Four Battles of Army Group South is a collection of four board wargames published in 1979 by Simulations Publications Inc. (SPI) that simulate various battles between German and Soviet forces on the Eastern Front of World War II.
During Operation Barbarossa, Germany's surprise attack against the Soviet Union in the summer of 1941, German forces were divided into three groups. Army Group South was tasked with the capture of Ukraine and its capital city Kyiv. Army Group South and Soviet forces clashed repeatedly over the next three years. [1]
Army Group South is a "quadrigame", four thematically connected games that use the same basic rules. The four games in the box are:
The game box includes:
All four games use a common set of rules drawn from SPI's previously published wargame Panzergruppe Guderian . While that relatively simple system uses a traditional "I Go, You Go" system of alternating turns, it modifies the standard "move then attack" sequence by giving the German player an extra move for armored units after the attack sequence. [2]
In addition, each of the four games has some additional rules that are unique to its situation.
After the success of SPI's first quadrigame Blue & Gray in 1975, the company quickly produced more quadrigames over the next four years. But interest in the quadrigame format waned, and Army Group South was the final game to appear in this format. The game did not sell well and failed to crack SPI's Top Ten Bestseller List. [3]
Each of the games in Army Group South were also offered for individual sale. [3]
After the demise of SPI, Hobby Japan published Japanese-language editions of two of the games in the Japanese wargaming magazine Tactics: Korsun in the June 1987 edition, and Operation Star in the February 1988 edition.
In 1998, Decision Games republished Army Group South in Issue 188 of Strategy & Tactics , but only included two of the games, Kiev and Rostov. [4]
Sunset Games (サンセットゲ) acquired the game license in 2002 and published a Japanese language edition. [5]
In Issue 19 of Fire & Movement , Bill Sanders questioned the value of the game, writing "Army Group South is a classic case of a game being an hour late and a nickel short. It's late in that OSG's PanzerKrieg came about six months earlier and not only covers the battles ... presented in Army Group South, but ... has four other battles as well." Sanders also questioned the rules development process, commenting "SPI's quad of the Russo-German conflict in the Ukraine appears to have been done by some who were not fully sober in one stage of development or another." [6]
In Campaign #95, Kevin Pollock liked the games, saying, "Overall, Army Group South offers a fine set of games using a proven system. The components, graphics, and rules are all excellent. Only the conditions for victory keep me from giving the effort an A+." [7]
In Issue 23 of the British wargaming magazine Phoenix , Paul King liked the games but found them too small, writing, "What I would like to see is a bigger game using some of the better points of this quad." King examined each game in detail:
King concluded, "This quad has certainly churned up some new ideas, let's hope they can be improved upon, the result would be well worth it." [2]
Steve List wrote in Issue 50 of Moves that Army Group South "is a disappointment. The individual games are not in the least outstanding, and what merit they do have is detracted from by the lousy production job. The artwork is fine, but the rules stink; both general and exclusive rules have too many nontrivial errors to be acceptable." In looking at the individual games, List had the following comments:
List concluded, "All these games had great potential. None achieved it. Too bad." [8]
In Issue 63 of Fire & Movement, Rick Swan was critical of the four-game collection, writing, "Army Group South is a not particularly successful example of an SPI quadrigame. [The four games are] a crazyquilt collection that is neither good history nor good gaming." Swan had issue with game balance, and thought the rules had not been well-developed, noting, "Stacking is the same for Rostov and Korsun, even though a Rostov hex represents an area twice as large as a Korsun hex, and Kiev doesn’t allow overruns or disruption, but no reasons are given." Swan concluded, "The Army Group South games work as acceptable solitaire exercises and provide tinkerers with reasonably solid basic systems – but let both the historian and competitive gamer beware." [9]
In a retrospective review in Issue 20 of ′′Simulacrum′′, Peter Bartlett wrote, "AGS had the potential to be a rather good quad, but seems to have failed to live up to that potential. [4]
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