HCI Bibliography

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The HCI Bibliography is a web-based project to provide a bibliography of Human Computer Interaction (HCI) literature. The goal of the Project is to put an electronic bibliography for most of HCI on the screens of all researchers, developers, educators and students in the field through the World-Wide Web and anonymous ftp access.

Contents

Introduction

The HCI Bibliography Project is an effort aiming at giving free of charge access to all information seekers searching for bibliographic information in the field of HCI. This is a database, accessible from anywhere in the world. The HCI bibliographic project was inspired by Gary Perlman (director of the HCI Bibliography project) in 1998. Initially, the project was struggling to find funding and sponsors, but fortunately study-work students at Ohio State University were available to perform the task of entering the bibliographic data into the database. Some people from the internet were willing to help with the task of verifying the data. Donation from publishers also played a role in the building of the database. While there were less funding and sponsors at the beginning of the project, publishers gave the HCI Bibliography team permission to put their materials online for free of charge. [1]

Donor Publishers

In 2007, the HCI Bibliography group acknowledges several publishers for their support of the project. Project support included publishers giving copyright permission and donation of publications to be entered into the HCI Bibliography database. [2]

As of July 2009, the HCI Bibliography has over 50,000 entries. [3] These entries are made up of Journal volumes, Conference Proceeding, Books and some special files.

Related Research Articles

The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, claiming nearly 100,000 student and professional members as of 2019. Its headquarters are in New York City.

Data mining Process of extracting and discovering patterns in large data sets

Data mining is a process of extracting and discovering patterns in large data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and statistics with an overall goal to extract information from a data set and transform the information into a comprehensible structure for further use. Data mining is the analysis step of the "knowledge discovery in databases" process, or KDD. Aside from the raw analysis step, it also involves database and data management aspects, data pre-processing, model and inference considerations, interestingness metrics, complexity considerations, post-processing of discovered structures, visualization, and online updating.

Fittss law Predictive model of human movement

Fitts's law is a predictive model of human movement primarily used in human–computer interaction and ergonomics. This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device.

CiteSeerx is a public search engine and digital library for scientific and academic papers, primarily in the fields of computer and information science. CiteSeer is considered as a predecessor of academic search tools such as Google Scholar and Microsoft Academic Search. CiteSeer-like engines and archives usually only harvest documents from publicly available websites and do not crawl publisher websites. For this reason, authors whose documents are freely available are more likely to be represented in the index.

DBLP Computer science bibliography website

DBLP is a computer science bibliography website. Starting in 1993 at Universität Trier in Germany, it grew from a small collection of HTML files and became an organization hosting a database and logic programming bibliography site. Since November 2018, DBLP is a branch of Schloss Dagstuhl – Leibniz-Zentrum für Informatik (LZI). DBLP listed more than 5.4 million journal articles, conference papers, and other publications on computer science in December 2020, up from about 14,000 in 1995 and 3.66 million in July 2016. All important journals on computer science are tracked. Proceedings papers of many conferences are also tracked. It is mirrored at three sites across the Internet.

WIMP (computing)

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

The following outline is provided as an overview of and topical guide to human–computer interaction:

In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. It was proposed by Stuart K. Card, Thomas P. Moran and Allen Newell in 1980 in the Communications of the ACM and published in their book The Psychology of Human-Computer Interaction in 1983, which is considered as a classic in the HCI field. The foundations were laid in 1974, when Card and Moran joined the Palo Alto Research Center (PARC) and created a group named Applied Information-Processing Psychology Project (AIP) with Newell as a consultant aiming to create an applied psychology of human-computer interaction. The keystroke-level model is still relevant today, which is shown by the recent research about mobile phones and touchscreens.

