Galapagos (video game)

Last updated
Galapagos
Galapagos - Mendel's Escape coverart.png
Developer(s) Anark Game Studios
Publisher(s) Electronic Arts
Platform(s) Microsoft Windows, Mac OS
ReleaseMicrosoft Windows
  • NA: October 7, 1997 [1]
Mac OS
  • NA: October 15, 1997
Genre(s) Action, Simulation
Mode(s) Single-player

Galapagos: Mendel's Escape is a computer action game developed by Anark Game Studios and published by Electronic Arts in 1997. It is perhaps best known for its use of "artificial life technology" to control the main character, only giving the player indirect control of the creature by manipulating the environment. Because of this, Galapagos has been called the first commercial video game to use artificial life methodology, [2] though it was beaten to the market by Creatures , whose development cycle overlapped with that of Galapagos. [3]

Contents

Gameplay

The main character of Galapagos is AI-controlled and only indirectly responds to changes the player makes to its environment. This character is capable of maneuvering through the environment while avoiding surfaces and obstacles it has previously learned is harmful, entirely on its own.

However, the creature does not know how to manipulate the levers and switches found throughout the various areas in the game, so it is up to the player to help. As it moves around, the camera angle changes to reveal the new obstacles. Correct manipulation of the devices, through puzzle solving and careful timing, is needed to succeed.

Story

A synthetic bug-like creature known as Mendel (named after Gregor Mendel, the founder of Mendelian genetics) has just been created in a dystopian lab in the world of Galapagos (a reference to the Galapagos Islands). Mendel is the first of its kind, a prototype which will one day be used to create an army of "belligerent autonomous agents, to be used as instruments of dominion, to conquer other worlds for the exploitation of their resources". Mendel turns out completely harmless and lonely, so they instead plan to study and dissect the creature to continue their plans of creating a "xenocidal war machine". The player character has full control over the laboratory environment and wishes to subvert their plans by helping Mendel escape from the lab, and ultimately leave Galapagos.

Development

The technology used to create Mendel's artificial intelligence is a proprietary system called Non-stationary Entropic Reduction Mapping, or NERM. [4] NERM was designed to be self-organizing, meaning that it does not require prior knowledge of the system that it controls. [4]

Mendel was purposely designed to look unlike any real world animal, so that players would not have too many preconceptions about how he should act and what he is capable of. [5] The environments in Galapagos were created with a proprietary tool called Leveller. [4]

Reception

Stephen Poole of GameSpot said that "you get the feeling that Anark came up with [the NERM] technology and then had to find some way to make use of it." He complained about Mendel's slow movement and the frustration caused by the shifting camera angles, and said he could not figure out how to make Mendel learn anything. He concluded that while the game is undeniably engrossing and addictive, many gamers would not have the patience to endure its aggravations long enough to get their money's worth out of it. [7]

Kathy Tafel of MacAddict said of the game, "it can be exceedingly frustrating. [...] in Galapagos the game moves the camera at will (although it's generally centered on Mendel). This can make parts of the game almost impossible to play." [9]

Next Generation , reviewing the Macintosh version of the game, said the puzzles are solid and the task of teaching Mandel is interesting and rewarding if given time. They concluded, "Enjoying Galapagos requires time, patience, and imagination. Otherwise, it might be easier to stick to games that never access anything higher than the spinal cord." [8]

Related Research Articles

<i>Dungeon Keeper</i> 1997 strategy video game

Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.

<i>Star Trek: Away Team</i> 2001 video game

Star Trek: Away Team is an isometric real-time tactics video game developed by Reflexive Entertainment and published by Activision. The game was initially released in March 2001 for personal computers using Microsoft Windows in North America. The game is set in the Star Trek universe, after the end of the Dominion War seen in the television series Star Trek: Deep Space Nine. It features a range of new characters, set on board the USS Incursion with voice appearances by Brent Spiner and Michael Dorn as Lieutenant Commander Data and Ambassador Worf, respectively. The game received mixed reviews, with criticism directed at the graphics, elements of the gameplay including the lack of any artificial intelligence, and the limited length of the game.

<i>D2</i> (video game) 1999 video game

D2 is a survival horror video game developed by Warp for the Dreamcast. Directed and written by Kenji Eno, it was published by Warp in Japan in 1999 and by Sega in North America in 2000. D2 stars the "digital actress" Laura but has an independent story unrelated to the original D, and uses action-oriented gameplay in contrast to the puzzle-driven D.

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

<i>War Gods</i> (video game) 1997 video game

War Gods is a fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.

<i>Mace: The Dark Age</i> 1997 fighting arcade game

Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway Games to the Nintendo 64. Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents. Utilizing 3dfx Voodoo chips for the hardware, the game received attention for its cutting-edge graphics and turned Atari a profit in the arcades. Critical response to the gameplay was much less enthusiastic.

<i>Nightmare Creatures</i> 1997 video game

Nightmare Creatures is a 1997 survival horror video game developed by Kalisto Entertainment for PlayStation, Microsoft Windows and Nintendo 64. A sequel, Nightmare Creatures II, was released three years later. A mobile phone version of Nightmare Creatures was developed and published by Gameloft in 2003. A second sequel, Nightmare Creatures III: Angel of Darkness, was cancelled in 2004.

