This article needs additional citations for verification .(November 2018) |
Galaxy On Fire 2 | |
---|---|
Developer(s) | Fishlabs |
Publisher(s) | Deep Silver |
Platform(s) | iOS, Android, J2ME, MacOS, MeeGo, Microsoft Windows |
Release | 2010 |
Genre(s) | Space trading and combat simulator |
Galaxy On Fire 2 is a spaceflight simulation video game created and distributed by Fishlabs in 2009.
The game revolves around spaceflight and space combat, set in a universe with multiple star systems. Players can fight enemies/friends, mine for ore, trade commodities, and complete freelance missions.
The game follows Keith T. Maxwell, who is sent 35 years into the future after a hyperdrive malfunction during a skirmish in an asteroid belt. His damaged ship is salvaged by an ore dealer, Gunant Breh, who informs Keith of the time that has passed. After a brief mining mission and an encounter with pirates, Keith helps Breh eliminate the pirate threat. He then investigates a nearby space station, where he reunites with an old friend and learns the crew is intoxicated by neuro-algae.
Keith is later informed of a Terran convoy in the system, which he attempts to join. However, his ship is disabled by an EMP and he is taken prisoner. After arriving at Alioth station, Keith meets Commander Brent Snocom, but their conversation is interrupted by an attack from the mysterious Void faction. Keith joins the defense, and Snocom explains the Void threat.
Keith rescues Lieutenant Thomas Boyle from pirates and, with Boyle's help, heads to a secret research facility. There, scientist Dr. Carla Paolini tasks Keith with retrieving Void technology. Keith also meets Khador, an alien developing the "Khador Drive," which can instantly transport ships across the galaxy.
After collecting Void crystals, Khador builds the Khador Drive for Keith. Meanwhile, the Terran and Vossk empires plan to destroy the Void mothership using a freighter packed with explosives. Keith escorts the freighter, which is heavily damaged but ultimately crashes into the mothership, destroying it. Keith escapes and returns to Thynome, where he goes on a date with Carla.
Galaxy on Fire 2 included a few DLCs to add on to the experience. These DLCs include two new campaigns, and the player's own personal space station at the Shima system. The official names to these DLCs are "Valkyrie," "Supernova," and "Kaamo Club."
The Kaamo Club is the player's own personal space station where the player can store an unlimited number of ships, weapons, equipment, and commodities. When acquired, the Kaamo Club is usable when Keith leaves the tutorial section of the game at Var Hastra. It will be found in the Shima system, orbiting a lone planet called Kaamo. Inside the Kaamo Club, in the Space Lounge, there are six specialists. They can sell the player specialty weapons, ships, and mods to the player's space craft at a cost proportional to the ship cost. These services include upgrading overall armor, handling, cargo hold, and an additional equipment slot. The two other specialists will sell the player unique ships and weapons/equipment, which are sold for a given time and at a fixed cost.
Galaxy On Fire 2 was re-released for newer devices in HD, which features more detail and better graphics. A 'Full HD' version was also released, specifically for the Apple Mac and Windows computers. However, some content was cut from the Windows version, such as the Valkyrie and Supernova DLCs, and the systems Loma and Shima.
The game received a 6/10 review on GameSpot, [1] and a 90% score on Metacritic. [2]
Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.
Wing Commander is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of video game Wing Commander.
Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.
Renegade Legion is a series of science fiction games that were designed by Sam Lewis, produced by FASA, and published from 1989 to 1993. The line was then licensed to Nightshift games, a spin-off of the garage company Crunchy Frog Enterprises by Paul Arden Lidberg, which published one scenario book, a gaming aid, and three issues of a fanzine-quality periodical before reverting the license.
Imperium is a science fiction board wargame designed by Marc W. Miller, and published in 1977 by the Conflict Game Company and Game Designers' Workshop (GDW). It features asymmetrical forces, each of the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided die. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004.
FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles.
X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005. The game was later ported to Mac OS X and Linux.
DarkStar One is a space trading and combat simulator game developed by German studio Ascaron and published by CDV.
Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.
Star Command: Revolution is a real-time strategy game developed by Metropolis Digital, Inc. and published by GT Interactive. It was originally released in 1997 for MS-DOS, and was re-released in 1998 for Microsoft Windows under the title Star Command Deluxe. This re-release was overshadowed by its contemporary, Starcraft. A sequel, Star Command X: Armada, is hinted at upon successful completion of the campaign mode, but it was never produced. Instead, the developer released the similarly named but unrelated game Armada on November 26, 1999.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.
X3: Terran Conflict is a space trading and combat simulator by German developer Egosoft, part of their X series of games. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. It was first released in October 2008 for the European market and Steam.
Space Empires: Starfury is a 4X turn-based strategy computer game developed by Malfador Machinations and published by Shrapnel Games on September 22, 2003. The game is set in a Space Empires universe containing planetary systems linked by warp points, or wormholes. The game allows the player to control a single spaceship to explore the universe.
There are five pieces of downloadable content (DLC) for the Bethesda action role-playing video game Fallout 3. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to use. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.
Space Pirates and Zombies (S.P.A.Z.) is a real-time strategy video game released on August 15, 2011, on the Steam distribution platform. with a top-down perspective based around space combat. The game was developed by a two-man team under the studio MinMax Games using the Torque engine. The game was later ported for Mac OS X and Linux systems.
Starpoint Gemini 2 is a space trading and combat simulator developed by the Croatian-based Little Green Men Games development studio. It is a direct sequel to Starpoint Gemini, which was released in 2010.
Battlefleet Gothic: Armada is a real-time tactics video game developed by Tindalos Interactive and published by Focus Home Interactive. It is set in the fictional universe of Warhammer 40,000, and is specifically an adaptation of the miniature wargame Battlefleet Gothic by Games Workshop.
Hyper Void is a 3D shooter video game, developed and published by InFramez Technology. It was released for PlayStation 3, PlayStation 4, Xbox One and Microsoft Windows.
Rebel Galaxy Outlaw is a space trading and combat simulation game developed and published by Double Damage Games. It is the prequel to Rebel Galaxy.