Augmented cognition is an interdisciplinary area of psychology and engineering, attracting researchers from the more traditional fields of human-computer interaction, psychology, ergonomics and neuroscience. Augmented cognition research generally focuses on tasks and environments where human–computer interaction and interfaces already exist. Developers, leveraging the tools and findings of neuroscience, aim to develop applications which capture the human user's cognitive state in order to drive real-time computer systems. In doing so, these systems are able to provide operational data specifically targeted for the user in a given context. Three major areas of research in the field are: Cognitive State Assessment (CSA), Mitigation Strategies (MS), and Robust Controllers (RC). A subfield of the science, Augmented Social Cognition, endeavours to enhance the "ability of a group of people to remember, think, and reason."

Human–Computer Interaction Institute

The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human–computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.

University of Maryland Human–Computer Interaction Lab Research lab at the University of Maryland, College Park

The Human–Computer Interaction Lab (HCIL) at the University of Maryland, College Park is an academic research center specializing in the field of human-computer interaction (HCI). Founded in 1983 by Ben Shneiderman, it is one of the oldest HCI labs of its kind. The HCIL conducts research on the design, implementation, and evaluation of computer interface technologies. Additional research focuses on the development of user interfaces and design methods. Primary activities of the HCIL include collaborative research, publication and the sponsorship of open houses, workshops and annual symposiums.

The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).

Human–computer interaction Academic discipline studying the relationship between computer systems and their users

Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways.

Robert E. Kraut American social psychologist

Robert E. Kraut is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers in organizations, and the role of visual elements in interpersonal communication. He is a Herbert Simon Professor of Human-computer Interaction at the Human-Computer Interaction Institute at Carnegie Mellon University.

Marilyn Tremaine American computer scientist

Marilyn Mantei Tremaine is an American computer scientist. She is an expert in human–computer interaction and considered a pioneer of the field.

This is a summary of the different copyright policies of academic publishers for books, book chapters, and journal articles.

Guy André Boy

Guy André Boy is a French and American Scientist and Engineer, Fellow of the International Council on Systems Engineering (INCOSE) and the Air and Space Academy. He is University Professor at CentraleSupélec and ESTIA Institute of Technology. He was University Professor and Dean (2015-2017) at Florida Institute of Technology (FIT), where he created the Human-Centered Design Institute in 2010. He was Senior Research Scientist at Florida Institute for Human and Machine Cognition (IHMC). He was Chief Scientist for Human-Centered Design at NASA Kennedy Space Center (KSC) from 2010 to 2016. He is known for his work on intelligent assistance, cognitive function analysis, human-centered design (HCD), orchestration of life-critical systems, tangible interactive systems and human systems integration.

The Board of Certification in Professional Ergonomics(BCPE) was established in 1990 in Bellingham, Washington as an independent nonprofit organization, and is the certifying body for individuals whose education and experience indicate broad expertise in the practice of human factors/ergonomics. To date, over 1,000 professionals have successfully met BCPE's certification criteria and been awarded one of the following distinguished credentials: Certified Professional Ergonomist (CPE), Certified Human Factors Professional (CHFP), Certified User Experience Professional (CUXP), Associate Ergonomics Professional (AEP), Associate Human Factors Professional (AHFP), or Associate User Experience Professional (AUXP).

Sarah Ann Douglas is a distinguished computer scientist, known for her work in human-computer interaction (HCI), a field of computer science that she has helped pioneer, and, in particular, pointing devices and haptic interactions, WWW interfaces and bioinformatics, and visualization and visual interfaces. She is a Professor Emerita of Computer and Information Science and a member of the Computational Science Institute at the University of Oregon.

Jacob O. Wobbrock

Prof. Jacob O. Wobbrock is a Professor of Human-Computer Interaction in The Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He directs the ACE Lab, co-directs the CREATE center, and is a founding member of the DUB Group and the MHCI+D degree program.

References

  1. Gary Perlman: The HCI Bibliography, Ten Years Old, But What's It Done for Me Lately?, ACM interactions magazine, 1999, v.6, n.2, p.32-35.
  2. HCI Bibliography : Publisher/Copyright Information,(2007) Gary Perlman
  3. About the HCI Bibliography, (1998) Gary Perlman