Heather Kelley | |
---|---|
Pen name | Moboid |
Occupation | Game designer, writer, media artist |
Nationality | American |
Citizenship | United States |
Heather Kelley (aka Moboid) is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She regularly appears as a jury member for several computer gaming festivals (such as Indiecade). She is also a frequent public speaker at technology events.
Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal.
Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont. [1] For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group. [2]
In May 2014 she joined the Entertainment Technology Center at Carnegie Mellon University as an Assistant Teaching Professor. [3]
In 2018, Kelley became the Sensory Director of LIKELIKE Arcade. [4]
In July 2019, Kelley was hosted as the keynote speaker for the Nordic Game Jam [5] after being the keynote speaker in 2009 [6] as well.
Kelley's game concept Lapis, based on female masturbation, won the 2006 MIGS Game Design Challenge. [18]
In Spring 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. [19]
In September 2009, she was Artist in Residence for Subotron [20] at Quartier21, Museumsquartier Vienna. [21] Her biographical sex game concept with Erin Robinson, Our First Times, won the 2009 GDC Game Design Challenge, [22]
She was part of Fast Company's 2011 list of 'most influential women in technology'. [23]
In March 2013 she was awarded the "GDC 2013 Women in Gaming Award" as "Innovator", granted for breakthrough innovation in her work. [24]
DataBird Business Journal named Kelley in its 2019 list of 250 Inspiring Female Entrepreneurs. [25]
Kelley is credited on the following games:
Kelley co-produced the nerd documentary Traceroute (2016).
Kelley has contributed to the following publications:
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