Havens of the Great Bay

Last updated
Havens of the Great Bay
Havens of the Great Bay.jpg
Cover
Genre Role-playing games
Publisher TSR
Publication date
1996

Havens of the Great Bay is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

Contents

Contents

Havens of the Great Bay is a supplement which adds more domains that player characters may rule. The realms of Brechtur which are located around the great bay of Cerilia are populated largely by elves, dwarves and the Brechts. [1]

Publication history

Havens of the Great Bay was published by TSR, Inc. in 1996.

Reception

David Comford reviewed Havens of the Great Bay for Arcane magazine, rating it a 7 out of 10 overall. [1] He commented that "The number and variety of domains for players to control in Birthright is huge, and Havens of the Great Bay is another collection of them." and he noted that "a number of [the realms] capture the imagination - Drachenward, home to no less than four Cerilian Dragons, and awnshegh realms such as that controlled by the Vampire, the Hag and the schizophrenic Banshegh to mention but a brief selection of them." [1] As far as whether the product offers anything of real value to the game apart from "yet more domains", he answered his own question: "Well, a new player character, The Guilder, is presented together with two new Domain actions, and the war cards are of a good strength and variety - this is about it, however." [1] Comford continued: "To get the most out of Havens of the Great Bay, the Blood Enemies supplement will have to be used as an accompaniment because a number of references are made to it. In addition either Cities of the Sun or Naval Battle Rules [...] will need to be handy for reference because the sea plays an important role in each realm." [1] He added: "If you want to collect each box-set to hold details on the entire Birthright world then go ahead. It's not a bad expansion, though the quality of artwork on the handouts is a little varied." [1] Comford concluded his review by saying, "Otherwise I recommend you read about the Brechts from the campaign setting box-set, and buy a selection of the Player's Secrets series which will doubtless follow." [1]

Related Research Articles

Rolemaster is an extremely complex fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then.

<i>Monstrous Compendium</i>

The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.

<i>Spellfire</i> Collectible card game

Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG Jyhad by two months. More than one dozen expansions for the game were released, and the final expansion was released in October 1997.

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed on to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

<i>Sword and Crown</i>

Sword and Crown is an official game adventure of the Birthight Campaign Setting in the Advanced Dungeons & Dragons game. It was published in 1995 by TSR, Inc.. The module is for characters of levels 5–7.

<i>The Rjurik Highlands</i> 1996 role-playing game accessory

The Rjurik Highlands is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>The Book of Magecraft</i> Tabletop role-playing game supplement

The Book of Magecraft is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Dragonlance: Fifth Age</i> Tabletop fantasy role-playing game accessory

Dragonlance: Fifth Age is an accessory for the SAGA System, published in 1996. It uses the setting of Dragonlance, which originally was used in the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Players Secrets of Baruk-Azhik</i> 1996 role-playing game accessory

Player's Secrets of Baruk-Azhik is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Players Secrets of Halskapa</i> 1996 role-playing game accessory

Player's Secrets of Halskapa is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Legends of the Hero-Kings</i> Dungeons & Dragons adventure module

Legends of the Hero-Kings is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Players Secrets of Khourane</i> 1996 role-playing game accessory

Player's Secrets of Khourane is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Defilers and Preservers: The Wizards of Athas</i> Advanced Dungeons & Dragons supplement

Defilers and Preservers: The Wizards of Athas is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Netheril: Empire of Magic</i>

Netheril: Empire of Magic is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>How the Mighty Are Fallen</i> Role-playing game supplement

How the Mighty Are Fallen is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Players Secrets of Tuarhievel</i> Tabletop role-playing game supplement

Player's Secrets of Tuarhievel is a supplement to the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Players Secrets of Stjordvik</i> Role-playing game supplement

Player's Secrets of Stjordvik is a supplement to the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Naval Battle Rules: The Seas of Cerilia</i> 1996 role-playing game accessory

Naval Battle Rules: The Seas of Cerilia is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Heroes of Steel</i> Role-playing game supplement

Heroes of Steel is a supplement to the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

References

  1. 1 2 3 4 5 6 7 Comford, David (January 1997). "Games Reviews". Arcane (15). Future Publishing: 68–69.