Genre | Role-playing games |
---|---|
Publisher | TSR |
Publication date | 1995 |
Media type | Boxed set |
Cities of the Sun is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Cities of the Sun is a supplement which details the Khinasi people, who inhabit the south-eastern part of the continent of Cerilia. They gather in cities, and only sparsely settle the nearby plains and savannah. The domains of the Khinasi are called states instead of kingdoms, because they do not require noble blood for their rulers. All of their people are counted as free and equal, although individuals can acquire more money and greater influence, and the manners, hospitality, and honor of a character also valued. Magic is more common in Khinasi lands than other places, and spellcasters are greatly respected, while awnsheghlien are also much more common. [1]
The set describes the many states and provinces of this land and how they relate to each other, as well as detailing the notable non-player characters. The set also contains new War Cards for the Khinasi military, including naval units. [1]
New rules for the seafaring Khinasi are presented for trade and warfare at sea. Cities of the Sun gives rules for weather conditions, how to move shipping and handle shipwrecks, along with statistics for various vessels, and information on their costs and upkeep. The trade rules expand the simpler rules in the Birthright Campaign Setting booklet, and the rules for combat are handled similarly to land-based combat. The rules account for ranged and magical attacks, and include boarding maneuvers. The combat rules are also summarized on the naval battle mat intended to be used with the ship cards, while the reverse side of the mat contains a map of the entire region. Reference cards present both information and rules relevant to additional aspects of the Khinasi lands. [1]
Cities of the Sun also includes a brief adventure for 4 to 8 player characters of levels 3–5, who get caught up in a conspiracy involving one of the awnsheghlien and a dangerous noble. [1]
Cities of the Sun outlines states for player characters to govern, explore, and conquer. This book covers the Khinasi states, a region inspired by the Moorish culture of Spain.
Cities of the Sun was written by Rich Baker, and was published by TSR in 1995. The cover and conceptual art was by Tony Szczudlo, with interior art by John Dollar and Les Dorscheid, and war card art by Doug Chaffee.
Cliff Ramshaw reviewed Cities of the Sun for British magazine Arcane, rating it a 6 out of 10 overall. [1] He felt that the set adds "some Arabian spice" to the "pseudo-European mediaeval feudalism permeating most of Cerilia". [1] He felt that the additions to the combat rules add up to "a simple yet robust system that should enable referees to resolve sea battles with speed and excitement". [1] Ramshaw found the adventure included in the set to be "a highly linear affair", and elaborates his feelings about the adventure: "Besides lacking in imagination and freedom of movement, the adventure is crippled by situations where intelligent or merely wild character play will scupper the plot. To prevent this, the referee is forced into taking drastic measures. For instance, the bad guys arrive with sufficient force to overcome the players' naval expedition, whatever their precautions and backup. Worse, one chance for testing the naval combat rules will be missed [...] unless a character sits around doing nothing while everyone else goes exploring. Saldy, the adventure lets down an otherwise solid product." [1]
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.
Dark Conspiracy is a near-future horror role-playing game (RPG) originally written by Lester W. Smith and published by Game Designers' Workshop (GDW) in 1991. Several newer editions have been published.
Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past.
Sword and Crown is an official game adventure of the Birthight Campaign Setting in the Advanced Dungeons & Dragons game. It was published in 1995 by TSR, Inc.. The module is for characters of levels 5–7.
Night Below: An Underdark Campaign, often known as Night Below, is a boxed set for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set, with the product code TSR 1125, was published in 1995, and was written by Carl Sargent, with box cover art by Jeff Easley.
Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game.
Daredevils is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s.
Wizards and Rogues of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
The Book of Magecraft is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Player's Option: Spells & Magic is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Dark Sun Campaign Setting, Expanded and Revised is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Mind Lords of the Last Sea is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Windriders of the Jagged Cliffs is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Warriors and Priests of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
The Silver Key is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Player's Secrets of Binsada is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Dream Park: The Roleplaying Game is a role-playing game published by R. Talsorian Games in 1992. It was designed by Mike Pondsmith and was based on the 1981 novel Dream Park, which is itself about a live-action role-playing game amusement park. The player characters take on the roles of the players in this holographic game, simultaneously playing both the character and the character's alternate persona.
Naval Battle Rules: The Seas of Cerilia is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for use with their game Changeling: The Dreaming, and is part of the larger World of Darkness series. The book primarily describes the sidhe and other fae nobility, covering their history and giving more depth to the creation of sidhe characters, as well as fae politics in the setting.