Godsfire

Last updated

Godsfire
Cover of Godsfire game 1976.png
Designers Lynn Willis
Publishers
Publication1976;
48 years ago
 (1976)
GenresScience fiction board wargame

Godsfire is a science fiction board wargame published by Metagaming Concepts in 1976 that simulates planetary empire building, economics, and diplomacy. The game was reissued by Task Force Games in 1985.

Contents

Description

Godsfire is set in the open star cluster Narym, which contains 15 planetary systems. [1] It is a game for up to 15 players according to the rules, although the Metagaming version only has enough counters for eight players and the Task Force Games version only enough for four players. [2] Like Stellar Conquest , players start with one or more planets, and try to conquer other planets. [3] In addition to space- and land-based combat, players must also manage the political situation on their planets. Each planet contains four states that are bitter rivals. Doling out manufacturing to one state without spending similar amounts in the other three might result in a revolt that will cut the player's tax revenues, and thus the ability to manufacture goods. In addition, each state can be ruled by one of three types of government, and which type is in power will define what goods are manufactured. During peacetime, players can use their embassies on other players' planets to encourage revolt and a change in government, possibly throwing another player's plans off due to lack of the proper type of goods manufactured. [3]

Components

The Metagaming Concepts edition includes: [4]

The Task Force Games edition cut the number of counters to 432 (four colors of 108 each), although another 432 counters in four additional colors could be mail-ordered.

Setup

The three-dimensional map has over 2000 empty spaces and only 15 planetary systems. An equal number of systems are handed out to every player. Any left over systems become neutral. [1]

Gameplay

There are two levels of play: [4]

Winning the game balances military victories with economic benefits at home, so players must decide on balancing taxation in each state against spending on consumer goods, investment, military units, and subversion of other players' planets. Each state can have one of three types of government (reactionary, moderate, extremist), and each type of government will only manufacture certain types of goods. If the player wants another type of goods manufactured, the player will have to try to replace the type of government in that state.

Players then decide on whether to build up defense, go on the attack against a neighboring system, build the local economy, subvert someone else's government, or some combination.

If too many spaceships get stacked into one space, a "Godsfire" incident will happen that damages the very fabric of space to the detriment of all players. [3] :17

Scenarios

The game comes with four Basic scenarios, and six Advanced scenarios, all of which have varying victory conditions defined by a certain amount of military expansion as well as a certain level of economic prosperity. [1]

Cover of Task Force Games edition, 1985 Cover of godsfire game 1985 edition.png
Cover of Task Force Games edition, 1985

Publication history

In 1976, Thompson published Godsfire, designed by Lynn Willis and developed by Steve Jackson. [5] :78Godsfire was the first of several games designed for Metagaming Concepts by Lynn Willis. It was first released as a ziplock bag game in 1976, then re-released as a boxed set in 1979. After the demise of Metagaming, Task Force Games acquired the rights to the game and re-issued it in slightly revised form (only enough counters for four players) in 1985. [2]

Reception

In Issue 11 of The Space Gamer , Robert Taylor noted that "Godsfire requires your strategic concepts to be framed within your political structures. Generally, victory will belong to the player that has the best political setup combined with a good overall strategy with the usual adherence to tactics and timing." [1]

In his 1980 book The Best of Board Wargaming , Nicholas Palmer noted with approval the inclusion of "interplanetary coalitions, political rules, and a bubbling frivolity just under the surface of the rules [...] the game is spent on a tightrope as each player tries to reconcile the conflicting interests on his own planets while stirring unrest abroad and preparing for battle without losing sight of the 'butter before guns' objective." [3] :16–17 Palmer recommended six players as an ideal compromise between good interaction and slow play, but did admit that "Play will seem a bit slow to those primarily interested in military combat." He concluded by giving the game an average "excitement" grade of 70%, saying, "The aspect of internal dissent during interplanetary warfare is an added dimension which is all too rarely seen in science fiction games." [3] :107

In the inaugural issue of Ares (March 1980), David Ritchie questioned whether game designer Lynn Willis had added too many Advanced rules, saying, "Taken together in unprocessed form, they are a wee bit too much." Ritchie pointed out that "The amount of data the players are asked to handle can be immense even when only two are competing." He concluded by giving the game an average rating of 5 out of 9, saying, "Quite long and complex but definitely worth a good look, if systems politics in the far future is your bag." [4]

Other reviews

Related Research Articles

<i>Ogre</i> (board game) Board game designed by Steve Jackson

OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Steve Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).

