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Publishers | Fantasy Productions, Inc. |
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Publication | 1979 |
Genres | Role-playing |
Parent games | High Fantasy |
Fortress Ellendar is a 1979 fantasy role-playing game adventure published by Fantasy Productions, Inc. for the High Fantasy role-playing game.
Fortress Ellendar is an adventure in which the player characters must reclaim Fortress Ellendar from the evil lord that has taken it over. [1]
Fortress Ellendar is an adventure scenario in which the characters must reclaim an eight-level fortress in the desert from the demon that conquered it. [2]
Fortress Ellendar was written by Jeffrey C. Dillow and published by Fantasy Productions in 1979 as a 16-page book with two maps. [2]
Don Turnbull reviewed Fortress Ellendar for White Dwarf #19 (June/July 1980), giving it an overall score of 7 out of 10. [3] He commented that "the booklet is attractive and well-presented; the adventure is fully documented and there is a flow to the text which is not notability present in, for instance, many of the Judgles Guild 'modules'. Apparently this is merely the first of about half a dozen such adventure modules, and if the others are as good as this one, they should be worth getting even if you don't intend to play the High Fantasy rules." [3]
Ronald Pehr reviewed Fortress Ellendar in The Space Gamer No. 30. [1] Pehr commented that "The good outweighs the bad, though. Fortress Ellendar is a worthwhile adventure." [1]
Anders Swenson reviewed Fortress Ellendar and Moorguard for Different Worlds magazine and stated that "With a copy of High Fantasy in hand, it is easy to transliterate the monster notation to correspond to most of the major game systems, and these books are both very good examples of the narrative style of scenario, which many GMs may wish to examine to upgrade their own campaigns." [4]
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
In Search of the Unknown is a module for the Dungeons & Dragons roleplaying game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure.
Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules.
Descent Into the Depths of the Earth is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax, and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa. A sequel to the first two modules, Vault of the Drow, was also published in 1978. All of these D-series modules were produced for use with the 1st edition Advanced Dungeons & Dragons (AD&D) rules.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.
Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
Quagmire! is a 1984 adventure module for the Expert Rules of the Dungeons & Dragons fantasy role-playing game.
High Fantasy is a fantasy role-playing game system originally published by Fantasy Productions in 1978. A second edition in 1981 and several subsequent books were published by Reston Publishing that featured solo adventures using the High Fantasy system. The game received mixed reviews in game periodicals including White Dwarf, The Space Gamer, Different Worlds, Ares, and Dragon.
Dark Tower is an adventure module published by Judges Guild in 1980 for the Advanced Dungeons & Dragons fantasy role-playing game.
Adventures in Fantasy is a role-playing game published by Excalibre Games in 1979, designed by Dave Arneson and Richard Snider. The game is a fantasy system, similar to early Dungeons & Dragons (D&D), which Arneson co-created. It received mixed to negative reviews in game periodicals, including The Space Gamer, Ares, and Pegasus, and ultimately flopped. Arneson later bought the rights to Adventures in Fantasy and published a new edition in 1981 through his own company Adventure Games.
The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in 1979. Written by Jennell Jaquays, it was compatible with Dungeons & Dragons. A revised edition—compatible with Dungeons & Dragons 3.5 edition—was published in 2004.
Citadel of Fire is an adventure for fantasy role-playing games published by Judges Guild in 1978.
The Dragon Crown is an adventure for fantasy role-playing games published by Judges Guild in 1979.
The Thieves of Fortress Badabaskor is an adventure for fantasy role-playing games published by Judges Guild in 1978.
Under the Storm Giant's Castle is an adventure for fantasy role-playing games published by Judges Guild in 1979.
Legendary Duck Tower is a 1980 fantasy role-playing game adventure published by Judges Guild.
Moorguard is a 1980 fantasy role-playing game adventure published by Fantasy Productions, Inc. for the High Fantasy role-playing game.
Cities is a fantasy role-playing game supplement that was first published by Midkemia Press in 1979. The supplement was designed to be used with any role-playing game system, and provides information about using urban center as part of adventures. Midkemia published a second edition in 1980, Chaosium published a third edition in 1986, and Avalon Hill published a fourth edition in 1988 for the RuneQuest role-playing game. The various editions received positive reviews in game periodicals including The Space Gamer, Different Worlds, Dragon, White Dwarf, Casus Belli, and Games International.
The Black Tower is a 1981 fantasy role-playing game supplement published by Midkemia Press.