This article needs additional citations for verification .(December 2019) |
Company type | Incorporation |
---|---|
Industry | Computer graphics, video games |
Headquarters | United States |
Products | Advent Rising (2005) |
Subsidiaries | GlyphX Games, LLC |
Website | glyphx |
GlyphX Inc. was a computer graphics designer studio that produced promotional videos, cinematics and artwork for various video games for several years before going into video game design. The third-person shooter Advent Rising , the first and only video game created by GlyphX Games, LLC, the game designer branch of the company, had been long anticipated by critics and fans of the genre, but turned out to be rather a disappointment for both. GlyphX was acquired by Sandman Studios circa 2006. [1]
The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showcased for the final time in 2019, four years before E3 was permanently discontinued.
Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.
Kurt Harland is an American singer, songwriter, and audio engineer and is the lead singer of Information Society. He also works on video game scores, including two of the soundtracks for the Legacy of Kain video game series.
Kain is a character and the main protagonist and title character of the Legacy of Kain video game series. First introduced in Blood Omen: Legacy of Kain in 1996, he was created by Denis Dyack and Silicon Knights, and has appeared in all subsequent Legacy of Kain games under the direction of developer Crystal Dynamics. Between games, he serves as either the central playable character, or as an antagonist, but in all his depictions he has consistently been described as an antihero.
Legacy of Kain is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive. The first title, Blood Omen: Legacy of Kain, was created by Silicon Knights in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for video game consoles and later ported to Microsoft Windows. Focusing on the eponymous character of Kain, a vampire antihero, each title features action, exploration and puzzle-solving, with some role-playing game elements.
Aliens Versus Predator is a 1999 science fiction first-person shooter video game developed by Rebellion Developments and published by Fox Interactive for Microsoft Windows, Mac OS, and Mac OS X. It is a part of the Alien and Predator crossover franchise, Alien vs. Predator. A sequel, Aliens Versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.
1999 saw many sequels and prequels in video games, such as Heroes of Might and Magic III, System Shock 2, Legacy of Kain: Soul Reaver, Final Fantasy VIII, Age of Empires II, Crash Team Racing, Spyro 2: Ripto's Rage!, Grand Theft Auto 2, Resident Evil 3: Nemesis, Chrono Cross, Unreal Tournament, Pokémon Gold and Silver, and Donkey Kong 64, along with new titles such as Super Smash Bros., Silent Hill, Syphon Filter, Driver, EverQuest, Homeworld, Tony Hawk's Pro Skater, and Planescape: Torment.
Raziel is a fictional character and a main protagonist in the Legacy of Kain video game series. Introduced in 1999 as the lead and playable character of Legacy of Kain: Soul Reaver, he was created by Amy Hennig, Seth Carus and Arnold Ayala of Crystal Dynamics. He reappears as the protagonist of Soul Reaver 2, and returns as a playable character alongside series eponym, Kain, in Legacy of Kain: Defiance, which closes his story arc.
Legacy of Kain: Soul Reaver is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Windows in 1999 and for the Dreamcast in 2000. As the second game in the Legacy of Kain series, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Soul Reaver 2, is a direct sequel.
Blood Omen: Legacy of Kain is a 1996 action-adventure video game developed by Silicon Knights and published by Crystal Dynamics for the PlayStation. A Microsoft Windows port developed by Semi Logic Entertainments was released by Activision under license from Crystal Dynamics in 1997, which was re-released digitally via GOG.com in 2021. The game is the first title in the Legacy of Kain series.
Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in (CD) jewel cases or (DVD) keep cases, with little differences between them.
Soul Reaver 2 is a 2001 action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Microsoft Windows title in early production. Soul Reaver 2 was followed by two sequels, Blood Omen 2 and Legacy of Kain: Defiance, in 2002 and 2003.
Tripwire Interactive LLC is an American video game developer and publisher based in Roswell, Georgia.
Legacy of Kain: Defiance is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox and Microsoft Windows. It is the fifth and final game in the Legacy of Kain series.
Blood Omen 2 is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox, Microsoft Windows and GameCube. It is the fourth title in the Legacy of Kain series and is the sequel to the first game in the series, Blood Omen: Legacy of Kain, with Blood Omen's protagonist, the vampire Kain, returning as the central character.
The X-Files Game is a 1998 interactive movie developed by HyperBole Studios and published by Fox Interactive for Windows, Mac OS and PlayStation. The game takes place somewhere within the timeline of the third season of the American television series The X-Files, following a young Seattle-based FBI agent named Craig Willmore who is assigned by Walter Skinner to investigate the disappearance of agents Fox Mulder and Dana Scully.
Legacy of Kain: Dead Sun is a cancelled action-adventure video game that was in development by Climax Studios for Square Enix Europe, with an accompanying multiplayer component developed separately by Psyonix. Conceived as the sixth entry in the Legacy of Kain series, Dead Sun entered production for Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox 360. It was cancelled in 2012 after three years of development. Square Enix Europe and Psyonix salvaged the planned multiplayer mode, which they reconceptualized as Nosgoth, a standalone free-to-play title.
Nixxes Software B.V. is a Dutch video game developer based in Utrecht. It was founded by former demoscene developer Jurjen Katsman in 1999 to port the game Legacy of Kain: Soul Reaver to the Dreamcast. In July 2021, the company was acquired by Sony Interactive Entertainment to help bring its games from PlayStation platforms to personal computers. As of 2020, 40% of Nixxes' work comprises game ports, with the remainder being co-development efforts like the production of art assets.