Fun?

Last updated

Fun?
Fun (the Candyskins).jpg
Studio album by
Released16 February 1993
Length42:26
Label Geffen
Producer Pat Collier
The Candyskins chronology
Space I'm In
(1991)
Fun?
(1993)
Sunday Morning Fever
(1997)

Fun? is the second album from the British rock band the Candyskins. It contains their hit single "Wembley". It is the band's last release on a major label, being dropped by Geffen Records following two years of inactivity after its release. After the band had minor success with later singles, Geffen reissued Fun? in 1996. [1] Nick and Mark Cope, the band's lead singer and rhythm guitarist, were arrested for spray painting 'No Fun' on the wall of the Geffen offices in London after learning about this. [2]

Contents

Reception

Professional ratings
Review scores
SourceRating
AllMusic Star full.svgStar full.svgStar empty.svgStar empty.svgStar empty.svg [3]
Alternative Rock7/10 [1]
The Great Indie Discography 4/10 [2]

Dave Thompson wrote in his book Alternative Rock (2000) that the band with this release "emphasize the rock'n'pop with bigger sound, riddled with soaring leads, rougher riffs, [and] some genuinely meaty power chords". [1] Tom Demalon of AllMusic says the "lyrics, mainly dealing with failed relationships, contrast the sweetness and lightweight feel of the music" and that the tracks highlight "the band's musical diversity". [3] John M. Borack writes in Shake Some Action that album is "[h]ugely entertaining and vastly underrated". [4]

Music videos

The video for "Wembley" shows the plight of a hitchhiker wearing nothing but platform shoes and briefs. [5]

Track listing

All tracks are written by Nick Burton and Nick Cope, except where noted

No.TitleWriter(s)Length
1."Wembley" 2:38
2."Fun" 3:57
3."House at the Top of the Hill" 3:18
4."Tired of Being Happy" 3:18
5."Land of Love" 3:12
6."Everybody Loves You" 4:43
7."Everything Just Falls Apart on Me" 3:44
8."You Are Here" 4:08
9."Grass" 3:59
10."Dig It Deep" 3:14
11."Let's Take over the World" 3:36
12."All Over Now"Nick Burton, Nick Cope and Mark Cope2:30
Total length:42:26

Personnel

Charts

Billboard singles charts [6]

YearSingleChartPeak
1993"Wembley" Modern Rock Tracks 12

Related Research Articles

<span class="mw-page-title-main">Perception</span> Interpretation of sensory information

Perception is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system. Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves.

Pleasure refers to experience that feels good, that involves the enjoyment of something. It contrasts with pain or suffering, which are forms of feeling bad. It is closely related to value, desire and action: humans and other conscious animals find pleasure enjoyable, positive or worthy of seeking. A great variety of activities may be experienced as pleasurable, like eating, having sex, listening to music or playing games. Pleasure is part of various other mental states such as ecstasy, euphoria and flow. Happiness and well-being are closely related to pleasure but not identical with it. There is no general agreement as to whether pleasure should be understood as a sensation, a quality of experiences, an attitude to experiences or otherwise. Pleasure plays a central role in the family of philosophical theories known as hedonism.

<span class="mw-page-title-main">Boredom</span> Mental state experienced when an individual is left without anything to do

In conventional usage, boredom, ennui, or tedium is an emotional and occasionally psychological state experienced when an individual is left without anything in particular to do, is listless and dissatisfied due to a lack of occupation or excitement, is not interested in their surroundings, or feels that a day or period is dull or tedious. It is also understood by scholars as a modern phenomenon which has a cultural dimension. "There is no universally accepted definition of boredom. But whatever it is, researchers argue, it is not simply another name for depression or apathy. It seems to be a specific mental state that people find unpleasant—a lack of stimulation that leaves them craving relief, with a host of behavioral, medical and social consequences." According to BBC News, boredom "...can be a dangerous and disruptive state of mind that damages your health"; yet research "...suggest[s] that without boredom we couldn't achieve our creative feats."