<i>G.E.V.</i> (board game) Board wargame published in 1977

G.E.V. is a science fiction board wargame that simulates combat in the near future between supertanks and other futuristic weaponry. The game was designed by American game designer Steve Jackson as a sequel to his Ogre board game when he was working for Metagaming Concepts. When Jackson left Metagaming to form his own company, he took the rights to both G.E.V. and Ogre with him, and all subsequent editions have been produced by Steve Jackson Games.

<i>White Bear and Red Moon</i> Fantasy tabletop wargame

White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game.

<i>Triplanetary</i> (board game) 1973 Science fiction board game

Triplanetary is a science fiction board wargame originally published by Game Designers' Workshop in 1973. The game is a simulation of space ship travel and combat within the Solar System in the early 21st Century.

Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, Stellar Conquest. The company also invented Microgames and published Steve Jackson's first designs, including Ogre, G.E.V. and The Fantasy Trip.

<i>Hitlers War</i> (game) Strategy war game by Metagaming Concepts

Hitler's War is a strategic level World War II war game for 2 or 3 players, first published by Metagaming Concepts in 1981, and then by Avalon Hill in 1984.

Howard M. Thompson is an American wargame designer and founder of Metagaming Concepts. His first game was Stellar Conquest, a popular and well-designed simulation of interstellar warfare.

<i>Stellar Conquest</i>

Stellar Conquest is a science fiction board game published by Metagaming Concepts in 1974.

<i>The Ythri</i> Board game

The Ythri is a board wargame published by Metagaming Concepts in 1975 that is based on the 1973 science fiction novel The People of the Wind by Poul Anderson.

<i>Outreach</i> (board game) Science fiction board game published in 1976

Outreach, subtitled "The Conquest of the Galaxy, 3000 AD", is a science fiction board wargame published by SPI in 1976 that simulates galactic empire building.

<i>After the Holocaust</i> (game) Board wargame published in 1976

After the Holocaust, subtitled "The Nuclear Devastation of America: Recovery and Reunification", is a near-future board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the economic recovery of the United States following a nuclear war. The game was the third and last in SPI's "Power Politics" series.

<i>Chitin: I</i> Board game

Chitin: I is a science fiction microgame published by Metagaming Concepts in 1977 in which bands of intelligent insects vie for resources.

<i>The War of the Worlds II</i>

The War of the Worlds II is a science fiction board wargame for 2-3 players designed by Phil Orbanes Sr. and published by Rand Game Associates in 1974 that simulates planetary conquest. In the year 2000, each player's race has simultaneously arrived at the Altair system, which contains five uninhabited resource-rich planets. The players fight for the right to own the most planets.

<i>Alien Space Battle Manual</i> Board wargame

Alien Space is a science fiction board wargame published by Gamescience in 1973 that simulates space combat as seen in the Star Trek television show.

<i>Bloodtree Rebellion</i>

Bloodtree Rebellion, subtitled "Guerilla Warfare on the Planet Somber", is a science fiction board wargame published by Game Designers' Workshop (GDW) in 1979. The game started as a guierilla wargame based on the Vietnam War, but was changed to a science fiction theme due to the social and political divide over the war in the United States.

<i>Annihilator & One World</i> Two 1979 board games in one box

Annihilator & One World are two board wargames released in one package by Metagaming Concepts in 1979 as the 14th addition to its MicroGame line.

<i>Holy War</i> (board game) Board and counter wargame (1979). Metagaming Concepts. Designed by Lynn Willis

Holy War is a science fiction board wargame published by Metagaming Concepts in 1979 in which two groups battle each other inside a pocket universe.

<i>Black Hole</i> (board game) Micro wargame published in 1978

Black Hole is a science fiction board wargame published by Metagaming Concepts in 1978 as part of its MicroGame line.

<i>Sticks & Stones</i> (board game)

Sticks & Stones is a board wargame published by Metagaming Concepts in 1978 that is set in the Neolithic Age.

<i>WorldKiller: The Game of Planetary Assault</i> 1980 science fiction board wargame

WorldKiller: The Game of Planetary Assault is a science fiction board wargame published by Simulations Publications Inc. (SPI) in 1980 that simulates humans in the far future defending a planet against an alien attack.

References

  1. 1 2 3 4 Taylor, Robert (April–May 1977). "Godsfire: A partial session". The Space Gamer . No. 11.
  2. 1 2 "Godsfire (1976)". boardgamegeek.com. Retrieved 9 May 2022.
  3. 1 2 3 4 5 Palmer, Nicholas (1980). The Best of Board Wargaming. London: Sphere Books.
  4. 1 2 3 Ritchie, David (March 1980). "A Galaxy of Games". Ares Magazine . No. 1. Simulations Publications, Inc. p. 28.
  5. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  6. "Games and Puzzles magazine | Wiki | BoardGameGeek".