Herman Narula

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Herman Narula
BornApril 1988 (age 36)
Delhi, India
NationalityBritish
Education Haberdashers' Aske's Boys' School
Alma mater Girton College, Cambridge University
OccupationEntrepreneur
Known forco-founder and CEO of Improbable Worlds Limited
TitleCEO, Improbable
Parent(s) Harpinder Singh Narula
Surina Narula

Herman Narula (born April 1988) is a British Indian businessman and the co-founder and CEO of Improbable Worlds Limited, a British multinational technology company founded in 2012. It makes distributed simulation software enabling virtual worlds for video games, defence organisations and metaverse environments.

Contents

Early life

Narula was born in April 1988, in Delhi, India, before his family moved to the UK when he was three years old. [1] [2] [3] He is the son of Harpinder Singh Narula, who runs DSC Ltd, the family construction business, [2] and Surina Narula, a prominent philanthropist devoted to children's rights and other social and environmental causes. [4] He has two older brothers, Anhad and Manhad, who work for DSC. [5]

He was educated at Haberdashers' Aske's Boys' School, Elstree, and Girton College, Cambridge, where he studied computer science. [2] [5]

He first became interested in video games at the age of seven, beginning with the game Magic Carpet; he began coding at the age of 12, in C++. Narula has said that his parents did not limit his screen time in childhood.

Narula met his Improbable co-founder Rob Whitehead while studying computer science at Girton College. Both shared an interest in gaming and a belief that video games held an unrecognised importance in the wider world; both were averse to a career in finance. [6]  

Career

Narula and Whitehead started Improbable with backing from the Narula family and a group of American and European investors. In May 2017 the company attracted a further $502 million of investment from Softbank, valuing the company  $1 billion. In 2020 The Telegraph Tech 100 estimated Narula's net worth at £450 million. [7] [3]

Narula has criticised efforts made by traditional technology platforms to control the metaverse. [8] In 2019 Narula gave a speech at TED Global titled "The Transformative Power of Video Games", arguing that games are an egalitarian medium through which millions of people may co-inhabit the same space, develop life skills and make human connections. In an interview with Games Industry Biz, Narula said "Hypothetically, one day, if 100m, or 1 billion, people entered simultaneously into a virtual world, that would cease to be a game - that would be a country."  In 2019 he gave Girton College's Founders Enterprise Lecture, titled “Virtual Worlds: The Next Great Wilderness”.

Narula believes that earning a living in the metaverse will become a routine activity, [9] and that computer simulation could be "steel for the 21st century", with every major infrastructure project requiring some form of digital twin. He sees the metaverse also becoming an extension of real-world culture into the digital economy. [10]

He has argued that the metaverse cannot be owned or controlled solely by a narrow group of corporations, and that value created in the metaverse should be shared with community members.  In a 2022 interview with The Times, he said: “We need to get comfortable with the idea that this is not really about companies, it’s about communities. And those communities need to decide the rules, of what sort of things are acceptable and what is not.” [11]

In 2025 Narula claimed that he and other Improbable co-founders have been sanctioned by the Russian government after Improbable's military simulation technology was used in defence of Ukraine. [12]

Publications

Narula is the author of Virtual Society: The Metaverse and the New Frontiers of Human Experience, (Penguin Random House, October 2022). [13]

The book considers the metaverse in the context of the human instinct to derive meaning and purpose from conceptual communities. Narula argues that humans have always sought to live in some form of virtual world.  He cites examples from ancient history and contemporary culture, such as the Egyptian concept of the afterlife that gave rise to the pyramids, through to the enduring popularity of movie franchises and fantasy league sports, which for some inhabitants may equal the physical world for fulfilment, trust, and economic trade. [14] [15] Narula believes the metaverse may eventually foster transhumanism, but also that a true brain/computer interface is a distant prospect. [16] The book features endorsements from Marc Andreessen, Arianna Huffington and Adam Grant.

Personal life

Narula lives in the Narula family home in Barnet, North London.  

