Glasnost The Game

Last updated
Glasnost The Game
Picture of the Board of Glasnost the Game.jpg
Board of the game
Published byYL Games Ltd.
Players4
Setup time5–15 minutes
Playing time3 to 6 hours
Random chanceHigh (1 dice, 36 cards, squares along a path)
Skills required Military tactics, Strategy, and Negotiation

Glasnost The Game is a strategic board game, produced by the Cypriot company YL Games. It was invented in 1989 by neuroscientist Yiannis Laouris, with help and inspiration from his daughter Romina, and his friend George Vakanas in Tucson, Arizona. Glasnost The Game is a turn-based game for ideally four players.

Contents

It is played on a board depicting a partly modified political map of the Earth, divided into territories, which are grouped into seven continents. The continents are surrounded by a path along which the token-ships of the players move. The Players move their tokens with the classical throw of dice. Players attempt to colonize bordering territories from other players. Once a player owns a territory, they may construct industries. In every round, their industries produce weapons for new armies, which eventually facilitate a player’s ability to make war and conquer new territories (again with the throw of dice). At any time, a player may unilaterally disarm any country that belongs to them. The winner is the player who has the most points when the whole world is disarmed.

Equipment

Each Glasnost The Game game comes with a Board, one die, 36 cards and a number of differently colored tokens denoting armies and industries: Armies are dark, industries are light colored. Both types of token come in the following numbers and denominations: 25x1, 20x2, 5x2, 5x10, 5x20

Description

The game is played on a board depicting a partly modified political map of the Earth, divided into 166 territories, which are grouped into five continents. Players begin with ownership of 25 industries and 25 armies. Industries represent economic power. Armies are used to colonize/capture adjacent countries or to apply political pressure in order to achieve disarming. Players attempt to colonize territories from other players. Once a player owns a territory, they may build industries inside that territory. In every round, industries produce armies, which eventually assist a player’s capacity to make wars and colonize territories. The ultimate goal of the game is to disarm the Earth. During the process of disarming, players earn credits. At any time, a player may unilaterally disarm any country that belongs to them. When the whole Earth becomes demilitarized, the winner of the game is the player who earned the most points. Demilitarization is the only way to earn points. In the process of the game, it is necessary to negotiate disarming, colonize new countries and make wars with opponents. The game develops players’ abilities to conceptualize, evaluate and implement strategies of cooperation and aggression.

The basic principles include:

  1. Declaring war is the only way to colonize a territory
  2. Nobody may ever attack a demilitarized country.
  3. Disarming a country is irreversible and is the only way to earn points.

A successful implementation of the game takes players from a phase in which aggression and war is required in order to achieve greater control on Earth, to a phase in which players compete in disarming countries. The name denotes the theoretical impossibility of achieving a state of worldwide peace without going through the devastating experiences of war.

History

The inventor witnessed the effects of Cold War while he was studying medicine in Leipzig, then East Germany, when the country was communist. The inventor moved to Göttingen, then West Germany at the time when Mikhail Gorbachev published his Peristroika and Glasnost books. While watching deadly wars in the news, and playing board games like Anti-Monopoly and Risk with his 7-year-old daughter, she was annoyed by the suffering of people all over the planet, and she expressed a wish to “demilitarize” the earth. As the father used the word “glasnost”, to explain the impossibility of a world without armies, she suggested the creation of a game that begins with wars and armies and the winner would be the player who manages to get rid of them.

Various newspapers covered Glasnost The Game publication. [1] [2] [3]

Newspaper articles on its release

  1. Fileleftheros Newspaper (Greek name = Εφημερίδα Φιλελεύθερος) . Glasnost also as a Game now: Creator a Cypriot professor researcher (Greek = Τώρα και παιχνίδι η Γκλάσνοστ: Δημιουργός του Κύπριος καθηγητής ερευνητής), 23 December 1989.
  2. Xaravgi Newspaper (Greek name = Εφημερίδα Χαραυγή). Glasnost, a new youth game (Greek = Γκλάσνοστ, ένα νέο παιδικό παιχνίδι), 29 December 1989.
  3. Alithia Newspaper (Greek name = Εφημερίδα Αλήθεια). Glasnost the Game of Transparency (Greek = Γκλάσνοστ το παιχνίδι της διαφάνειας ), 16 January 1990.
  4. Eleftherotypia Newspaper (Greek name = Εφημερίδα Ελευθεροτυπία). Glasnost makes it to children's games; Pioneering contribution of two Cypriots in the international marker place (Greek = Γκλάσνοστ και στα παιδικά παιχνίδια, Πρωτοποριακή προσφορά δύο Κυπρίων στην παγκόσμια αγορά), December, 1989.
  5. The Cyprus Weekly (Newspaper). Christmas Shopping – the profit and the loss, by Annie Charalambous, pg 23, Dec 22-28, 1989.

Related Research Articles

<i>Risk</i> (game) Grand-strategy board game with the goal of conquering the world

Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

<i>Civilization</i> (1980 board game) Game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil, and in the US in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018.

Demilitarized zone Area in which agreements between military powers forbid military activities

A demilitarized zone is an area in which treaties or agreements between nations, military powers or contending groups forbid military installations, activities or personnel. A DMZ often lies along an established frontier or boundary between two or more military powers or alliances. A DMZ may sometimes form a de facto international border, such as the 38th parallel between North and South Korea. Other examples of demilitarized zones are a 190-kilometre-wide (120 mi) area between Iraq and Kuwait, Antarctica and outer space.

