Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1996 |
Naval Battle Rules: The Seas of Cerilia is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.
Naval Battle Rules is a supplement which includes 51 naval war cards, as well as rules for both general and magical warfare on the open sea, dealing with maritime movement and hazards, and information on trade routes for the setting. [1]
Naval Battle Rules was published by TSR, Inc. in 1996.
David Comford reviewed Naval Battle Rules for Arcane magazine, rating it a 4 out of 10 overall. [1] He comments that "Naval forces are a vital part of any ruler's military - not only for warfare and conquest but for exploration and trade, so it was a little surprising that they weren't included in the basic Birthright boxed set. Rectifying this omission, Naval Battle Rules brings would-be rulers back up to speed". [1] He notes that "As one would expect the rules are detailed and comprehensive, and mesh well with the existing land combat system. They also expand Birthright into an exciting new area - whether for seafaring, adventuring or ocean-bound conquest - offering a great deal of potential for both players and referees alike." [1] Comford concludes his review by stating: "But these rules are not new. Cities of the Sun was an early Birthright boxed set which contained everything here and info on the lands of the Khinasi, in much the same way as The Rjurik Highlands [...] described that area of the Birthright world, and it was [less expensive]. It's difficult to recommend Naval Battle Rules when, for [a higher price], you can get the same rules and war cards, plus a detailed look at an interesting area of the Birthright world." [1]
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG Jyhad by two months. More than one dozen expansions for the game were released, and the final expansion was released in October 1997.
Richard Baker is an American author and game designer who has worked on many Dungeons & Dragons campaign settings.
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed on to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.
Redemption is a collectible card game based on the Bible. It involves Biblical characters, places, objects, and ideas. The object of the game is for players to use their Heroes to rescue Lost Souls by defeating their opponent's Evil Characters, with the first player to rescue five Lost Souls winning the game. Redemption was first published in July 1995 by Cactus Game Design and its creator, Rob Anderson, continues to develop and produce the game and is the final authority on rulings.
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.
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