Grumpy Gumphrey Supersleuth

Last updated
Grumpy Gumphrey Supersleuth
Cover art for Grumpy Gumphrey Supersleuth, 1985 Video Game by Gremlin Graphics.png
Developer(s) Shaun Hollingworth
Publisher(s) Gremlin Graphics
Platform(s) ZX Spectrum
Release1985
Genre(s) Action-adventure game
Mode(s) Single-player

Grumpy Gumphrey Supersleuth, often known simply as Super Sleuth, [1] is a computer game for the ZX Spectrum by Gremlin Graphics, a software developer based in Sheffield, United Kingdom. [2] It is an action-adventure game: the player controls Grumpy, a store detective and general dogsbody working in a large department store. [2] The game was developed by Shaun Hollingworth with loading-screen graphics by Marco Duroe. [2]

Contents

Gameplay

The player takes the role of an ageing store detective, 'Grumpy' Gumphrey, and the aim is for Gumphrey to keep his job. [3] In order to do so, he must fulfil various tasks assigned to him by various shoppers, and by the boss of the store, known only as 'Sir'. Although Gumphrey is described as a 'store detective', he has to complete a number of tasks more associated with a cleaner or engineer, such as spraying bugs in the cafe, repairing the lift, and tidying the storeroom. Some of the tasks verge on the surreal, such as shooting ducks that have entered the store, and caging a gorilla on the loose. [4]

The game is set in a large, traditional department store named 'Mole Bros'; the name is a nod to Wanted: Monty Mole , a 1984 Gremlin Graphics game that had proved a hit as well as a popular Sheffield Department Store "Cole Brothers". The player character in Grumpy Gumphrey Supersleuth can visit 39 screens, designed to look like the different areas in a department store, with different kinds of merchandise, as well as a cafe, a kitchen, a store room, a boiler room, and the manager's office. [1]

Screenshot of Grumpy Gumphrey Supersleuth gameplay, running on ZX Spectrum. Screenshot from Video Game 'Grumpy Gumphrey Supersleuth' (Gremlin Graphics, 1985).png
Screenshot of Grumpy Gumphrey Supersleuth gameplay, running on ZX Spectrum.

The tasks generally involve puzzles that require Grumpy to acquire certain items and use them in a particular way in certain screens. They may also require dexterous manipulation of the player character. For example, the first task requires Grumpy to steal the handgun from under his boss's chair – a feat that requires careful keyboard or joystick work – in order to shoot the ducks. [1]

Grumpy is hampered by other shoppers (non player characters) in the store, and must work against the clock to complete the tasks on time. Failure to do so will result in a warning letter from the boss; four warning letters lead to game over. [4]

Reception

Grumpy Gumphrey Supersleuth was well-received when published. Sinclair User gave the game 5/5 stars, [5] while Crash awarded an 86% rating. [6] Both magazines highlighted the originality of the game, with Sinclair User praising the 'novel plot', [5] and Crash calling Grumpy the 'first geriatric hero to star in a computer game'. [6] Both magazines also praised the game's graphics, animation, and its polish. [5] [6]

Related Research Articles

<i>3D Monster Maze</i> 1981 video game

3D Monster Maze is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre that would later be termed survival horror.

<span class="mw-page-title-main">Gremlin Interactive</span> British software developer

Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64. The company was acquired by French video game publisher Infogrames in 1999 and was renamed Infogrames Studios in 2000. Infogrames Studios closed down in 2003.

<i>Dizzy – The Ultimate Cartoon Adventure</i> 1987 video game

Dizzy – The Ultimate Cartoon Adventure is an adventure-platform game, the first video game featuring the character Dizzy, an anthropomorphic egg. The game was designed by two British brothers, the Oliver Twins. Dizzy was published by Codemasters and was released in June 1987.

<i>The Lords of Midnight</i> 1984 epic fantasy video game

The Lords of Midnight is an epic fantasy video game combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. The Lords of Midnight is often named with Elite as among the top role-playing games of the 1980s. The player must destroy Doomdark, the evil Witchking who has locked the Land of Midnight in perpetual winter. There are multiple ways in which this can be achieved. It was followed by Doomdark's Revenge also in 1984, and Lords of Midnight: The Citadel in 1995.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. It was originally released by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC, and C16/plus/4 in 1986. It was ported to the Amiga and Atari ST.

Software Projects was a computer game development company which was started by Manic Miner developer Matthew Smith, Alan Maton and Colin Roach. After leaving Bug-Byte as a freelance developer, Smith was able to take the rights to his recently developed Manic Miner game with him, due to an oversight in his freelance contract. Software Projects was then able to market and publish the ZX Spectrum hit game separately from Bug-Byte. Their logo was a Penrose triangle.

<i>Wanted: Monty Mole</i> 1984 video game

Wanted: Monty Mole is a platform video game published in July 1984 for the ZX Spectrum and Commodore 64 home computers. It is the first game released by Gremlin Graphics and the first game in the Monty Mole series. Monty Mole is a fictional mole created by Ian Stewart, the director of the company.

