Fears (video game)

Last updated
Fears
Fears game cover.jpg
Developer(s) Bomb Software
Publisher(s) Manyk
Designer(s) Alberto Longo
Pierpaolo Di Maio
Programmer(s) Frederic Heintz
Artist(s) Stephane Elbaz
Laurent Sebire
Corentin Jaffre
Carlos Pardo
Composer(s) Mathieu Berthaud
Platform(s) Amiga 1200
Release1995
Genre(s) First-person shooter
Mode(s) Single-player

Fears is a first-person shooter released in 1995 for the Amiga 1200 developed by Bomb Software and published by Manyk. [1] [2] [3] The game features thirty levels, and also included a built in level editor. [4] Fears received average to positive notices in the Amiga press, [5] [6] [7] following the release of previews and a demo, [8] with retrospective reviews more critical. [9] [10] [11] The game was reissued for a 25th Anniversary Edition in 2020. [12]

See also

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

<i>Hexen: Beyond Heretic</i> 1995 video game

Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Quake</i> (video game) 1996 video game

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.

<i>Worms</i> (series) Artillery strategy computer game series

Worms is a series of artillery tactical video games developed by British company Team17. In these games, small platoons of anthropomorphic worms battle each other across a destructible landscape with the objective being to become the sole surviving team. The games are noted for their cartoony animation and extensive use of surrealism and slapstick humour.

<i>Descent</i> (video game) 1995 first-person shooter game

Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.

<i>Turrican</i> 1990 video game

Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.

<i>Gloom</i> (video game) 1995 Amiga video game

Gloom is a 1995 computer game for the Amiga computer. Gloom was the first commercially released Amiga clone of first-person shooter Doom.

<i>Grand Theft Auto</i> clone Video game subgenre

A Grand Theft Auto clone belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content.

<i>Alien Breed 3D</i> 1995 video game

Alien Breed 3D is a first-person shooter, the fourth game in Team17's Alien Breed franchise, a series of science fiction-themed shooters. It was published in 1995 by Ocean Software. It was followed by a sequel, Alien Breed 3D II: The Killing Grounds, in 1996.

<i>Alien Breed 3D II: The Killing Grounds</i> 1996 video game

Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Doom</i> (franchise) Video game franchise

Doom is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an apocalyptic invasion.

<i>Gloom 3</i> 1997 video game

Gloom 3 is a video game for the Amiga computer, released in 1997. Gloom 3 was the third proper, commercially released clone of the first-person shooter Doom in the Gloom series on the Amiga.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Testament</i> (video game) 1996 video game

Testament is a 1996 video game by Insanity for the Amiga. It is a horror First-person shooter.

<i>In Pursuit of Greed</i> 1995 video game

In Pursuit of Greed is a science fiction-themed first-person shooter (FPS) video game released in 1995 for DOS, developed by Mind Shear Software and published by Softdisk.

<i>Breathless</i> (video game) 1995 video game

Breathless is a first-person shooter released in 1995 for the Amiga 1200 developed by Fields of Vision and published by Power Computing. The game is set in a gladiatorial arena ran by alien overlords who have turned rebelling humans into cyborgs, featuring twenty levels that feature maps of varying height and the player seeking keycards or pressing switches to progress. Breathless received generally positive notices in the Amiga press, following several previews and demos being released. The game was later ported to the Amiga CD32 in 2014. The game's source code was released in 2017, leading to projects to port the game to modern PCs.

<i>Cytadela</i> (video game) 1995 video game

Cytadela or Citadel is a 1995 first-person shooter developed by Virtual Design and published by Black Legend and Arrakis Software for the Amiga 500 and later. The game is set on a prison island in the middle of a prisoner revolt. The game received generally positive reviews in the Amiga press. An open-source version for modern PCs was started in 2006. A fixed up version for the original Amiga was announced in 2021, with a full release in 2022. The source code to the original was also released.

References

  1. "Fears". Lemon Amiga. Retrieved 2024-06-28.
  2. "Fears". Hall of Light. Retrieved 2024-06-28.
  3. "Fears". Giant Bomb . Retrieved 2024-06-28.
  4. "Fears". GameFAQs . Retrieved 2024-06-28.
  5. "Fears". Amiga Reviews. Retrieved 2024-06-28.
  6. "Fears review". AMIGA Magazine Rack. Retrieved 2024-06-28.
  7. Manwaring, Angus. "Fears". Amiga Games Database. Archived from the original on 2011-08-07. Retrieved 2024-06-29.
  8. "Fears Preview (Game) by Bomb". Kestra Amiga Demo Database. Retrieved 2024-06-28.
  9. Leigh, Peter (2016-07-16). "Doom Clones". Nostalgia Nerd . Retrieved 2024-06-23. Was one of the earliest and flattest FPS experiences to arrive on the Amiga. Developed by BOMB Software, it perhaps did bomb a little against it's competitors, featuring a shotgun which had a particular and somewhat upsetting lack of recoil action when you fired, so much so, that it kinda detached the whole experience for me – call me picky. But it did supply you with full screen action. Something which I found particularly impressive, despite the low resolution graphics.
  10. Crossland, Tom (2022-04-30). The 100 Greatest Amiga Games. BookRix. p. 218. ISBN   9783755412793. There were high hopes for the Amiga FPS game Fears but despite a good atmosphere this was another game that failed to deliver the goods. It looks incredibly primitive compared to the likes of Duke Nukem 3D and Quake and the gameplay soon becomes tiresome. It is quite amusing in Fears though how they pilfer the weapon designs from Doom.
  11. Knight, Gareth (2006). "Doom clones, but on the Amiga". Amiga history guide. Retrieved 2024-06-28. One of the first commercial Doom clones to be released. Fears was based upon a PD game called Fear and was designed to show that Doom could be released on the Amiga. The A1200-only game was basic in almost every way with poor level design, poor AI, and frustrating gameplay. It's only saving grace was a level editor bundled that allowed anyone to design their own levels. Unsurprisingly no one did.
  12. "FEARS 25th Anniversary Edition (Amiga Disk or WHDload)". Ami64. Retrieved 2024-06-28.