Grimoire: Heralds of the Winged Exemplar

Last updated
Grimoire: Heralds of the Winged Exemplar
Grimoire - Heralds of the Winged Exemplar Logo.jpg
Developer(s) Golden Era Games
Publisher(s) Golden Era Games
Designer(s) Cleveland Mark Blakemore
Platform(s) Microsoft Windows
Release
  • WW: August 4, 2017
Genre(s) Role-playing Dungeon Crawl
Mode(s) Single-player

Grimoire: Heralds of the Winged Exemplar is a dungeon-crawling role-playing video game developed by Australian studio Golden Era Games. The game was released for Windows on August 4, 2017, and features forming a full-sized party and turn-based combat, with a fantasy style with influences from other genres.

Contents

Plot

Grimoire: Heralds of the Winged Exemplar is set in a fantasy world entitled Hyperborea, guarded by a powerful creature known as the White Owl (also known as the "Winged Exemplar", hence the game's subtitle). The White Owl has set up a clock, named the "Metronome Mysterium", to promote peace and tranquility throughout Hyperborea, which had been plagued by conflict before the implementation of the clock. Knowledge of the Metronome Mysterium's location on nine hidden tablets, but the White Owl soon forgot the location of them. As the clock began to count down and unwind, the player is required to locate the nine tablets in order to restore the state of peace Hyperborea was once in. [1]

Gameplay

An in-game screenshot of Grimoire. Screenshot of Grimoire - Heralds of the Winged Exemplar 2017.jpg
An in-game screenshot of Grimoire.

Grimoire is a dungeon-crawling role-playing video game played from a first-person perspective. The game features turn-based tactical combat with gameplay patterned closely after Wizardry 6 and Wizardry 7 . [2] In the game, the player controls up to 8 party members. Intense difficulty is also a key feature of gameplay, [3] along with the aforementioned "old-school" nature; the game includes 2D graphics and MIDI music by composer Ellsworth Hall. [4] The game world is divided into tiles which the player can move between, with a camera view pointing in the four cardinal directions. Grimoire features an in-game map with an auto-walking option.

Gameplay consists of a combination of exploration, puzzle solving and combat. Characters within the party gain experience for defeating enemies, allowing them to increase in level, learn new magic spells and improve their skills. New equipment and quest items are obtained through exploration and purchased in shops or from friendly characters. The game offers over 1000 different items, 240 different enemies and 144 context sensitive magic spells.

In Grimoire, it is possible to create your own party from 15 different professions and 14 different races. In addition, out of the 64 friendly characters encountered during the game, about 25 can be recruited into one's own party of up to 8 members. The player can choose between five different beginnings and can adjust the combat difficulty level throughout the game.

Development

Grimoire: Heralds of the Winged Exemplar was created by Cleveland Mark Blakemore. Blakemore, a programmer by trade, had previously worked for Sir-Tech, the publishers of the popular Wizardry computer role-playing game series. After the release of the seventh game in the series, Wizardry 7 , Sir-Tech outsourced their development to an Australian company Directsoft with the intent to create a sequel, known as Wizardry: Stones of Arnhem. Due to the lack of progress by the game's team run by Australian actor Max Phipps, Blakemore was hired as a consultant. However, he alleged that he was unable to bring the rest of the team into line, and resigned. Stones of Arnhem was eventually cancelled; distraught at Sir-Tech by their alleged failure to create an effective work environment, he started work on Grimoire shortly after the cancellation of Stones of Arnhem. Traditionally, gaming historians have treated Blakemore's version of events with skepticism, but the appearance of Sir-Tech's documents on auction at eBay has shed new light on Blakemore's involvement with the company. [5] [6] [7]

Since the game's 1997 announcement and 1998 beta testing, there have been many release dates announced and updates provided. [8] One of the first was provided by a preview in October 1997 issue of Computer Gaming World , which claimed the game would be released later that year. [9] In 2013, Blakemore launched an Indiegogo crowdfunding drive, which failed to meet its goal, only raising $10,598 out of a goal of $250,000; the campaign promised a release later that year. [4] [1] In 2017, the game was launched on Steam Greenlight pending a release sometime later that year. The release date was eventually announced as July 7, but the game failed to be released that day. The game was eventually released on August 4; [10] [11] Blakemore announced that "After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release!" [12] [13] After its release, Golden Era Games pledged to support the game with more patches and features.