A government in exile is a political group which claims to be a country or semi-sovereign state's legitimate government, but is unable to exercise legal power and instead resides in another state or foreign country. Governments in exile usually plan to one day return to their native country and regain formal power. A government in exile differs from a rump state in the sense that a rump state controls at least part of its former territory. For example, during World War I, nearly all of Belgium was occupied by Germany, but Belgium and its allies held on to a small slice in the country's west. A government in exile, in contrast, has lost all its territory. However, in practice the difference might be minor; in the above example, the Belgian government at Sainte-Adresse was located in French territory and acted as a government in exile for most practical purposes.

Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".

<i>The Lord of the Rings: The Battle for Middle-earth</i>

The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

<i>Battalion Wars</i>

Battalion Wars, released as Assault!! Famicom Wars in Japan, is a real-time tactics game developed by Kuju Entertainment, and released by Nintendo for the GameCube in 2005. It is a spin-off of the Advance Wars series. The player controls a vast array of units ranging from infantry, armoured divisions and aircraft, completing missions through a mixture of unit management and strategic planning. In the game's story, the player operates as a commander of a battalion, who initially take part in a conflict between two nations that culminates in an eventual alliance between them, in response to a surprise attack by a third nation.

Risk Godstorm is a Risk variant board game published by Avalon Hill and designed by Mike Selinker with developers Richard Baker and Michael Donais. The cultures of the Celts, Norse, Greeks, Egyptians, and Babylonians clash for supremacy of the ancient world. Players invade territories, play miracle cards, sink Atlantis, and conquer the underworld. The latter is a significant addition to the Risk series, as soldiers do not leave the game when they are killed, but instead go to their heavens and then embark to take over the underworld.

Wallenstein (board game) Game

Wallenstein is a medium-weight German-style board game designed by Dirk Henn and published by Queen Games in 2002. Though set during the Thirty Years' War, Wallenstein should not be confused with a complex wargame. Rather, it has the feel of a light strategy game with the familiar Euro elements of area control and resource management mixed in. As such, it has a wide range of appeal that attracts wargamers and non-wargamers alike.

APOEL Nicosia

APOEL is a major multi-sport club based in Nicosia, Cyprus.

Nea Salamis Famagusta

Nea Salamis Famagusta or Nea Salamina Famagusta is a Cypriot sports club based in Ammochostos, Cyprus. The club is named after Salamis, an ancient city near present-day Famagusta. Nea Salamis Famagusta fields teams in men's football and volleyball, and formerly fielded teams in women's football, track and field, water sports and table tennis.

Starfarers of Catan is a multiplayer board game loosely based on the Settlers of Catan series of games. It was created by Klaus Teuber as an official spin-off and is distributed by Kosmos in German and Mayfair Games in English. First released in 1999 for three to four players, Kosmos and Mayfair released an expansion in 2001 to allow up to two additional players.

<i>War of the Ring</i> (board game)

War of the Ring is a strategy board game by Roberto Di Meglio, Marco Maggi and Francesco Nepitello, first produced by Nexus Editrice (Italy) and currently published by Ares Games.

Gheos is a tile-laying board game designed by René Wiersma. Graphic design and illustration was supplied by Joshua Cappel, and box cover art was painted by Allan Bednar. The game was published in 2006 by Z-Man Games.

Catan Historical Scenarios II: Troy and Great Wall was the second Historical Scenario expansion to the Settlers of Catan game, released in 2001 by Kosmos, though other distributors have redistributed this with a rules translation. Both scenarios are designed for four or six players; six-player play requires the Settlers 5-6 player extension.

War and PeaceGame of the Napoleonic Wars: 1805-1815 is an Avalon Hill board game copyright 1980.

Sasha Vezenkov Bulgarian professional basketball player

Aleksandar "Aleks" Vezenkov, commonly known as Sasha Vezenkov, is a Bulgarian professional basketball player for Olympiacos of the Greek Basket League and the EuroLeague. He is a 2.06 m tall 102 kg (225 lb.) power forward, that can also play as a small forward. Vezenkov was born in Cyprus, but, due to his Bulgarian descent, he has regularly chosen to represent the Bulgarian national team. Vezenkov holds triple citizenship for Bulgaria, Cyprus and Greece.

Nea Salamis Famagusta FC Football club

Nea Salamis Famagusta FC or Nea Salamina Famagusta FC is a professional football club based in Ammochostos, Cyprus. It has been a refugee club since the 1974 Turkish invasion of Cyprus, when Turkey occupied the northern part of the island. The club is temporarily based in Larnaca.

Celebration of the Greek Revolution Public holiday in Greece

The celebration of the Greek Revolution of 1821, less commonly known as Independence Day, takes place in Greece, Cyprus and Greek diaspora centers on 25 March every year, coinciding with the Feast of the Annunciation.

References

  1. "Now also game called Glasnost, article published in Fileleftheros -Cyprus' major newspaper (article in Greek)". Archived from the original on 2011-07-11. Retrieved 2011-03-27.
  2. "The Game of "transparency" in Alitheia newspaper (article in Greek)". Archived from the original on 2011-07-11. Retrieved 2011-03-27.
  3. ""Glasnost, a new game for children" in newspaper Xaravgi (article in Greek)". Archived from the original on 2011-07-11. Retrieved 2011-03-27.