GridWars or GridWars 2 (stylized as |g|ridwars) is a video game inspired by Bizarre Creations' Geometry Wars by Canadian developer Marco Incitti. The first version of the game was released as freeware on December 21, 2005 on Marco Incitti's Blitz Creations website.
Although other freeware games similar to Geometry Wars exist, GridWars eventually became so popular that Bizarre emailed Incitti and asked him to take the game down, citing that they were "beginning to feel the Geometry Wars clone's effects on our sales via Microsoft now and are beginning a process to begin to more robustly protect our copyright and intellectual property". [1] The link to the download was pulled from the site on August 8, 2006. The game was subsequently released on a German website dedicated to Flash and freeware games and is available for Windows, OS X and Linux.
Unlike Geometry Wars which eventually plateaus in difficulty facilitating high scores in the range of hundreds of millions of points, GridWars 2 has an exponentially increasing difficulty curve. Eventually, the enemy spawn sites become so large that they nearly envelop the entire grid.
Another important difference from Geometry Wars is the ability to "farm" black holes. Besides distracting and swallowing enemies, the black holes can net points (and thus bombs/lives) based on the square of the number of enemies they have swallowed. [2]
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F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Universal Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Director's Edition. Day 1 Studios ported the game to the Xbox 360 in October 2006 and to the PlayStation 3 in April 2007. Two standalone expansion packs were released for the Windows and Xbox 360 versions of the game, both developed by TimeGate Studios; F.E.A.R. Extraction Point (2006) and F.E.A.R. Perseus Mandate (2007). Released on Windows in March 2007, F.E.A.R. Gold Edition includes all the content from the Director's Edition plus Extraction Point, whilst F.E.A.R. Platinum Collection, released for Windows in November 2007, includes the Director's Edition, Extraction Point, and Perseus Mandate. Neither expansion is now considered canon, as the Monolith-developed F.E.A.R. 2: Project Origin ignores the events of both.
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Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation 4, day later for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android. As the sequel to Geometry Wars: Retro Evolved 2, Geometry Wars 3: Dimensions is the first Sierra Entertainment video game not to be owned by their former owner Vivendi and the first game in the series to be released on Sony platforms. It is the sixth installment in the Geometry Wars series and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.
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