Gobbler | |
---|---|
Developer(s) | Olaf Lubeck [1] |
Publisher(s) | On-Line Systems |
Platform(s) | Apple II |
Release | |
Genre(s) | Maze |
Mode(s) | Single-player |
Gobbler is a 1981 clone of Pac-Man for the Apple II, published by On-Line Systems (later to become Sierra Entertainment). It was programmed by Olaf Lubeck who also wrote Cannonball Blitz (1982) for the Apple II, a clone of Donkey Kong . [1]
The player uses the arrow keys to move the character left and right, and the A and Z keys to move up or down. Each dot is worth five points, while pieces of fruit (cherries, an apple and a lime) are each worth 200. Consuming the white pellets makes the four ghosts vulnerable for a short time, during which they are colored green and can be eaten (earning 200 points for the first, 400 for the second, etc.).
The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.
Snake is a genre of action video games where the player maneuvers the end of a growing line, often themed as a snake.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Tag Team Wrestling, known as The Big Pro Wrestling! in Japan, is a wrestling arcade video game developed by Technōs Japan and released in 1983. The arcade version was published by Data East both in Japan and North America, but only the North American version mentions the name Data East in-game. It was ported to the Apple II, Commodore 64, IBM PC, and the Famicom/NES.
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.
Sabotage is a fixed shooter video game for the Apple II written by Mark Allen and published by On-Line Systems in 1981.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Lock 'n' Chase (ロック・ン・チェイス) is a maze chase video game developed by Data East and released in arcades in Japan in 1981. It was licensed to Taito for distribution in North America. It has similarities to Pac-Man, including a goal of collecting dots, with the addition of doors that periodically block pathways. Home versions for the Intellivision and Atari 2600 were published by Mattel in 1982, and an Apple II version was released in January 1983.
Anteater is an arcade video game designed by Chris Oberth and released in 1982 by Tago Electronics. The player steers the tongue of the eponymous creature through a maze, retracting it when dangers approach. Though the arcade game was not a hit, it spawned a number of direct clones for home computers; Sierra's Oils Well became better known than the original. Oberth wrote an Apple II version of his own game for Datamost using a different title.
The Prisoner is an adventure game for the Apple II published by Edu-Ware in 1980. It is loosely based on the 1960s television series The Prisoner and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for resigning. The game occasionally breaks the fourth wall by acknowledging that a game is being played.
Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He was later the lead designer and programmer of 1993's NBA Jam.
Jawbreaker is a Pac-Man clone programmed by John Harris for Atari 8-bit computers and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.
Tubeway is a video game for the Apple II programmed by David Arthur Van Brink and published by Datamost in 1983. It is similar to the 1981 Atari arcade game Tempest.
Dogfight is an aerial combat video game written by Bill Basham for the Apple II and published by Micro Lab in 1980. The game is a clone of Atari, Inc.'s 1975 arcade game Jet Fighter.
Beagle Bag is a collection of video games for the Apple II family of computers published in 1982 by Beagle Bros. It was released in unlocked and unprotected form and is now in the public domain.
Depth Charge is an action video game for the Apple II programmed by Chris Oberth and published by The Elektrik Keyboard of Chicago, Illinois in 1978. A clone of the 1977 arcade video game Depthcharge, the player drops explosives from a moving ship attempting to eliminate submarines below it.
Space Zap is a space-themed fixed shooter arcade video game developed by Game-A-Tron and licensed to Midway Manufacturing in 1980. The player controls the defenses of an immobile base in the center of the screen which is attacked from the top, bottom, left, and right. Pressing one of four oversized buttons moves the gun in the corresponding direction. A fifth button fires. Space Zap shipped in three form factors: standard upright, cocktail, and Bally's Mini-Myte reduced size cabinet.
Global War is a 1979 video game published by Muse Software for the Apple II. It was written in Applesoft BASIC by Alan M. Boyd.