The HCI Bibliography is a web-based project to provide a bibliography of Human Computer Interaction (HCI) literature. The goal of the Project is to put an electronic bibliography for most of HCI on the screens of all researchers, developers, educators and students in the field through the World-Wide Web and anonymous ftp access.
The HCI Bibliography Project is an effort aiming at giving free of charge access to all information seekers searching for bibliographic information in the field of HCI. This is a database, accessible from anywhere in the world. The HCI bibliographic project was inspired by Gary Perlman (director of the HCI Bibliography project) in 1998. Initially, the project was struggling to find funding and sponsors, but fortunately study-work students at Ohio State University were available to perform the task of entering the bibliographic data into the database. Some people from the internet were willing to help with the task of verifying the data. Donation from publishers also played a role in the building of the database. While there were less funding and sponsors at the beginning of the project, publishers gave the HCI Bibliography team permission to put their materials online for free of charge. [1]
As of September 2024, the site is no longer accepting updates, and this policy probably was established in 2016.
In 2007, the HCI Bibliography group acknowledges several publishers for their support of the project. Project support included publishers giving copyright permission and donation of publications to be entered into the HCI Bibliography database. [2]
As of July 2009, the HCI Bibliography has over 50,000 entries. [3] These entries are made up of Journal volumes, Conference Proceeding, Books and some special files.
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, reporting nearly 110,000 student and professional members as of 2022. Its headquarters are in New York City.
Data mining is the process of extracting and discovering patterns in large data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and statistics with an overall goal of extracting information from a data set and transforming the information into a comprehensible structure for further use. Data mining is the analysis step of the "knowledge discovery in databases" process, or KDD. Aside from the raw analysis step, it also involves database and data management aspects, data pre-processing, model and inference considerations, interestingness metrics, complexity considerations, post-processing of discovered structures, visualization, and online updating.
Fitts's law is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device. It was initially developed by Paul Fitts.
CiteSeerX is a public search engine and digital library for scientific and academic papers, primarily in the fields of computer and information science.
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.
DBLP is a computer science bibliography website. Starting in 1993 at Universität Trier in Germany, it grew from a small collection of HTML files and became an organization hosting a database and logic programming bibliography site. Since November 2018, DBLP is a branch of Schloss Dagstuhl – Leibniz-Zentrum für Informatik (LZI). DBLP listed more than 5.4 million journal articles, conference papers, and other publications on computer science in December 2020, up from about 14,000 in 1995 and 3.66 million in July 2016. All important journals on computer science are tracked. Proceedings papers of many conferences are also tracked. It is mirrored at three sites across the Internet.
In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.
The following outline is provided as an overview of and topical guide to human–computer interaction:
In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. It was proposed by Stuart K. Card, Thomas P. Moran and Allen Newell in 1980 in the Communications of the ACM and published in their book The Psychology of Human-Computer Interaction in 1983, which is considered as a classic in the HCI field. The foundations were laid in 1974, when Card and Moran joined the Palo Alto Research Center (PARC) and created a group named Applied Information-Processing Psychology Project (AIP) with Newell as a consultant aiming to create an applied psychology of human-computer interaction. The keystroke-level model is still relevant today, which is shown by the recent research about mobile phones and touchscreens.
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.
Cognitive ergonomics is a scientific discipline that studies, evaluates, and designs tasks, jobs, products, environments and systems and how they interact with humans and their cognitive abilities. It is defined by the International Ergonomics Association as "concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. Cognitive ergonomics is responsible for how work is done in the mind, meaning, the quality of work is dependent on the persons understanding of situations. Situations could include the goals, means, and constraints of work. The relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system design." Cognitive ergonomics studies cognition in work and operational settings, in order to optimize human well-being and system performance. It is a subset of the larger field of human factors and ergonomics.
The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human–computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.
Gender HCI is a subfield of human-computer interaction that focuses on the design and evaluation of interactive systems for humans. The specific emphasis in gender HCI is on variations in how people of different genders interact with computers.
The Human–Computer Interaction Lab (HCIL) at the University of Maryland, College Park is an academic research center specializing in the field of human-computer interaction (HCI). Founded in 1983 by Ben Shneiderman, it is one of the oldest HCI labs of its kind. The HCIL conducts research on the design, implementation, and evaluation of computer interface technologies. Additional research focuses on the development of user interfaces and design methods. Primary activities of the HCIL include collaborative research, publication and the sponsorship of open houses, workshops and annual symposiums.
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Robert E. Kraut is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers in organizations, and the role of visual elements in interpersonal communication. He is a Herbert Simon University Professor Emeritus of Human-computer Interaction at the Human-Computer Interaction Institute at Carnegie Mellon University.
Marilyn Mantei Tremaine is an American computer scientist. She is an expert in human–computer interaction and considered a pioneer of the field.
Guy André Boy is a French and American scientist and engineer, Fellow of the International Council on Systems Engineering (INCOSE), the Air and Space Academy, and the International Academy of Astronautics. He is FlexTech chair holder at CentraleSupélec and ESTIA Institute of Technology. He is also a visiting scholar at ISAE-SUPAERO. He was a university professor and dean (2015–2017) at Florida Institute of Technology (FIT), where he created the Human-Centered Design Institute in 2010. He was senior research scientist at Florida Institute for Human and Machine Cognition (IHMC). He was Chief Scientist for Human-Centered Design at NASA Kennedy Space Center (KSC) from 2010 to 2016. He is known for his work on intelligent assistance, cognitive function analysis, human-centered design (HCD), orchestration of life-critical systems, tangible interactive systems, and human systems integration.
The Board of Certification in Professional Ergonomics(BCPE) was established in 1990 in Bellingham, Washington as an independent nonprofit organization, and is the certifying body for individuals whose education and experience indicate broad expertise in the practice of human factors/ergonomics. To date, over 1,000 professionals have successfully met BCPE's certification criteria and been awarded one of the following distinguished credentials: Certified Professional Ergonomist (CPE), Certified Human Factors Professional (CHFP), Certified User Experience Professional (CUXP), Associate Ergonomics Professional (AEP), Associate Human Factors Professional (AHFP), or Associate User Experience Professional (AUXP).
Jacob O. Wobbrock is a Professor in the University of Washington Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He is Director of the ACE Lab, Associate Director and founding Co-Director Emeritus of the CREATE research center, and a founding member of the DUB Group and the MHCI+D degree program.