<i>The Lost World: Jurassic Park</i> (console game) 1997 video game

The Lost World: Jurassic Park is an action-adventure video game developed by DreamWorks Interactive and Appaloosa Interactive, and published by Electronic Arts and Sega for the Sony PlayStation and Sega Saturn, respectively, in 1997. The Lost World: Jurassic Park is based on the film of the same name, which in turn is based on the novel by Michael Crichton. In 1998, a special edition of the game was released for the Sony PlayStation as a Greatest Hits title and featured several modifications to the gameplay.

<i>BioForge</i> 1995 video game

BioForge is a 1995 action-adventure game developed by Origin Systems and published by Electronic Arts for MS-DOS. Set in the future, the player controls an amnesiac cyborg trying to escape the research facility in which they are being held prisoner.

<i>Realmz</i> 1994 video game

Realmz is a fantasy adventure and role-playing video game first developed and published by Fantasoft in 1994 for the Apple Macintosh as shareware. Fantasoft released a Microsoft Windows-compatible version in 1999, and a science fiction role-playing game based on the Realmz engine, titled New Centurions, in 2001. Realmz was originally written by Tim Phillips on a Macintosh IIsi; he also wrote four game scenarios, including the introductory scenario "City of Bywater". Other original scenario contributors were Jim Foley and Sean Sayrs.

<i>Apocalypse</i> (video game) 1998 video game

Apocalypse is a third-person shooter video game released for the PlayStation, developed by Neversoft and published by Activision. It features actor Bruce Willis, who provides the main character's likeness and voice.

Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).

<i>Spider: The Video Game</i> 1997 video game

Spider: The Video Game, is a 2.5D platform game developed by Boss Game Studios and published by BMG Interactive for the PlayStation. The player takes the role of a cybernetic spider, within which the mind of its creator, Dr. Michael Kelly, has been implanted.

<i>Star Trek: Hidden Evil</i> 1999 video game

Star Trek: Hidden Evil is a third-person action-adventure video game released in 1999 by Activision. It was developed by Presto Studios over the course of a year, and was specifically created for the casual gamer market. The plot followed up on the events in the film Star Trek: Insurrection, with the player portraying the character of Ensign Sovok, who works alongside Captain Jean-Luc Picard and Lt. Cmdr Data, with Patrick Stewart and Brent Spiner reprising their roles.

<i>Vangers</i> 1998 video game

Vangers is a racing role-playing video game developed by K-D Lab, a Russian company. It was released in North America in June 29, 1998 after receiving positive responses at that year's E3. An updated re-release was made available on Steam and GOG.com in 2014. The re-release includes support for Mac OS X and Linux.

<i>Rascal</i> (video game) 1998 video game

Rascal is a platform game developed by Traveller's Tales and published by Psygnosis for the PlayStation. The main character and several enemies were designed by Jim Henson's Creature Shop.

<i>Spider-Man</i> (1995 video game) 1994 video game

Spider-Man is a side-scrolling action game developed by Western Technologies and published by Acclaim and LJN in 1994 and 1995, based on the 1994–1998 animated series of the same name. The game was released for the Genesis and the Super NES. The two versions of the game have the same basic story but have gameplay, level, and enemy differences.

<i>Creatures</i> (1996 video game) 1996 video game

Creatures is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the Creatures series.

<i>Freedom: First Resistance</i> 2000 video game

Freedom: First Resistance is a third-person action-adventure video game for PC. The game was published by Red Storm Entertainment and released in the United States on 13 December 2000. The game is based on Anne McCaffrey's trilogy of novels titled the Catteni Series.

<i>Killer Instinct Gold</i> 1996 video game

Killer Instinct Gold is a 2.5D fighting game based on the arcade game Killer Instinct 2. The game was developed by Rare and released by Nintendo for the Nintendo 64. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, new camera views, and improved audiovisuals.

References

  1. "Online Gaming Review". 1998-02-07. Archived from the original on 1998-02-07. Retrieved 2023-04-16.
  2. "The Next Generation 1996 Lexicon A to Z". Next Generation . No. 15. Imagine Media. March 1996. p. 29.
  3. "NG Alphas: Creatures". Next Generation . No. 29. Imagine Media. May 1997. pp. 91–92. Creatures is the first commercial release of artificial life technology to hit the market, beating out Anark's Galapagos, which has suffered some delays.
  4. 1 2 3 "Galapagos". Next Generation . No. 12. Imagine Media. December 1995. pp. 116–9.
  5. "Anark's Galapagos". Next Generation . No. 23. Imagine Media. November 1996. pp. 52–53.
  6. "Galapagos: Mendel's Escape for PC". GameRankings . Archived from the original on December 9, 2019. Retrieved 2014-05-19.
  7. 1 2 Poole, Stephen (1997-12-15). "Galapagos: Mendel's Escape Review". GameSpot. Retrieved 2014-05-19.
  8. 1 2 "Evolutionary". Next Generation . No. 37. Imagine Media. January 1998. p. 164.
  9. Tafel, Kathy (March 1998). "reviews: Galapagos: Mendel's Escape". MacAddict . No. 19. p. 68. Retrieved 2023-01-07.