Heavy Shreddin'

Last updated
Heavy Shreddin'
Heavy shreddin cover NES.jpg
North American cover art
Developer(s) Imagineering
Publisher(s)
Designer(s) John van Ryzin
Artist(s) Bill Wentworth
Jesse Kapili
Composer(s) Mark Van Hecke
Platform(s) NES
Release
  • NA: June 1990
  • EU: 1990
[1]
Genre(s) Snowboarding
Mode(s) Single-player

Heavy Shreddin' is a snowboarding video game that was released for the Nintendo Entertainment System in 1990. It was released in Europe with the title Snowboard Challenge.

Contents

Gameplay

There are three mountains that the player must overcome in order to complete the game. As the player descends the mountain, the terrain becomes more and more difficult to navigate. There are three degrees of difficulty on each of the mountains. The first is novice (marked by a circle), the second is intermediate (marked by a square), and the third is expert (marked by a diamond).

The player starts out with four lives. There are five different events and a total of 18 levels of play. In order to progress to the next event, the player must first successfully complete the event before it. If the player falls or runs out of time a life is taken away. After completing a trail, the player is rewarded with a bonus life. If the player is able to complete all of the trails and events, they will have completed the game.

Scoring Points

There are several ways in which the player is able to score points in the game. Some of the ways are:

The player performs tricks by jumping and then pressing in any direction on the directional pad.

The Events

  1. downhill: In this event the player must avoid hitting objects and falling. It is a timed run, so if the player takes too long, they will be sent back up to the top of the slope. The same goes for falling and colliding into objects.
  2. Slalom: The goal of this event is to pass through the flags placed along the slope. If the player fails to get between the pairs of flags they will return to the top of the mountain.
  3. Half-pipe: This event is all about points. The player must gain up speed and perform tricks at the peak of either side of the half-pipe.
  4. Moguls: In order to pass this event the player must perform tricks to jump over the moguls (bumps in the snow).
  5. Backwoods: The last event is mostly a combination of speed, tricks, and survival. It tests everything the player has learned throughout the game. This event is very difficult.

Related Research Articles

<span class="mw-page-title-main">Snowboarding</span> Snow sport involving a single board

Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympic Games.

Freestyle skiing is a skiing discipline comprising aerials, moguls, cross, half-pipe, slopestyle and big air as part of the Winter Olympics. It can consist of a skier performing aerial flips and spins and can include skiers sliding rails and boxes on their skis. Known as "hot-dogging" in the early 1970s, it is also commonly referred to as freeskiing, jibbing, as well as many other names, around the world.

<i>720°</i> 1986 video game

720° is a skateboarding video game released in arcades by Atari Games in 1986. The player controls a skateboarder skating around a middle-class neighborhood. By doing jumps and tricks, the player can eventually gain enough points to compete at a skate park. The game's name comes from the "ultimate" trick, turning a full 720° in the air after jumping off a ramp.

<span class="mw-page-title-main">Terrain park</span> An outdoor recreation area for ski and snowboard tricks

A terrain park or snow park is an outdoor recreation area containing terrain that allows skiers, snowboarders and snowbikers to perform tricks. Terrain parks have their roots in skateparks and many of the features are common to both.

<i>1080° Snowboarding</i> 1998 video game

1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels.

<i>1080° Avalanche</i> 2003 snowboarding video game

1080° Avalanche is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It was released on November 28, 2003, in Europe, on December 1, 2003, in North America, and on January 22, 2004, in Japan. Avalanche is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64.

<i>Snake Rattle n Roll</i> 1990 video game

Snake Rattle 'n' Roll is a platform video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. A Mega Drive version was released by Sega in June 1993 with an extra level. Snake Rattle 'n' Roll was developed by Rare members Tim Stamper and Mark Betteridge. The music was composed by David Wise and was inspired by "Shake, Rattle and Roll" and other 1950s-era songs.

<i>SSX 3</i> 2003 snowboarding video game by EA Canada

SSX 3 is a snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube. It was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title. It is the third installment in the SSX series.

<i>Snowboard Kids</i> 1997 video game

Snowboard Kids, is a snowboarding video game for the Nintendo 64. It was developed by Racdym and published by Atlus. Many reviewers compared its style to that of the Mario Kart series. An enhanced port, Snowboard Kids Plus, was released in Japan in January 1999 for the PlayStation.

