H.A.T.E. Hostile All Terrain Encounter

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H.A.T.E. Hostile All-Terrain Encounter
H a t e.jpg
Developer(s) Vortex Software
Publisher(s) Gremlin Graphics
Programmer(s) Costa Panayi
Composer(s) Ben Daglish
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum
ReleaseMay 1989
Genre(s) Shoot 'em up
Mode(s) Single-player

H.A.T.E. Hostile All-Terrain Encounter is an isometric scrolling shoot 'em up similar to Sega's Zaxxon , developed by Vortex Software and released in 1989 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Contents

Gameplay

The game is set as a training simulator in the year 2320. Colonised sectors of the galaxy are under alien threat and the player must qualify on "Stripworld" in order to join the Galactic Fighter Pilots. [1] The only goal is to survive until the end of each level, but extra lives for the subsequent level can be accumulated by collecting plasma cells occasionally left behind by destroyed enemies. The player alternates between an aeroplane and a tank as they progress through 10 levels.

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References

  1. "Lemon64 - H.A.T.E. - Hostile All Terrain Encounter".