<span class="mw-page-title-main">Sexual stimulation</span> Stimulus that causes and maintains sexual arousal

Sexual stimulation is any stimulus that leads to, enhances and maintains sexual arousal, and may lead to orgasm. Although sexual arousal may arise without physical stimulation, achieving orgasm usually requires it.

<span class="mw-page-title-main">Curiosity</span> Quality related to inquisitive thinking

Curiosity is a quality related to inquisitive thinking such as exploration, investigation, and learning, evident in humans and animals. Curiosity is associated with all aspects of human development, from which derives the process of learning and desire to acquire knowledge and skill.

Motivational salience is a cognitive process and a form of attention that motivates or propels an individual's behavior towards or away from a particular object, perceived event or outcome. Motivational salience regulates the intensity of behaviors that facilitate the attainment of a particular goal, the amount of time and energy that an individual is willing to expend to attain a particular goal, and the amount of risk that an individual is willing to accept while working to attain a particular goal.

Kinesthetic learning, kinaesthetic learning, or tactile learning is learning that involves physical activity. As cited by Favre (2009), Dunn and Dunn define kinesthetic learners as students who prefer whole-body movement to process new and difficult information. However, scientific studies do not support the claim that using kinesthetic modality improves learning in students identified as kinesthetic learning as their preferred learning style.

<span class="mw-page-title-main">Raph Koster</span> American video game designer and entrepreneur

Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace producing a Facebook game platform.

Some philosophers, such as Jeremy Bentham, Baruch Spinoza, and Descartes, have hypothesized that the feelings of pain and pleasure are part of a continuum.

The hedonic treadmill, also known as hedonic adaptation, is the observed tendency of humans to quickly return to a relatively stable level of happiness despite major positive or negative events or life changes.

<span class="mw-page-title-main">Lateralization of brain function</span> Specialization of some cognitive functions in one side of the brain

The lateralization of brain function is the tendency for some neural functions or cognitive processes to be specialized to one side of the brain or the other. The median longitudinal fissure separates the human brain into two distinct cerebral hemispheres, connected by the corpus callosum. Although the macrostructure of the two hemispheres appears to be almost identical, different composition of neuronal networks allows for specialized function that is different in each hemisphere.

<span class="mw-page-title-main">Reward system</span> Group of neural structures responsible for motivation and desire

The reward system is a group of neural structures responsible for incentive salience, associative learning, and positively-valenced emotions, particularly ones involving pleasure as a core component. Reward is the attractive and motivational property of a stimulus that induces appetitive behavior, also known as approach behavior, and consummatory behavior. A rewarding stimulus has been described as "any stimulus, object, event, activity, or situation that has the potential to make us approach and consume it is by definition a reward". In operant conditioning, rewarding stimuli function as positive reinforcers; however, the converse statement also holds true: positive reinforcers are rewarding.

<span class="mw-page-title-main">Euphoria</span> Intense feelings of well-being

Euphoria is the experience of pleasure or excitement and intense feelings of well-being and happiness. Certain natural rewards and social activities, such as aerobic exercise, laughter, listening to or making music and dancing, can induce a state of euphoria. Euphoria is also a symptom of certain neurological or neuropsychiatric disorders, such as mania. Romantic love and components of the human sexual response cycle are also associated with the induction of euphoria. Certain drugs, many of which are addictive, can cause euphoria, which at least partially motivates their recreational use.

<span class="mw-page-title-main">Frisson</span> Psychophysiological response to rewarding auditory or visual stimuli

Frisson, also known as aesthetic chills or psychogenic shivers, is a psychophysiological response to rewarding stimuli that often induces a pleasurable or otherwise positively-valenced affective state and transient paresthesia, sometimes along with piloerection and mydriasis . The sensation commonly occurs as a mildly to moderately pleasurable emotional response to music with skin tingling; piloerection and pupil dilation not necessarily occurring in all cases.