<i>Kikstart 2</i> 1987 video game

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous or 1-player, vs-computer play.

<i>Zombie Zombie</i> ZX Spectrum computer game by Sandy White, published in 1984 by Quicksilva

Zombie Zombie is a ZX Spectrum computer game developed by Spaceman Ltd, published in 1984 by Quicksilva. It is a development of Spaceman's previous Ant Attack, and uses an updated "Softsolid 3D" isometric graphics engine.

<i>Silkworm</i> (video game) 1988 video game

Silkworm is a horizontally scrolling shooter developed by Tecmo and first released for arcades in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

<i>Bruce Lee</i> (video game) 1984 fighting video game

Bruce Lee is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee.

<i>Chequered Flag</i> (video game) 1983 racing video game

Chequered Flag is a racing video game developed by Psion Software and published by Sinclair Research in 1983. It was the first driving game published for the ZX Spectrum and one of the first computer car simulators.

<i>Saboteur II: Avenging Angel</i> 1987 video game

Saboteur II: Avenging Angel, also known as Saboteur 2, is an action-adventure game created by Clive Townsend and released by Durell Software in 1987 for the ZX Spectrum, Amstrad CPC, Commodore 64, and MS-DOS compatible operating systems. A sequel to 1985's Saboteur, the player controls a sister of Ninja from the first game on a mission to avenge his death. Saboteur II was one of the first action-adventure games with a female protagonist and was well received by critics.

<i>Monty Is Innocent</i> 1985 video game

Monty Is Innocent is a video game written by Chris Kerry for the ZX Spectrum and published by Gremlin Graphics in 1985. It is a sequel to Wanted: Monty Mole released the previous year. While the game was marketed as Monty Is Innocent, it is never referred to by that title in-game; instead it merely displays Great Escape!. The inlay also features this title, on the newspaper that Monty Mole is reading in his cell.

<i>The Light Corridor</i> 1990 video game

The Light Corridor is a puzzle video game for the Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, MSX, and ZX Spectrum. It was published in 1990 by Infogrames. The game is played from a first-person perspective.

<i>Moley Christmas</i> 1987 video game

Moley Christmas is a video game released in 1987 for the Sinclair Spectrum. It is the fifth game in the Monty Mole series and a sequel to the 1987 video game Auf Wiedersehen Monty. It was available exclusively on the cover of Your Sinclair magazine.

<i>Jack the Nipper</i> 1986 video game

Jack the Nipper is a video game by Gremlin Graphics released in 1986 for ZX Spectrum, Commodore 64, Amstrad CPC, and MSX. It was followed by a sequel, Jack the Nipper II: In Coconut Capers.

<i>Human Killing Machine</i> 1989 video game

Human Killing Machine is a 2D fighting video game. The game was developed by British company Tiertex, who hired external team Blue Turtle to produce the graphics, and published by U.S. Gold, released in March 1989. It was touted as a sequel to Tiertex's home computer conversion of Street Fighter. It was released for 8-bit and 16-bit home computer formats.

<i>Soft & Cuddly</i> 1987 video game

Soft & Cuddly is a horror arcade adventure game released for the ZX Spectrum home computer, developed by John George Jones and published by The Power House. It was released in September 1987 in the United Kingdom and in early 1988 in Spain. The player assumes the role of a man armed with a laser gun and a jet pack, whose mother, the Android Queen, has been dismembered. The player's task is to locate the scattered body parts of the Android Queen and sew her back together.

<i>Black Crystal</i> 1982 video game

"Black Crystal" is an action-adventure game released in 1982 for the ZX81, ZX Spectrum, Commodore 64 and TI-99/4A computers by Carnell Software Ltd. It was the first in the "Third Continent Trilogy" of adventure games; followed by Volcanic Dungeon and The Wrath of Magra.

References

  1. 1 2 3 The game was packaged as Grumpy Gumphrey Supersleuth, but the in-game title screen used 'Super Sleuth', as seen here in the video walkthrough. https://www.youtube.com/watch?v=ZfzLN9fTz4g
  2. 1 2 3 Review of Grumpy Gumphrey Supersleuth by Crispin Driver at Retro Gamer, 6 December 2008. https://www.retrogamer.net/retro_games80/grumpy-gumphrey-supersleuth/
  3. Original cassette inlay at World of Spectrum https://worldofspectrum.org//pub/sinclair/games-inlays/g/GrumpyGumphreySupersleuth.jpg
  4. 1 2 Game summary by rstuart@ukonline.co.uk for World of Spectrum at https://worldofspectrum.org//pub/sinclair/games-info/g/GrumpyGumphreySupersleuth.txt, created 7 May 2000
  5. 1 2 3 Review of Grumpy Gumphrey Supersleuth in Sinclair User #43, December 1985, p. 32, https://www.everygamegoing.com/mag_pages/sinclair_user/045/lc-p032.jpg
  6. 1 2 3 Crash review of Grumpy Gumphrey Supersleuth in Crash #23, 1 December 1985, https://www.everygamegoing.com/larticle/Grumpy-Gumphrey-Super-Sleuth-000/20094/