He supports Plan International, which advocates for children’s rights and equality for girls. [17]

In interview Narula named Ronald Ayme's The Roman Revolution as his favourite book and Gladiator his favourite film. He follows Arsenal football team and attends matches at the Emirates Stadium. He speaks English and Hindi, and is friends with Demis Hassabis, the DeepMind founder. [17]

Narula meditates daily.

In 2017 he was nominated for The Sunday Times' Business Person of the Year.  In 2018 he was named to the Maserati 100 list of notable entrepreneurs; he does not own a car, preferring Uber. [17]

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

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<span class="mw-page-title-main">Metaverse</span> Collective three-dimensional virtual shared space

The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection.

Virtual crime, can be described as a criminal act conducted in a virtual world -- usually massively multiplayer online role-playing games, MMORPGs. To grasp the definition of virtual crime, the modern interpretation of the term "virtual" must be assessed to portray the implications of virtual crime. In this sense, virtual crime describes those online acts that “evoke the effects of real crime” but are not widely considered to be prosecutable acts.

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Improbable Worlds Limited is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use. It reported revenues of £78m in fiscal 2022, up 260% over 2021.

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Harpinder Singh Narula is a UK-based Indian businessman, the chairman of DS Constructions.

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References

  1. "Herman NARULA - Personal Appointments (free information from Companies House)". Beta.companieshouse.gov.uk. 11 July 2012. Retrieved 13 May 2017.
  2. 1 2 3 "Meet Improbable, The Startup Building The World's Most Powerful Simulations". Forbes.com. Retrieved 12 May 2017.
  3. 1 2 Susannah Butter (30 May 2017). "Meet the man who's about to turn London into a virtual reality playground | London Evening Standard". Standard.co.uk. Retrieved 19 June 2017.
  4. "The 'Otherness' Of Living". Verve Magazine. 18 August 2008. Retrieved 18 November 2020.
  5. 1 2 Amit Roy. "Eye on England: Herman Narula and his Improbable story, Dear Dad, Abir's sequel and Tittle tattle". telegraphindia.com. Archived from the original on 2 August 2017. Retrieved 1 August 2017.
  6. Solon, Olivia (29 May 2014). "The Improbable dream to radically transform online gaming | WIRED UK". Wired.co.uk. Retrieved 12 May 2017.
  7. "Telegraph Tech Hot 100: The full 2020 list revealed". The Telegraph. 28 October 2020. ISSN   0307-1235 . Retrieved 30 October 2020.
  8. ""We must prevent Facebook from running the metaverse": Herman Narula on the fight for a new reality". New Statesman. 15 November 2021. Retrieved 8 March 2022.
  9. "Herman Narula on why the metaverse matters". The Economist. ISSN   0013-0613 . Retrieved 8 March 2022.
  10. "Welcome to the Metaverse on Apple Podcasts". Apple Podcasts. Retrieved 8 August 2022.
  11. Arlidge, John. "My metaverse is better than yours, Mark Zuckerberg". The Times . ISSN   0140-0460 . Retrieved 2 August 2022.
  12. Cousins, James (29 January 2025). "From a barn to the Metaverse, Herman Narula's Improbable journey to create new realities — TFN". Tech Funding News. Retrieved 4 February 2025.
  13. "Herman Narula: How Improbable put 4,500 Bored Apes in the same metaverse space". VentureBeat. 3 August 2022. Retrieved 8 August 2022.
  14. Poole, Steven (22 September 2022). "From Meatspace to Metaverse: Two Books on Virtual Reality". Wall Street Journal. ISSN   0099-9660 . Retrieved 12 October 2022.
  15. Dimoska, Elena (6 February 2023). "Moving into the metaverse | Interview with Herman Narula, Co-Founder and CEO Improbable". EU-Startups. Retrieved 12 February 2023.
  16. "Why Improbable's Herman Narula believes virtual society will foster transhumanism". VentureBeat. 3 November 2022. Retrieved 8 November 2022.
  17. 1 2 3 Duke, Simon. "Herman Narula: Let me take you inside the Matrix". The Times . ISSN   0140-0460 . Retrieved 8 March 2022.