Gauntlet (Micro Power video game)

Last updated
Gauntlet
Gauntlet (1984, Micro Power) cassette front cover (Acorn Electron).png
Electron cassette cover
Publisher(s) Micro Power
Programmer(s) Chris Terran
Platform(s) Acorn Electron, BBC Micro, Amstrad CPC
Release1984: BBC, Electron
1985: CPC
Mode(s) Single-player

Gauntlet is a clone of Defender written by Chris Terran published in the UK by Micro Power. [1] Described as "a very competent implementation of one of the most popular arcade games", [2] it was initially released for the Acorn Electron, and later made available for the BBC Micro, [3] with an Amstrad CPC version arriving in 1985. [4]

Contents

Gameplay

Electron screenshot Gauntlet (1984, Micro Power) in-game screenshot (Acorn Electron).png
Electron screenshot

The player controls an X15 spacecraft, protecting canisters from the hostile Reeg forces. [5] In the game, Reeg landers search the landscape for canisters. If a lander grabs a canister and makes it to the top of the screen, it turns into a mutant. The player must shoot the enemy ship to release a grabbed canister, but if it falls too far, then it's destroyed on impact. There are also other ships such as cruisers, which when hit, unleash buzzer ships. [5]

The player has smart bombs available which destroy all on-screen enemies. On the higher levels there are additional enemy ships such as mine layers which are capable of launching killer ships, unless the player can destroy them quickly. If the player allows destruction of all canisters, then a hoard of mutants attack and the landscape completely disappears. [5]

Related Research Articles

<span class="mw-page-title-main">Acorn Electron</span> Personal computer sold in Britain

The Acorn Electron was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199.

Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and utility packages – these included word processor VIEW and the spreadsheet ViewSheet supplied on ROM and cartridge for the BBC Micro/Acorn Electron and included as standard in the BBC Master and Acorn Business Computer.

<i>Tempest</i> (video game) Atari vector arcade game from 1981

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.

Sinistar is a 1983 multidirectional shooter arcade game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a space pilot who battles the eponymous Sinistar, a giant, anthropomorphic spacecraft. The game is known for its use of digitized speech and high difficulty level.

<i>Frak!</i> 1984 video game

Frak! is a scrolling platform video game programmed by Nick Pelling for the BBC Micro and Acorn Electron and published by his own Aardvark Software in 1984. It was ported to the Commodore 64 the following year by "The B Team". The BBC and Electron versions were included on the Superior Software compilation Play It Again Sam 4 in 1987 and re-issued in budget form by Alternative Software in 1989.

<span class="mw-page-title-main">Micro Power</span>

Micro Power was a British company established in the early 1980s by former accountant Bob Simpson. The company was best known as a video game publisher, originally under the name Program Power. It also sold many types of computer hardware and software through its Leeds 'showroom' or via mail order.

<i>Zarch</i> 1987 computer game

Zarch is a computer game developed by David Braben in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes.

<i>Starship Command</i> 1983 video game

Acornsoft's Starship Command is a multidirectional shooter released in 1983 for the BBC Micro and Acorn Electron. It was available on cassette as well as 5.25" disc for the BBC and ROM cartridge for the Acorn Electron Plus 1 expansion module. The game was written by Peter Irvin who, along with Jeremy Smith, went on to create the arcade adventure Exile.

<i>Cybertron Mission</i> 1983 video game

Cybertron Mission is a multidirectional shooter released by Micro Power in 1983 for the BBC Micro and Acorn Electron and ported to the Commodore 64 in the same year. The game is heavily influenced by the 1982 Atari 8-bit family game Shamus, which was itself inspired by the 1980 arcade game Berzerk.

<i>Firetrack</i> 1987 video game

Firetrack is a vertically-scrolling shooter programmed by Nick Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software. It was also ported to the Acorn Electron by Superior Software in 1989 as part of the Play It Again Sam 7 compilation. It resembles the 1984 arcade game Star Force in style and gameplay. The game was technically advanced and very well received by critics.

<i>Cosmic Camouflage</i> 1988 video game

Cosmic Camouflage is a multidirectional shooter for the BBC Micro and Acorn Electron. It was released in 1988 as the sequel to Acornsoft's Meteors. Both games are clones of the 1979 Atari, Inc. arcade video game Asteroids.

<i>Strykers Run</i> 1986 video game

Stryker's Run is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action game. It was well received, particularly for its graphics.

Positron is a fixed shooter written by Gary Partis for the BBC Micro and Acorn Electron and published by Micro Power in 1983. It was developed on a pre-release Electron and was one of the few games available for the machine on its launch.

<i>3D Bomb Alley</i> 1984 video game

3D Bomb Alley is a video game developed by Simon Vout and published in 1984 by Software Invasion for the BBC Micro and Acorn Electron. It is based on the 1982 Battle of San Carlos in the Falklands War when San Carlos Water became known as "Bomb Alley".

<i>Frenzy</i> (1984 video game) 1984 video game

Frenzy is an 8-bit computer game published in the UK by Micro Power in 1984. It is a version of the arcade game Qix. The game was released for the Acorn Electron and BBC Micro in 1984 and for the Commodore 64 in 1985.

<i>Deathstar</i> (video game) 1985 video game

Deathstar is multidirectional shooter for the Acorn Electron and BBC Micro developed by Peter Johnson and originally published in the UK by Superior Software in 1985. It is a clone of the arcade game Sinistar.

<i>Dunjunz</i> 1987 video game

Dunjunz is an action game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game Gauntlet where players controlled fantasy characters from a top down view. Unlike Gauntlet, each of the characters is given their own viewport onto the dungeon and can explore independently.

<i>Galaforce</i> 1986 video game

Galaforce is a fixed shooter video game for the BBC Micro and Acorn Electron, written by Kevin Edwards and published by Superior Software in 1986. It spawned a sequel, Galaforce 2 (1988), and later, Galaforce Worlds (2003).

<i>Castle Quest</i> (1985 video game) 1985 video game

Castle Quest is action-adventure game for the BBC Micro noted at the time of release as being the best game on the platform in its genre for its problem solving, colourful graphics and smooth scrolling.

References

  1. Young, Keith (May 1985). "Arcade cracker". Electron User. Vol. 2, no. 8. p. 38. Retrieved 31 March 2024.
  2. Acton, David (February 1986). "Classic Gauntlet". Acorn User. p. 165. Retrieved 31 March 2024.
  3. Emblem, Bernard (July 1986). "A Jolly Collection". Acorn User. p. 131. Retrieved 31 March 2024.
  4. "TheLegacy::Gauntlet". The Legacy nostalgic game museum. Archived from the original on 2011-06-22. Retrieved 2010-09-25.
  5. 1 2 3 "Acorn Electron cassette inlay". Gauntlet. 1984.