As of January 2019, the manual for the game has been released. [14] The game also saw the inclusion of new content, new mechanics (bigger inventory screen, enchanting, the spirit bar, etc.) and numerous bug fixes since its release. A music soundtrack album has been prepared by composer Ellsworth Hall for future release, adapting the original MIDI compositions into full-blown audio orchestrations. [15]

Reception

GameStar reviewer Sascha Penzhorn criticizes the outdated graphics and sound of the game, but notes that with the inclusion of missing features, a manual, as well as adjustments to the user interface and the game balance, Grimoire could become "a really good oldschool RPG". In summary, he states that currently the game is "unfinished, broken, hostile to its users and is being offered at full price", awarding it a score of 30/100. [16] [17]

Rock, Paper, Shotgun writer Alec Meer states in an article that he admires the size of the game and the dedication behind it, noting that "the labour of love is clear". However, he also harshly criticizes the slow combat, the "desperately cumbersome" user interface and the sound. His conclusion: "I like Grimoire in many ways, but again, I would need to truly, madly, deeply love it in order to endure all that. I’m afraid that I do not." [2]

Writing for Motherboard , Leif Johnson concludes that even though Grimoire fills a niche that has not been filled for a while, personally he does not "have time for this kind of punishment anymore." [3]

GameBanshee reviewed the expanded V2 of Grimoire in February 2019, writing that "with its steep learning curve, complexity and lack of eye candy" it is difficult to recommend Grimoire to any newcomers to the genre. However, if you have experience with the genre and "are interested in going on a grand adventure where you have to use your head, then Grimoire is the game for you." [18]

RPG Codex polled Grimoire at #22 out of the "Top 101 RPGs of all time for 2019," citing its deep gameplay, richly developed setting and challenging turn-based combat. It was notable as being one of the few games in the top 25 that was developed largely by a single person using their own resources in their spare time, whereas the other games at the top of the list were produced by game companies with very large teams and production budgets. [19]

Related Research Articles

<i>Might and Magic</i> Video game series

Might and Magic is a series of role-playing video games in the science fantasy genre developed by New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which rebooted the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.

Wizardry is a series of role-playing video games originally created by American publisher Sir-Tech. The series was influential in the evolution of modern role-playing video games alongside Ultima and Might and Magic. The original Wizardry was a significant influence on early console role-playing games such as Shin Megami Tensei, Dragon Slayer, The Shining, Fire Emblem, Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.

<span class="mw-page-title-main">Role-playing video game</span> Video game genre

A role-playing video game, role-playing game (RPG) or computer role-playing game (CRPG) is a video game genre where the player controls the actions of a character immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings, and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

<span class="mw-page-title-main">Sir-Tech</span> Canadian-American video game developer and publisher

Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada.

<span class="mw-page-title-main">Dungeon crawl</span> Type of scenario in fantasy role-playing games

A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

<i>Shining in the Darkness</i> 1991 video game

Shining in the Darkness, released as Shining and the Darkness in Japan, is a 1991 role-playing video game for the Mega Drive/Genesis video game console. It was the first in the Shining series.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

<i>Digital Devil Story: Megami Tensei</i> 1987 action RPG and dungeon crawler

Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on a trilogy of science fantasy novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during the same year.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

David W. Bradley is a video game designer and programmer, most notable for the role-playing video games Wizardry V, VI, and VII.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew C. Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

<i>Wizardry 8</i> 2001 video game

Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "Dark Savant trilogy," it follows Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant. Originally published in 2001 by Sir-Tech, it was re-released by Night Dive Studios on GOG.com and Steam in 2013.

<i>Wizards & Warriors</i> (2000 video game) 2000 role-playing video game

Wizards & Warriors is a role-playing video game for Microsoft Windows designed by David W. Bradley.