<span class="mw-page-title-main">Desire</span> Emotion of longing for a person, object or outcome

Desires are states of mind that are expressed by terms like "wanting", "wishing", "longing" or "craving". A great variety of features is commonly associated with desires. They are seen as propositional attitudes towards conceivable states of affairs. They aim to change the world by representing how the world should be, unlike beliefs, which aim to represent how the world actually is. Desires are closely related to agency: they motivate the agent to realize them. For this to be possible, a desire has to be combined with a belief about which action would realize it. Desires present their objects in a favorable light, as something that appears to be good. Their fulfillment is normally experienced as pleasurable in contrast to the negative experience of failing to do so. Conscious desires are usually accompanied by some form of emotional response. While many researchers roughly agree on these general features, there is significant disagreement about how to define desires, i.e. which of these features are essential and which ones are merely accidental. Action-based theories define desires as structures that incline us toward actions. Pleasure-based theories focus on the tendency of desires to cause pleasure when fulfilled. Value-based theories identify desires with attitudes toward values, like judging or having an appearance that something is good.

The hedonic music consumption model was created by music researchers Kathleen Lacher and Richard Mizeski in 1994. Their goal was to use this model to examine the responses that listening to rock music creates, and to find if these responses influenced the listener's intention to later purchase the music. The article begins with a discussion of why the issue of music consumption is important. Music is then explored as an aesthetic product, prior to a discussion of what hedonic consumption is, as well as its origins, and concludes with an in-depth look at the model itself.

As long as humans have experienced pain, they have given explanations for its existence and sought soothing agents to dull or cease painful sensations. Archaeologists have uncovered clay tablets dating back as far as 5,000 BC which reference the cultivation and use of the opium poppy to bring joy and cease pain. The Greek writer Homer's The Odyssey, written in 800 BC, features the character of Telemachus using opium to soothe his pain and forget his worries. While some cultures researched analgesics and allowed or encouraged their use, others perceived pain to be a necessary, integral sensation. Physicians of the 19th century used pain as a diagnostic tool, theorizing that a greater amount of personally perceived pain was correlated to a greater internal vitality, and as a treatment in and of itself, inflicting pain on their patients to rid the patient of evil and unbalanced humors.

Hedonic motivation refers to the influence of a person's pleasure and pain receptors on their willingness to move towards a goal or away from a threat. This is linked to the classic motivational principle that people approach pleasure and avoid pain, and is gained from acting on certain behaviors that resulted from esthetic and emotional feelings such as: love, hate, fear, joy, etc. According to the hedonic principle, our emotional experience can be thought of as a gauge that ranges from bad to good and our primary motivation is to keep the needle on the gauge as close to good as possible.

<span class="mw-page-title-main">Consciousness after death</span> Common metaphysical theme in society and culture

Consciousness after death is a common theme in society and culture, and the belief in some form of life after death is a feature of many religions. However, scientific research has established that the physiological functioning of the brain, the cessation of which defines brain death, is closely connected to mental states.

Hedonic hunger or hedonic hyperphagia is "the drive to eat to obtain pleasure in the absence of an energy deficit." Particular foods may have a high "hedonic rating" or individuals may have increased susceptibility to environmental food cues. Weight loss programs may aim to control or to compensate for hedonic hunger. Therapeutic interventions may influence hedonic eating behavior.

References

  1. 1 2 3 Thompson, Dave (2000). Alternative Rock. Hal Leonard Corporation. p. 239. ISBN   9780879306076. Archived from the original on 16 October 2023. Retrieved 31 December 2009.
  2. 1 2 Strong, Martin Charles (2003). The Great Indie Discography. Canongate. ISBN   9781841953359. Archived from the original on 16 October 2023. Retrieved 31 December 2009.
  3. 1 2 Demelon, Tom. "Review Fun?". AllMusic. Archived from the original on 16 October 2023. Retrieved 31 December 2009.
  4. Borack, John M. (2007). Shake Some Action: the Ultimate Power Pop Guide. Shake Some Action - PowerPop. p. 124. ISBN   9780979771408. Archived from the original on 16 October 2023. Retrieved 31 December 2009.
  5. Russell, Deborah (6 March 1993). "Midnight Blacks Out Pod'n: 'Hot Video' Expands Reach". Billboard . p. 42. Archived from the original on 16 October 2023. Retrieved 31 December 2009.
  6. "Modern Rock Tracks". Billboard . 13 March 1993. p. 116. Archived from the original on 16 October 2023. Retrieved 31 December 2009.