantastic. [7]
SUPERJUMP columnist Maris Crane salutes this video game and particularly its immersion thanks to its horrific, stressful and threatening music and universe, contrasted by the safe zone of the game allowing the player to rest. [5] [8]