Western role-playing video games are role-playing video games developed in the Western world, including the Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.

<i>Wizardry Online</i> 2013 video game

Wizardry Online was a free-to-play MMORPG developed by Gamepot, Inc, based on the classic Wizardry computer games originally created by Sir-Tech. It was released in January 2013 before being discontinued in July 2014.

<i>Divinity: Dragon Commander</i> 2013 video game

Divinity: Dragon Commander is a real-time strategy video game developed by Larian Studios as part of the Divinity series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.

<i>Nemesis: The Wizardry Adventure</i> 1996 video game

Nemesis: The Wizardry Adventure is a 1996 adventure and role-playing video game developed and published by Sir-Tech. It is a spin-off of the Wizardry series of games. Ports for Sega Saturn and Microsoft Windows were released in Japan in 1998.

<i>Phantasie</i> 1985 video game

Phantasie is the first video game in the Phantasie series.

References

  1. 1 2 "Grimoire : Heralds of the Winged Exemplar". Indiegogo. 2013. Retrieved 24 August 2017.
  2. 1 2 Meer, Alec (9 August 2017). "Grimoire, the RPG 20 years in the making, is a crazily tough nut to crack". Rock Paper Shotgun. Retrieved 24 August 2017.
  3. 1 2 Johnson, Leif (9 August 2017). "Is This Game That Started Development 20 Years Ago the 'Greatest RPG of Them All'?". Motherboard. Vice. Retrieved 24 August 2017.
  4. 1 2 Chalk, Andy (4 August 2017). "Grimoire: Heralds of the Winged Exemplar is now live on Steam after 20 years of development". PCGamer. Retrieved 24 August 2017.
  5. Carolipio, Reggie (30 April 2014). "Four legends from gaming's past". GamesBeat. Retrieved 25 August 2017.
  6. "You Will Believe A Golden Baby Has Flown Before: Stones of Arnhem relics up for auction on eBay". rpg codex > doesn't scale to your level. 2020-05-29. Retrieved 2020-05-29.
  7. "Wizardry: Stones of Arnhem – Hardcore Gaming 101". Hardcore Gaming 101 – Promoting the culture of video games. 2012-10-31. Retrieved 2020-05-29.
  8. "Grimoire". Golden Era Games. Archived from the original on 3 February 2018. Retrieved 15 August 2024.
  9. Wilson, Johnny L. (October 1997). "Grimoire: A Classic Role-playing Game from the Net" (PDF). Computer Gaming World . No. 159. Ziff Davis. p. 150. Retrieved 25 August 2017.
  10. Chalk, Andy (7 July 2017). "Grimoire: Heralds of the Winged Exemplar launch delayed (Update)". PCGamer. Retrieved 24 August 2017.
  11. Schreier, Jason (5 August 2017). "Aussie Game That Entered Development In 1997 Came Out Last Night". Kotaku AU. Allure Media. Archived from the original on August 5, 2017. Retrieved 24 August 2017.
  12. Blake, Vikki (5 August 2017). "Grimoire dev thinks his own game is the "greatest roleplaying game of them all"". PCGamesN. Network N Ltd. Retrieved 24 August 2017.
  13. Kim, Matt (7 July 2017). "Classic Fantasy RPG, Grimoire: Heralds of the Winged Exemplar, Finally Comes Out on PC After 20 Years [Update]". USGamer. Gamer Network. Retrieved 24 August 2017.
  14. "Official Grimoire Manual on the website of the developer".
  15. "Grimoire: Heralds of the Winged Exemplar soundtrack excerpts".
  16. 1 2 Penzhorn, Sascha (24 August 2017). "Grimoire: Heralds of the Winged Exemplar im Test - Retro-Masochismus für 37 Euro". GameStar . Retrieved 24 August 2017.
  17. "WERTUNG ZU Grimoire". GameStar . Retrieved 24 August 2017.
  18. "Grimoire: Heralds of the Winged Exemplar Review". GameBanshee . Retrieved 7 March 2019.
  19. "The RPG Codex's Top 101 PC RPGs For 2019". RPG Codex . Retrieved 10 August 2019.