<span class="mw-page-title-main">Freeskiing</span> Type of alpine skiing

Freeskiing, or new school skiing, is a specific type of alpine skiing, which involves tricks, jumps, and terrain park features, such as rails, boxes, jibs, or other obstacles. This form of skiing resulted from the growth of snowboarding combined with the progression of freestyle skiing. "Newschoolers", or those who specifically ski in this style, as opposed to traditional freestylers, freeriders, big mountain skiers, and racers, are often found in terrain parks, which are designed specifically for tricks.

<i>Excite Truck</i> Racing video game first published by Nintendo in 2006

Excite Truck is a racing video game developed by Monster Games and published by Nintendo for the Wii. It features malleable environments and tilt-based controls. The game was one of the Wii launch titles in North America. It is the third main game in the Excite series and the first to feature vehicles other than motorbikes.

<i>Slalom</i> (video game) 1986 NES game

Slalom, originally released as VS. Slalom, is a skiing sports video game developed by Rare and published by Nintendo in 1986 for the Nintendo VS. System in arcades. It was then released for the Nintendo Entertainment System in North America in August 1987 and in Europe later that year. The player races in a series of downhill slalom skiing runs while navigating past flags and obstacles before time expires. It was developed by Tim and Chris Stamper and its music was composed by David Wise.

<i>Skate or Die 2: The Search for Double Trouble</i> 1990 video game

Skate or Die 2: The Search for Double Trouble is a skateboarding themed action/adventure video game for the Nintendo Entertainment System. Unlike the NES port of the original Skate or Die!, which was developed by Konami and published by their Ultra Games subsidiary, the sequel was developed internally and published by Electronic Arts themselves, serving as their second and last self-published NES game following The Immortal. Skate or Die 2 is well known for successfully using digitized vocals and electric guitar in the opening theme, rarely heard on the NES.

<i>Dark Summit</i> 2001 snowboarding video game

Dark Summit is a 2001 snowboarding video game developed by Radical Entertainment and published by THQ. It was released for the GameCube, PlayStation 2 and Xbox,

<i>Big Mountain 2000</i> 1998 video game

Big Mountain 2000, known in Japan as Snow Speeder, is a skiing/snowboarding video game for the Nintendo 64.

<i>SSX</i> Video game series by EA Sports

SSX is a series of snowboarding video games published by EA Sports. SSX stands for Snowboard Supercross. The series introduced skiing with its fourth installment SSX on Tour. The creator of the series, Steve Rechtschaffner, is the inventor of the Olympic snowboarding event boardercross. SSX was a launch title for both the EA Sports Big brand and the original PlayStation 2.

<i>SSX Blur</i> 2007 video game

SSX Blur is a snowboarding and skiing video game, published by Electronic Arts under the EA Sports BIG label and developed by EA Montreal for the Wii. It is the fifth installment in the SSX series. The game was released in the United States on February 27, 2007. The soundtrack was created by Tom Holkenborg. It is a prequel to SSX on Tour, putting it in the timeline between SSX 3 and SSX on Tour. It is the last game in the series to have the EA Sports BIG branding, as the final installment of SSX would use the standard EA Sports branding instead.

<i>Tommy Moes Winter Extreme: Skiing & Snowboarding</i> 1994 video game

Tommy Moe's Winter Extreme: Skiing & Snowboarding, known in Europe as Val d'Isère Championship, is a winter sports video game for the Super Nintendo Entertainment System that uses skiing and snowboarding as extreme sports in freestyle mode, training mode, or competition mode.

This glossary of skiing and snowboarding terms is a list of definitions of terms and jargon used in skiing, snowboarding, and related winter sports.

<i>Winter Gold</i> 1996 video game

Winter Gold is a 1996 winter sports video game developed by Funcom and published by Nintendo for the Super Nintendo Entertainment System. In the game, players participate in six winter sports disciplines across four distinct olympic venues. Its gameplay focuses on time trials in three playable modes, using a main five-button configuration. The 3D visuals are powered by the Super FX2 chip, an enhancement of Argonaut Software's Super FX processor previously used in Doom and Yoshi's Island.

References

  1. "Heavy Shreddin' Release Information for NES - GameFAQs". gamefaqs.gamespot.com. Retrieved 2018-09-28.